Replace `rayTest` with `convexSweepTest` `MovementSolver::traceDown`. Needed to prevent teleporting down through sewer grates.

simplify_debugging
Petr Mikheev 2 years ago
parent ee224d00ab
commit 917132e326

@ -98,21 +98,27 @@ namespace MWPhysics
// Check if we actually found a valid spawn point (use an infinitely thin ray this time).
// Required for some broken door destinations in Morrowind.esm, where the spawn point
// intersects with other geometry if the actor's base is taken into account
btVector3 from = Misc::Convert::toBullet(position);
btVector3 from = Misc::Convert::toBullet(position + offset);
btVector3 to = from - btVector3(0, 0, maxHeight);
btCollisionWorld::ClosestRayResultCallback resultCallback1(from, to);
btCollisionWorld::ClosestConvexResultCallback resultCallback1(from, to);
resultCallback1.m_collisionFilterGroup = CollisionType_AnyPhysical;
resultCallback1.m_collisionFilterMask = CollisionType_World | CollisionType_HeightMap;
collisionWorld->rayTest(from, to, resultCallback1);
const btQuaternion btrot = btQuaternion::getIdentity();
collisionWorld->convexSweepTest(
actor->getConvexShape(), btTransform(btrot, from), btTransform(btrot, to), resultCallback1);
if (resultCallback1.hasHit()
&& ((Misc::Convert::toOsg(resultCallback1.m_hitPointWorld) - tracer.mEndPos + offset).length2() > 35 * 35
|| !isWalkableSlope(tracer.mPlaneNormal)))
{
actor->setOnSlope(!isWalkableSlope(resultCallback1.m_hitNormalWorld));
return Misc::Convert::toOsg(resultCallback1.m_hitPointWorld) + osg::Vec3f(0.f, 0.f, sGroundOffset);
osg::Vec3f res = Misc::Convert::toOsg(resultCallback1.m_hitPointWorld);
res.x() = position.x();
res.y() = position.y();
res.z() += sGroundOffset;
return res;
}
actor->setOnSlope(!isWalkableSlope(tracer.mPlaneNormal));

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