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gus' fly mode fix; manually applied
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parent
68004630e9
commit
91ea36509d
2 changed files with 23 additions and 4 deletions
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@ -51,6 +51,8 @@ MWScene::MWScene(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicE
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mPlayer = new MWRender::Player (getCamera(), playerNode->getName());
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mFreeFly = true;
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}
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MWScene::~MWScene()
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@ -97,11 +99,24 @@ void MWScene::doPhysics (float duration, MWWorld::World& world,
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OEngine::Physic::PhysicActor* act = eng->getCharacter(iter->first);
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//dirty stuff to get the camera orientation. Must be changed!
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Ogre::SceneNode *sceneNode = rend.getScene()->getSceneNode (iter->first);
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Ogre::Quaternion quat = sceneNode->getChildIterator().getNext()->getOrientation();
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Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
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Ogre::Vector3 dir = 0.01*(quat*dir1);
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Ogre::SceneNode *sceneNode = rend.getScene()->getSceneNode (iter->first);
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Ogre::Vector3 dir;
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Ogre::Node* yawNode = sceneNode->getChildIterator().getNext();
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Ogre::Node* pitchNode = yawNode->getChildIterator().getNext();
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if(mFreeFly)
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{
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Ogre::Quaternion yawQuat = yawNode->getOrientation();
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Ogre::Quaternion pitchQuat = pitchNode->getOrientation();
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Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
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dir = 0.01*(yawQuat*pitchQuat*dir1);
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}
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else
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{
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Ogre::Quaternion quat = yawNode->getOrientation();
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Ogre::Vector3 dir1(iter->second.x,iter->second.z,-iter->second.y);
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dir = 0.01*(quat*dir1);
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}
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//set the walk direction
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act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
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@ -177,9 +192,11 @@ void MWScene::toggleCollisionMode()
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act->enableCollisions(false);
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act->setGravity(0.);
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act->setVerticalVelocity(0);
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mFreeFly = true;
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}
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else
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{
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mFreeFly = false;
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act->enableCollisions(true);
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act->setGravity(10.);
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act->setVerticalVelocity(0);
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@ -44,6 +44,8 @@ namespace MWRender
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MWRender::Player *mPlayer;
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bool mFreeFly;
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public:
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MWScene (OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng);
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