Avoid working with empty controller data (bug #5229)

pull/2632/head
Capostrophic 5 years ago
parent abe7d25844
commit 909c8ef0ea

@ -183,6 +183,7 @@
Bug #5220: GetLOS crashes when actor isn't loaded
Bug #5222: Empty cell name subrecords are not saved
Bug #5226: Reputation should be capped
Bug #5229: Crash if mesh controller node has no data node
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls

@ -661,6 +661,8 @@ namespace NifOsg
if (ctrl->recType == Nif::RC_NiUVController)
{
const Nif::NiUVController *niuvctrl = static_cast<const Nif::NiUVController*>(ctrl.getPtr());
if (niuvctrl->data.empty())
continue;
const unsigned int uvSet = niuvctrl->uvSet;
std::set<int> texUnits;
// UVController should work only for textures which use a given UV Set, usually 0.
@ -728,6 +730,8 @@ namespace NifOsg
void handleVisController(const Nif::NiVisController* visctrl, osg::Node* node, int animflags)
{
if (visctrl->data.empty())
return;
osg::ref_ptr<VisController> callback(new VisController(visctrl->data.getPtr()));
setupController(visctrl, callback, animflags);
node->addUpdateCallback(callback);
@ -735,6 +739,8 @@ namespace NifOsg
void handleRollController(const Nif::NiRollController* rollctrl, osg::Node* node, int animflags)
{
if (rollctrl->data.empty())
return;
osg::ref_ptr<RollController> callback(new RollController(rollctrl->data.getPtr()));
setupController(rollctrl, callback, animflags);
node->addUpdateCallback(callback);
@ -749,6 +755,8 @@ namespace NifOsg
if (ctrl->recType == Nif::RC_NiAlphaController)
{
const Nif::NiAlphaController* alphactrl = static_cast<const Nif::NiAlphaController*>(ctrl.getPtr());
if (alphactrl->data.empty())
continue;
osg::ref_ptr<AlphaController> osgctrl(new AlphaController(alphactrl->data.getPtr()));
setupController(alphactrl, osgctrl, animflags);
composite->addController(osgctrl);
@ -756,6 +764,8 @@ namespace NifOsg
else if (ctrl->recType == Nif::RC_NiMaterialColorController)
{
const Nif::NiMaterialColorController* matctrl = static_cast<const Nif::NiMaterialColorController*>(ctrl.getPtr());
if (matctrl->data.empty())
continue;
// Two bits that correspond to the controlled material color.
// 00: Ambient
// 01: Diffuse
@ -1142,10 +1152,12 @@ namespace NifOsg
continue;
if(ctrl->recType == Nif::RC_NiGeomMorpherController)
{
drawable = handleMorphGeometry(static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr()), geom, parentNode, composite, boundTextures, animflags);
const Nif::NiGeomMorpherController* nimorphctrl = static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
if (nimorphctrl->data.empty())
continue;
drawable = handleMorphGeometry(nimorphctrl, geom, parentNode, composite, boundTextures, animflags);
osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(
static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr())->data.getPtr());
osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(nimorphctrl->data.getPtr());
setupController(ctrl.getPtr(), morphctrl, animflags);
drawable->setUpdateCallback(morphctrl);
break;

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