mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-29 22:45:36 +00:00
Closing in on a windows build (not quite there yet)
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@8 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
parent
574196697d
commit
93b3054054
15 changed files with 166 additions and 70 deletions
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@ -21,7 +21,7 @@
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*/
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module bsa.bsatool;
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module bsatool;
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import std.stdio;
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@ -221,4 +221,4 @@ struct FilenameHasher
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}
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}
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version(Windows) alias CITextHasher FilenameHasher;
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version(Windows) alias CITextHash FilenameHasher;
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@ -39,8 +39,14 @@ struct IniWriter
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void openFile(char[] file)
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{
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if(ini is null) ini = new File();
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char[] oldFile = file~".old";
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// Windows doesn't support renaming into an existing file
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version(Windows)
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if(exists(oldFile)) remove(oldFile);
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if(exists(file))
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rename(file, file~".old");
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rename(file, oldFile);
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ini.open(file, FileMode.OutNew);
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}
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@ -19,14 +19,12 @@ prebuild += dsss clean niftool
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###########################
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# Bsa inspection tool #
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###########################
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[bsa/bsatool.d]
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target=bsatool
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[bsatool.d]
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###########################
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# Esm inspection tool #
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###########################
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[esm/esmtool.d]
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target=esmtool
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[esmtool.d]
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# Because of interdepencies between the ESM code and the resource
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# manager, we have to include all the C++ stuff.
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buildflags = -llOgreMain -llaudiere -llOIS cpp_audiere.o cpp_ogre.o
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@ -34,8 +32,7 @@ buildflags = -llOgreMain -llaudiere -llOIS cpp_audiere.o cpp_ogre.o
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###########################
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# Nif inspection tool #
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###########################
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[nif/niftool.d]
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target=niftool
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[niftool.d]
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buildflags = -debug=warnstd -debug=check -debug=statecheck -debug=strict -debug=verbose
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# Clean the nif object files to make sure they are recompiled in debug mode
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prebuild = dsss clean niftool
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@ -21,7 +21,7 @@
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*/
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module esm.esmtool;
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module esmtool;
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import std.stdio;
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88
morro.ini
88
morro.ini
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@ -1,44 +1,44 @@
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; Don't write your own comments in this file, they
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; will disappear when the file is rewritten.
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[General]
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ESM Directory=data/
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BSA Directory=data/
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SFX Directory=data/Sound/
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Explore Music Directory=data/Music/Explore/
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Battle Music Directory=data/Music/Battle/
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Screenshots=11
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Default Cell=Sud
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[Controls]
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Mouse Sensitivity X=0.2
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Mouse Sensitivity Y=0.2
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Flip Mouse Y Axis=no
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[Bindings]
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; Key bindings. The strings must match exactly.
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Move Left=a,left
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Move Right=d,right
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Turn Left=
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Turn Right=
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Move Forward=w,up
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Move Backward=s,down
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Move Up=left_shift
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Move Down=left_ctrl
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Increase Main Volume=numpad_plus
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Decrease Main Volume=numpad_minus
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Increase Music Volume=2
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Decrease Music Volume=1
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Increase SFX Volume=4
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Decrease SFX Volume=3
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Mute Sound=m
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Toggle Battle Music=space
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OGRE Test Action=g
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Pause=pause,p
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Screen Shot=print_screen
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Quick Exit=q,escape
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[Sound]
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Main Volume=0.7
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Music Volume=0.4
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SFX Volume=0.6
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Enable Music=yes
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; Don't write your own comments in this file, they
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; will disappear when the file is rewritten.
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[General]
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ESM Directory=data/
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BSA Directory=data/
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SFX Directory=data/Sound/
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Explore Music Directory=data/Music/Explore/
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Battle Music Directory=data/Music/Battle/
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Screenshots=11
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Default Cell=Sud
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[Controls]
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Mouse Sensitivity X=0.20000000298023223877
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Mouse Sensitivity Y=0.20000000298023223877
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Flip Mouse Y Axis=no
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[Bindings]
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; Key bindings. The strings must match exactly.
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Move Left=a,left
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Move Right=d,right
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Turn Left=
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Turn Right=
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Move Forward=w,up
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Move Backward=s,down
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Move Up=left_shift
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Move Down=left_ctrl
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Increase Main Volume=numpad_plus
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Decrease Main Volume=numpad_minus
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Increase Music Volume=2
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Decrease Music Volume=1
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Increase SFX Volume=4
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Decrease SFX Volume=3
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Mute Sound=m
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Toggle Battle Music=space
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OGRE Test Action=g
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Pause=pause,p
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Screen Shot=print_screen
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Quick Exit=q,escape
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[Sound]
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Main Volume=0.6999999880790710449
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Music Volume=0.40000000596046447754
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SFX Volume=0.60000002384185791016
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Enable Music=yes
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@ -21,7 +21,7 @@
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*/
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module nif.niftool;
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module niftool;
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import nif.nif;
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import nif.niffile;
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23
nodsss_openmw.bat
Executable file
23
nodsss_openmw.bat
Executable file
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@echo off
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rem See INSTALL.txt for instructions.
