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Merge branch 'hitpos' into 'master'
Do not use a rendering node position as a hit position See merge request OpenMW/openmw!2879
This commit is contained in:
commit
912d7521c4
2 changed files with 8 additions and 3 deletions
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@ -50,6 +50,7 @@
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Bug #7172: Current music playlist continues playing indefinitely if next playlist is empty
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Bug #7172: Current music playlist continues playing indefinitely if next playlist is empty
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Bug #7229: Error marker loading failure is not handled
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Bug #7229: Error marker loading failure is not handled
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Bug #7243: Get Skyrim.esm loading
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Bug #7243: Get Skyrim.esm loading
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Bug #7298: Water ripples from projectiles sometimes are not spawned
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Feature #5492: Let rain and snow collide with statics
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Feature #5492: Let rain and snow collide with statics
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Feature #6447: Add LOD support to Object Paging
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Feature #6447: Add LOD support to Object Paging
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Feature #6726: Lua API for creating new objects
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Feature #6726: Lua API for creating new objects
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@ -16,6 +16,7 @@
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#include <components/esm3/projectilestate.hpp>
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#include <components/esm3/projectilestate.hpp>
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#include <components/misc/constants.hpp>
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#include <components/misc/constants.hpp>
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#include <components/misc/convert.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -546,11 +547,14 @@ namespace MWWorld
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if (invIt != inv.end() && invIt->getCellRef().getRefId() == projectileState.mBowId)
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if (invIt != inv.end() && invIt->getCellRef().getRefId() == projectileState.mBowId)
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bow = *invIt;
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bow = *invIt;
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}
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}
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const auto hitPosition = Misc::Convert::toOsg(projectile->getHitPosition());
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if (projectile->getHitWater())
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if (projectile->getHitWater())
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mRendering->emitWaterRipple(pos);
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mRendering->emitWaterRipple(hitPosition);
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MWMechanics::projectileHit(
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MWMechanics::projectileHit(
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caster, target, bow, projectileRef.getPtr(), pos, projectileState.mAttackStrength);
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caster, target, bow, projectileRef.getPtr(), hitPosition, projectileState.mAttackStrength);
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projectileState.mToDelete = true;
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projectileState.mToDelete = true;
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}
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}
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const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
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const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
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@ -574,7 +578,7 @@ namespace MWWorld
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assert(target != caster);
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assert(target != caster);
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MWMechanics::CastSpell cast(caster, target);
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MWMechanics::CastSpell cast(caster, target);
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cast.mHitPosition = pos;
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cast.mHitPosition = Misc::Convert::toOsg(projectile->getHitPosition());
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cast.mId = magicBoltState.mSpellId;
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cast.mId = magicBoltState.mSpellId;
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cast.mSourceName = magicBoltState.mSourceName;
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cast.mSourceName = magicBoltState.mSourceName;
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cast.mSlot = magicBoltState.mSlot;
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cast.mSlot = magicBoltState.mSlot;
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