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Use the osgDB::ObjectCache in BulletShapeManager
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parent
6c1c653cba
commit
909c4d96b6
4 changed files with 34 additions and 11 deletions
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@ -17,6 +17,14 @@ BulletShape::BulletShape()
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}
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BulletShape::BulletShape(const BulletShape ©, const osg::CopyOp ©op)
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: mCollisionShape(duplicateCollisionShape(copy.mCollisionShape))
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, mCollisionBoxHalfExtents(copy.mCollisionBoxHalfExtents)
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, mCollisionBoxTranslate(copy.mCollisionBoxTranslate)
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, mAnimatedShapes(copy.mAnimatedShapes)
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{
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}
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BulletShape::~BulletShape()
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{
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deleteShape(mCollisionShape);
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@ -3,7 +3,7 @@
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#include <map>
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#include <osg/Referenced>
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#include <osg/Object>
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#include <osg/ref_ptr>
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#include <osg/Vec3f>
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@ -15,12 +15,15 @@ namespace Resource
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{
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class BulletShapeInstance;
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class BulletShape : public osg::Referenced
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class BulletShape : public osg::Object
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{
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public:
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BulletShape();
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BulletShape(const BulletShape& copy, const osg::CopyOp& copyop);
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virtual ~BulletShape();
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META_Object(Resource, BulletShape)
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btCollisionShape* mCollisionShape;
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// Used for actors. Note, ideally actors would use a separate loader - as it is
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@ -42,6 +45,7 @@ namespace Resource
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btCollisionShape* getCollisionShape();
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private:
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void deleteShape(btCollisionShape* shape);
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};
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@ -13,6 +13,7 @@
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#include "bulletshape.hpp"
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#include "scenemanager.hpp"
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#include "niffilemanager.hpp"
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#include "objectcache.hpp"
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namespace Resource
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@ -99,6 +100,7 @@ BulletShapeManager::BulletShapeManager(const VFS::Manager* vfs, SceneManager* sc
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: mVFS(vfs)
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, mSceneManager(sceneMgr)
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, mNifFileManager(nifFileManager)
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, mCache(new osgDB::ObjectCache)
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{
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}
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@ -114,8 +116,10 @@ osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::
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mVFS->normalizeFilename(normalized);
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osg::ref_ptr<BulletShape> shape;
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Index::iterator it = mIndex.find(normalized);
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if (it == mIndex.end())
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osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(normalized);
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if (obj)
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shape = osg::ref_ptr<BulletShape>(static_cast<BulletShape*>(obj.get()));
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else
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{
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size_t extPos = normalized.find_last_of('.');
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std::string ext;
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@ -137,16 +141,19 @@ osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::
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node->accept(visitor);
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shape = visitor.getShape();
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if (!shape)
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{
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mCache->addEntryToObjectCache(normalized, NULL);
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return osg::ref_ptr<BulletShapeInstance>();
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}
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}
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mIndex[normalized] = shape;
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mCache->addEntryToObjectCache(normalized, shape);
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}
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if (shape)
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return shape->makeInstance();
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else
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shape = it->second;
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osg::ref_ptr<BulletShapeInstance> instance = shape->makeInstance();
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return instance;
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return osg::ref_ptr<BulletShapeInstance>();
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}
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}
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@ -13,6 +13,11 @@ namespace VFS
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class Manager;
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}
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namespace osgDB
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{
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class ObjectCache;
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}
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namespace Resource
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{
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class SceneManager;
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@ -34,8 +39,7 @@ namespace Resource
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SceneManager* mSceneManager;
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NifFileManager* mNifFileManager;
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typedef std::map<std::string, osg::ref_ptr<BulletShape> > Index;
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Index mIndex;
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osg::ref_ptr<osgDB::ObjectCache> mCache;
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};
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}
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