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@ -51,6 +51,7 @@ namespace MWLua
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constexpr std::string_view ESM4MovableStatic = "ESM4MovableStatic";
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constexpr std::string_view ESM4MovableStatic = "ESM4MovableStatic";
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constexpr std::string_view ESM4Potion = "ESM4Potion";
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constexpr std::string_view ESM4Potion = "ESM4Potion";
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constexpr std::string_view ESM4Static = "ESM4Static";
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constexpr std::string_view ESM4Static = "ESM4Static";
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constexpr std::string_view ESM4StaticCollection = "ESM4StaticCollection";
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constexpr std::string_view ESM4Terminal = "ESM4Terminal";
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constexpr std::string_view ESM4Terminal = "ESM4Terminal";
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constexpr std::string_view ESM4Tree = "ESM4Tree";
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constexpr std::string_view ESM4Tree = "ESM4Tree";
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constexpr std::string_view ESM4Weapon = "ESM4Weapon";
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constexpr std::string_view ESM4Weapon = "ESM4Weapon";
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@ -97,6 +98,7 @@ namespace MWLua
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{ ESM::REC_MSTT4, ObjectTypeName::ESM4MovableStatic },
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{ ESM::REC_MSTT4, ObjectTypeName::ESM4MovableStatic },
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{ ESM::REC_ALCH4, ObjectTypeName::ESM4Potion },
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{ ESM::REC_ALCH4, ObjectTypeName::ESM4Potion },
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{ ESM::REC_STAT4, ObjectTypeName::ESM4Static },
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{ ESM::REC_STAT4, ObjectTypeName::ESM4Static },
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{ ESM::REC_SCOL4, ObjectTypeName::ESM4StaticCollection },
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{ ESM::REC_TERM4, ObjectTypeName::ESM4Terminal },
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{ ESM::REC_TERM4, ObjectTypeName::ESM4Terminal },
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{ ESM::REC_TREE4, ObjectTypeName::ESM4Tree },
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{ ESM::REC_TREE4, ObjectTypeName::ESM4Tree },
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{ ESM::REC_WEAP4, ObjectTypeName::ESM4Weapon },
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{ ESM::REC_WEAP4, ObjectTypeName::ESM4Weapon },
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@ -244,6 +246,7 @@ namespace MWLua
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addType(ObjectTypeName::ESM4MovableStatic, { ESM::REC_MSTT4 });
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addType(ObjectTypeName::ESM4MovableStatic, { ESM::REC_MSTT4 });
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addType(ObjectTypeName::ESM4Potion, { ESM::REC_ALCH4 });
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addType(ObjectTypeName::ESM4Potion, { ESM::REC_ALCH4 });
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addType(ObjectTypeName::ESM4Static, { ESM::REC_STAT4 });
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addType(ObjectTypeName::ESM4Static, { ESM::REC_STAT4 });
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addType(ObjectTypeName::ESM4StaticCollection, { ESM::REC_SCOL4 });
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addESM4TerminalBindings(addType(ObjectTypeName::ESM4Terminal, { ESM::REC_TERM4 }), context);
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addESM4TerminalBindings(addType(ObjectTypeName::ESM4Terminal, { ESM::REC_TERM4 }), context);
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addType(ObjectTypeName::ESM4Tree, { ESM::REC_TREE4 });
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addType(ObjectTypeName::ESM4Tree, { ESM::REC_TREE4 });
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addType(ObjectTypeName::ESM4Weapon, { ESM::REC_WEAP4 });
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addType(ObjectTypeName::ESM4Weapon, { ESM::REC_WEAP4 });
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