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Default shader at root
Assign a default shader to the scene root, otherwise objects without an assigned shader will use the FFP. An example of this is a trishape with no material, resulting in an empty stateset on the drawable level.
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@ -612,6 +612,9 @@ namespace MWRender
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mRootNode->getOrCreateStateSet()->setAttributeAndModes(clipcontrol, osg::StateAttribute::ON);
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mRootNode->getOrCreateStateSet()->setAttributeAndModes(clipcontrol, osg::StateAttribute::ON);
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}
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}
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// Assign a default shader on root to handle empty statesets
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mResourceSystem->getSceneManager()->recreateShaders(mRootNode, "objects");
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SceneUtil::setCameraClearDepth(mViewer->getCamera());
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SceneUtil::setCameraClearDepth(mViewer->getCamera());
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updateProjectionMatrix();
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updateProjectionMatrix();
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