Add lua binding for activators

openmw-fix_osx_build_maybe
kuyondo 3 years ago
parent b9b4f1c3c2
commit 93aae5e116

@ -62,7 +62,7 @@ add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer eventqueue
luabindings localscripts playerscripts objectbindings cellbindings asyncbindings settingsbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator
)
add_openmw_dir (mwsound

@ -0,0 +1,30 @@
#include "types.hpp"
#include <components/esm3/loadacti.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
#include "../luabindings.hpp"
namespace sol
{
template <>
struct is_automagical<ESM::Activator> : std::false_type {};
}
namespace MWLua
{
void addActivatorBindings(sol::table activator, const Context& context)
{
const MWWorld::Store<ESM::Activator>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Activator>();
activator["record"] = sol::overload(
[](const Object& obj) -> const ESM::Activator* { return obj.ptr().get<ESM::Activator>()->mBase; },
[store](const std::string& recordId) -> const ESM::Activator* { return store->find(recordId); });
sol::usertype<ESM::Activator> record = context.mLua->sol().new_usertype<ESM::Activator>("ESM3_Activator");
record[sol::meta_function::to_string] = [](const ESM::Activator& rec) { return "ESM3_Activator[" + rec.mId + "]"; };
record["id"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string { return rec.mId; });
record["name"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string { return rec.mName; });
record["model"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string { return rec.mModel; });
record["mwscript"] = sol::readonly_property([](const ESM::Activator& rec) -> std::string { return rec.mScript; });
}
}

@ -172,7 +172,7 @@ namespace MWLua
addType(ObjectTypeName::Probe, {ESM::REC_PROB}, ObjectTypeName::Item);
addType(ObjectTypeName::Repair, {ESM::REC_REPA}, ObjectTypeName::Item);
addType(ObjectTypeName::Activator, {ESM::REC_ACTI});
addActivatorBindings(addType(ObjectTypeName::Activator, {ESM::REC_ACTI}), context);
addContainerBindings(addType(ObjectTypeName::Container, {ESM::REC_CONT}), context);
addDoorBindings(addType(ObjectTypeName::Door, {ESM::REC_DOOR}), context);
addType(ObjectTypeName::Static, {ESM::REC_STAT});

@ -24,6 +24,7 @@ namespace MWLua
sol::table initTypesPackage(const Context& context);
// used in initTypesPackage
void addActivatorBindings(sol::table activator, const Context& context);
void addContainerBindings(sol::table container, const Context& context);
void addDoorBindings(sol::table door, const Context& context);
void addActorBindings(sol::table actor, const Context& context);

@ -748,6 +748,19 @@
-- @param openmw.core#GameObject object
-- @return #boolean
---
-- Returns the read-only @{#ActivatorRecord} of an activator
-- @function [parent=#Activator] record
-- @param #any objectOrRecordId
-- @return #ActivatorRecord
---
-- @type ActivatorRecord
-- @field #string id Record id
-- @field #string name Human-readable name
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this activator (can be empty)
--- @{#Container} functions
-- @field [parent=#types] #Container Container

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