mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-01 17:15:34 +00:00
AiWander: make sure to walk, not run
This commit is contained in:
parent
5b011e43a7
commit
91e50585ff
1 changed files with 3 additions and 0 deletions
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "steering.hpp"
|
||||
#include "movement.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
|
@ -30,6 +31,8 @@ namespace MWMechanics
|
|||
Movement &movement = actor.getClass().getMovementSettings(actor);
|
||||
const ESM::Cell *cell = actor.getCell()->getCell();
|
||||
|
||||
actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, false);
|
||||
|
||||
MWWorld::Ptr player = world->getPlayerPtr();
|
||||
if(cell->mData.mX != player.getCell()->getCell()->mData.mX)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue