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Clarify interaction between clamp lighting and terrain
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2 changed files with 4 additions and 3 deletions
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@ -38,8 +38,8 @@ clamp lighting
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:Default: True
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Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
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Only affects objects drawn with shaders (see :ref:`force shaders` option).
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Always affects terrain.
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Only affects objects drawn with shaders (see :ref:`force shaders` option) as objects drawn without shaders always have clamped lighting.
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When disabled, terrain is always drawn with shaders to prevent seams between tiles that are and that aren't.
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Leaving this option at its default makes the lighting compatible with Morrowind's fixed-function method,
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but the lighting may appear dull and there might be colour shifts.
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@ -420,7 +420,8 @@ force shaders = false
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force per pixel lighting = false
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# Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
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# Only affects objects that render with shaders (see 'force shaders' option). Always affects terrain.
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# Only affects objects that render with shaders (see 'force shaders' option).
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# When disabled, terrain is always drawn with shaders to prevent seams between tiles that are and that aren't.
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# Setting this option to 'true' results in fixed-function compatible lighting, but the lighting
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# may appear 'dull' and there might be color shifts.
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# Setting this option to 'false' results in more realistic lighting.
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