Write SoundGens after their creatures

pull/3236/head
Evil Eye 2 months ago
parent 462e118e0d
commit 9395624e5f

@ -97,9 +97,6 @@ CSMDoc::Saving::Saving(Document& document, const std::filesystem::path& projectP
appendStage(
new WriteCollectionStage<CSMWorld::IdCollection<ESM::BodyPart>>(mDocument.getData().getBodyParts(), mState));
appendStage(new WriteCollectionStage<CSMWorld::IdCollection<ESM::SoundGenerator>>(
mDocument.getData().getSoundGens(), mState));
appendStage(new WriteCollectionStage<CSMWorld::IdCollection<ESM::MagicEffect>>(
mDocument.getData().getMagicEffects(), mState));
@ -108,6 +105,10 @@ CSMDoc::Saving::Saving(Document& document, const std::filesystem::path& projectP
appendStage(new WriteRefIdCollectionStage(mDocument, mState));
// Can reference creatures so needs to load after them for TESCS compatibility
appendStage(new WriteCollectionStage<CSMWorld::IdCollection<ESM::SoundGenerator>>(
mDocument.getData().getSoundGens(), mState));
appendStage(new CollectionReferencesStage(mDocument, mState));
appendStage(new WriteCellCollectionStage(mDocument, mState));

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