Drop 360-degree screenshot support (#7720)

esm4-texture
Alexei Kotov 7 months ago
parent 8a6d3ea447
commit 93d1c6d7e0

@ -252,6 +252,7 @@
Task #7117: Replace boost::scoped_array with std::vector
Task #7151: Do not use std::strerror to get errno error message
Task #7394: Drop support for --fs-strict
Task #7720: Drop 360-degree screenshot support
0.48.0
------

@ -812,8 +812,8 @@ void OMW::Engine::prepareEngine()
Version::getOpenmwVersionDescription(), shadersSupported, mCfgMgr);
mEnvironment.setWindowManager(*mWindowManager);
mInputManager = std::make_unique<MWInput::InputManager>(mWindow, mViewer, mScreenCaptureHandler,
mScreenCaptureOperation, keybinderUser, keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
mInputManager = std::make_unique<MWInput::InputManager>(mWindow, mViewer, mScreenCaptureHandler, keybinderUser,
keybinderUserExists, userGameControllerdb, gameControllerdb, mGrab);
mEnvironment.setInputManager(*mInputManager);
// Create sound system

@ -425,7 +425,6 @@ namespace MWBase
/// \todo this does not belong here
virtual void screenshot(osg::Image* image, int w, int h) = 0;
virtual bool screenshot360(osg::Image* image) = 0;
/// Find default position inside exterior cell specified by name
/// \return empty RefId if exterior with given name not exists, the cell's RefId otherwise

@ -39,7 +39,6 @@ namespace MWGui
, mLastRenderTime(0.0)
, mLoadingOnTime(0.0)
, mImportantLabel(false)
, mVisible(false)
, mNestedLoadingCount(0)
, mProgress(0)
, mShowWallpaper(true)
@ -142,7 +141,7 @@ namespace MWGui
osg::BoundingSphere computeBound(const osg::Node&) const override { return osg::BoundingSphere(); }
};
void LoadingScreen::loadingOn(bool visible)
void LoadingScreen::loadingOn()
{
// Early-out if already on
if (mNestedLoadingCount++ > 0 && mMainWidget->getVisible())
@ -161,17 +160,8 @@ namespace MWGui
mOldIcoMax = ico->getMaximumNumOfObjectsToCompilePerFrame();
}
mVisible = visible;
mLoadingBox->setVisible(mVisible);
setVisible(true);
if (!mVisible)
{
mShowWallpaper = false;
draw();
return;
}
mShowWallpaper = MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame;
if (mShowWallpaper)
@ -186,7 +176,6 @@ namespace MWGui
{
if (--mNestedLoadingCount > 0)
return;
mLoadingBox->setVisible(true); // restore
if (mLastRenderTime < mLoadingOnTime)
{
@ -327,7 +316,7 @@ namespace MWGui
void LoadingScreen::draw()
{
if (mVisible && !needToDrawLoadingScreen())
if (!needToDrawLoadingScreen())
return;
if (mShowWallpaper && mTimer.time_m() > mLastWallpaperChangeTime + 5000 * 1)

@ -38,7 +38,7 @@ namespace MWGui
/// Overridden from Loading::Listener, see the Loading::Listener documentation for usage details
void setLabel(const std::string& label, bool important) override;
void loadingOn(bool visible = true) override;
void loadingOn() override;
void loadingOff() override;
void setProgressRange(size_t range) override;
void setProgress(size_t value) override;
@ -66,7 +66,6 @@ namespace MWGui
bool mImportantLabel;
bool mVisible;
int mNestedLoadingCount;
size_t mProgress;

@ -27,13 +27,11 @@
namespace MWInput
{
ActionManager::ActionManager(BindingsManager* bindingsManager,
osgViewer::ScreenCaptureHandler::CaptureOperation* screenCaptureOperation,
osg::ref_ptr<osgViewer::Viewer> viewer, osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler)
ActionManager::ActionManager(BindingsManager* bindingsManager, osg::ref_ptr<osgViewer::Viewer> viewer,
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler)
: mBindingsManager(bindingsManager)
, mViewer(std::move(viewer))
, mScreenCaptureHandler(std::move(screenCaptureHandler))
, mScreenCaptureOperation(screenCaptureOperation)
, mTimeIdle(0.f)
{
}
@ -169,25 +167,10 @@ namespace MWInput
}
void ActionManager::screenshot()
{
const Settings::ScreenshotSettings& settings = Settings::video().mScreenshotType;
if (settings.mType == Settings::ScreenshotType::Regular)
{
mScreenCaptureHandler->setFramesToCapture(1);
mScreenCaptureHandler->captureNextFrame(*mViewer);
}
else
{
osg::ref_ptr<osg::Image> screenshot(new osg::Image);
if (MWBase::Environment::get().getWorld()->screenshot360(screenshot.get()))
{
(*mScreenCaptureOperation)(*(screenshot.get()), 0);
// FIXME: mScreenCaptureHandler->getCaptureOperation() causes crash for some reason
}
}
}
void ActionManager::toggleMainMenu()
{

