mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-20 14:41:34 +00:00
Clarify interaction between clamp lighting and terrain
This commit is contained in:
parent
567d36240e
commit
91e7eebefb
2 changed files with 4 additions and 3 deletions
|
@ -38,8 +38,8 @@ clamp lighting
|
||||||
:Default: True
|
:Default: True
|
||||||
|
|
||||||
Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
|
Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
|
||||||
Only affects objects drawn with shaders (see :ref:`force shaders` option).
|
Only affects objects drawn with shaders (see :ref:`force shaders` option) as objects drawn without shaders always have clamped lighting.
|
||||||
Always affects terrain.
|
When disabled, terrain is always drawn with shaders to prevent seams between tiles that are and that aren't.
|
||||||
|
|
||||||
Leaving this option at its default makes the lighting compatible with Morrowind's fixed-function method,
|
Leaving this option at its default makes the lighting compatible with Morrowind's fixed-function method,
|
||||||
but the lighting may appear dull and there might be colour shifts.
|
but the lighting may appear dull and there might be colour shifts.
|
||||||
|
|
|
@ -420,7 +420,8 @@ force shaders = false
|
||||||
force per pixel lighting = false
|
force per pixel lighting = false
|
||||||
|
|
||||||
# Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
|
# Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
|
||||||
# Only affects objects that render with shaders (see 'force shaders' option). Always affects terrain.
|
# Only affects objects that render with shaders (see 'force shaders' option).
|
||||||
|
# When disabled, terrain is always drawn with shaders to prevent seams between tiles that are and that aren't.
|
||||||
# Setting this option to 'true' results in fixed-function compatible lighting, but the lighting
|
# Setting this option to 'true' results in fixed-function compatible lighting, but the lighting
|
||||||
# may appear 'dull' and there might be color shifts.
|
# may appear 'dull' and there might be color shifts.
|
||||||
# Setting this option to 'false' results in more realistic lighting.
|
# Setting this option to 'false' results in more realistic lighting.
|
||||||
|
|
Loading…
Reference in a new issue