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rem This batch file assumes you have run nodsss_monster.bat in the
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rem Monster directory. It assumes Monster is located in ..\monster,
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rem Ogre in ..\ogre and Audiere in ..\audiere
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echo Compiling C++ files
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g++ -c sound\cpp_audiere.cpp -I..\audiere\include
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g++ -c ogre\cpp_ogre.cpp -I..\ogre\include
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copy ..\ogre\bin\debug\ogremain_d.dll .
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copy ..\ogre\bin\debug\ois_d.dll .
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copy ..\ogre\bin\debug\cg.dll .
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copy ..\audiere\bin\audiere.dll .
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copy \windows\system32\d3dx9_30.dll d3dx9d_30.dll
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echo Compiling main program (morro.exe)
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gdc morro.d bsa\*.d core\*.d esm\*.d input\*.d nif\*.d ogre\*.d scene\*.d sound\*.d util\*.d cpp_audiere.o cpp_ogre.o ..\monster\monster\util\*.d ..\monster\monster\minibos\*.d ..\monster\monster\minibos\c\*.d ..\monster\monster\minibos\c\windows\*.d -I..\monster ogremain_d.dll ..\audiere\lib\audiere.lib OIS_d.dll -lstdc++ -o morro.exe
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echo Setting up the correct Ogre cfg files
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copy ogre.cfg.win32 ogre.cfg
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copy plugins.cfg.win32 plugins.cfg
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26
ogre.cfg
26
ogre.cfg
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Render System=OpenGL Rendering Subsystem
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[OpenGL Rendering Subsystem]
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FSAA=0
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Full Screen=No
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RTT Preferred Mode=FBO
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Video Mode=800 x 600
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Render System=Direct3D9 Rendering Subsystem
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[Direct3D9 Rendering Subsystem]
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Allow NVPerfHUD=No
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Anti aliasing=None
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Floating-point mode=Fastest
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Full Screen=No
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Rendering Device=NVIDIA Quadro NVS 135M
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VSync=No
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Video Mode=800 x 600 @ 32-bit colour
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[OpenGL Rendering Subsystem]
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Colour Depth=32
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Display Frequency=N/A
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FSAA=0
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Full Screen=No
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RTT Preferred Mode=FBO
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VSync=No
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Video Mode=800 x 600
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7
ogre.cfg.linux
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7
ogre.cfg.linux
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Render System=OpenGL Rendering Subsystem
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[OpenGL Rendering Subsystem]
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FSAA=0
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Full Screen=No
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RTT Preferred Mode=FBO
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Video Mode=800 x 600
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19
ogre.cfg.win32
Executable file
19
ogre.cfg.win32
Executable file
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Render System=Direct3D9 Rendering Subsystem
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[Direct3D9 Rendering Subsystem]
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Allow NVPerfHUD=No
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Anti aliasing=None
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Floating-point mode=Fastest
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Full Screen=No
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Rendering Device=
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VSync=No
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Video Mode=800 x 600 @ 32-bit colour
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[OpenGL Rendering Subsystem]
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Colour Depth=32
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Display Frequency=60
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FSAA=0
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Full Screen=No
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RTT Preferred Mode=FBO
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VSync=No
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Video Mode=800 x 600
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// You can skip this and use root.restoreConfig() to load configuration
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// settings if you were sure there are valid ones saved in ogre.cfg
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//if(mRoot->showConfigDialog())
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if(mRoot->restoreConfig())
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// TODO: This should be controlled through the ini file. It's
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// sensible to open the dialoge the first time, and later only
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// open it when a command line parameter is given.
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if(mRoot->showConfigDialog())
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//if(mRoot->restoreConfig())
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return 0;
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return 1;
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}
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13
plugins.cfg
13
plugins.cfg
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# Defines plugins to load
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# Define plugin folder
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PluginFolder=/usr/lib/OGRE
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PluginFolder=..\Ogre\bin\debug\
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# Define plugins
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Plugin=RenderSystem_GL
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Plugin=Plugin_ParticleFX
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Plugin=Plugin_BSPSceneManager
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Plugin=Plugin_OctreeSceneManager
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# Plugin=Plugin_CgProgramManager
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Plugin=RenderSystem_Direct3D9_d
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Plugin=RenderSystem_GL_d
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Plugin=Plugin_ParticleFX_d
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Plugin=Plugin_BSPSceneManager_d
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Plugin=Plugin_OctreeSceneManager_d
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Plugin=Plugin_CgProgramManager_d
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13
plugins.cfg.linux
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13
plugins.cfg.linux
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# Defines plugins to load
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# Define plugin folder
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PluginFolder=/usr/lib/OGRE
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# Define plugins
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Plugin=RenderSystem_GL
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Plugin=Plugin_ParticleFX
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Plugin=Plugin_BSPSceneManager
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Plugin=Plugin_OctreeSceneManager
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# Plugin=Plugin_CgProgramManager
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14
plugins.cfg.win32
Executable file
14
plugins.cfg.win32
Executable file
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# Defines plugins to load
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# Define plugin folder
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PluginFolder=..\Ogre\bin\debug\
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# Define plugins
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Plugin=RenderSystem_Direct3D9_d
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Plugin=RenderSystem_GL_d
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Plugin=Plugin_ParticleFX_d
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Plugin=Plugin_BSPSceneManager_d
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Plugin=Plugin_OctreeSceneManager_d
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Plugin=Plugin_CgProgramManager_d
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