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Use the correct SoundId for NPC "land" sounds

This commit is contained in:
Chris Robinson 2015-12-05 18:00:28 -08:00
parent c75303b652
commit 91cd6be11b

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@ -1103,7 +1103,7 @@ namespace MWClass
if(world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr)) if(world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
return "DefaultLandWater"; return "DefaultLandWater";
if(world->isOnGround(ptr)) if(world->isOnGround(ptr))
return "Body Fall Medium"; return "DefaultLand";
return ""; return "";
} }
if(name == "swimleft") if(name == "swimleft")