@ -17,9 +17,8 @@ namespace MWInput
class ActionManager
{
public:
ActionManager(BindingsManager* bindingsManager,
osgViewer::ScreenCaptureHandler::CaptureOperation* screenCaptureOperation,
osg::ref_ptr<osgViewer::Viewer> viewer, osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler);
ActionManager(BindingsManager* bindingsManager, osg::ref_ptr<osgViewer::Viewer> viewer,
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler);
void update(float dt);
@ -48,7 +47,6 @@ namespace MWInput
BindingsManager* mBindingsManager;
osg::ref_ptr<osgViewer::Viewer> mViewer;
osg::ref_ptr<osgViewer::ScreenCaptureHandler> mScreenCaptureHandler;
osgViewer::ScreenCaptureHandler::CaptureOperation* mScreenCaptureOperation;
float mTimeIdle;
};

@ -25,17 +25,14 @@
namespace MWInput
{
InputManager::InputManager(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer,
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler,
osgViewer::ScreenCaptureHandler::CaptureOperation* screenCaptureOperation,
const std::filesystem::path& userFile, bool userFileExists,
const std::filesystem::path& userControllerBindingsFile, const std::filesystem::path& controllerBindingsFile,
bool grab)
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler, const std::filesystem::path& userFile,
bool userFileExists, const std::filesystem::path& userControllerBindingsFile,
const std::filesystem::path& controllerBindingsFile, bool grab)
: mControlsDisabled(false)
, mInputWrapper(std::make_unique<SDLUtil::InputWrapper>(window, viewer, grab))
, mBindingsManager(std::make_unique<BindingsManager>(userFile, userFileExists))
, mControlSwitch(std::make_unique<ControlSwitch>())
, mActionManager(std::make_unique<ActionManager>(
mBindingsManager.get(), screenCaptureOperation, viewer, screenCaptureHandler))
, mActionManager(std::make_unique<ActionManager>(mBindingsManager.get(), viewer, screenCaptureHandler))
, mKeyboardManager(std::make_unique<KeyboardManager>(mBindingsManager.get()))
, mMouseManager(std::make_unique<MouseManager>(mBindingsManager.get(), mInputWrapper.get(), window))
, mControllerManager(std::make_unique<ControllerManager>(

@ -49,10 +49,8 @@ namespace MWInput
{
public:
InputManager(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer,
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler,
osgViewer::ScreenCaptureHandler::CaptureOperation* screenCaptureOperation,
const std::filesystem::path& userFile, bool userFileExists,
const std::filesystem::path& userControllerBindingsFile,
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler, const std::filesystem::path& userFile,
bool userFileExists, const std::filesystem::path& userControllerBindingsFile,
const std::filesystem::path& controllerBindingsFile, bool grab);
~InputManager() final;

@ -521,8 +521,7 @@ namespace MWRender
mCamera = std::make_unique<Camera>(mViewer->getCamera());
mScreenshotManager
= std::make_unique<ScreenshotManager>(viewer, mRootNode, sceneRoot, mResourceSystem, mWater.get());
mScreenshotManager = std::make_unique<ScreenshotManager>(viewer);
mViewer->setLightingMode(osgViewer::View::NO_LIGHT);
@ -1019,19 +1018,6 @@ namespace MWRender
mScreenshotManager->screenshot(image, w, h);
}
bool RenderingManager::screenshot360(osg::Image* image)
{
if (mCamera->isVanityOrPreviewModeEnabled())
{
Log(Debug::Warning) << "Spherical screenshots are not allowed in preview mode.";
return false;
}
mScreenshotManager->screenshot360(image);
return true;
}
osg::Vec4f RenderingManager::getScreenBounds(const osg::BoundingBox& worldbb)
{
if (!worldbb.valid())

@ -3,7 +3,6 @@
#include <span>
#include <osg/Camera>
#include <osg/Light>
#include <osg/ref_ptr>
@ -168,7 +167,6 @@ namespace MWRender
/// Take a screenshot of w*h onto the given image, not including the GUI.
void screenshot(osg::Image* image, int w, int h);
bool screenshot360(osg::Image* image);
struct RayResult
{

@ -3,40 +3,16 @@
#include <condition_variable>
#include <mutex>
#include <osg/ImageUtils>
#include <osg/ShapeDrawable>
#include <osg/Texture2D>
#include <osg/TextureCubeMap>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/conversion.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/depth.hpp>
#include <components/settings/values.hpp>
#include <components/shader/shadermanager.hpp>
#include <components/stereo/multiview.hpp>
#include <components/stereo/stereomanager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "postprocessor.hpp"
#include "util.hpp"
#include "vismask.hpp"
#include "water.hpp"
namespace MWRender
{
enum class Screenshot360Type
{
Spherical,
Cylindrical,
Planet,
RawCubemap
};
class NotifyDrawCompletedCallback : public osg::Camera::DrawCallback
{
@ -113,14 +89,9 @@ namespace MWRender
osg::ref_ptr<osg::Image> mImage;
};
ScreenshotManager::ScreenshotManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode,
osg::ref_ptr<osg::Group> sceneRoot, Resource::ResourceSystem* resourceSystem, Water* water)
ScreenshotManager::ScreenshotManager(osgViewer::Viewer* viewer)
: mViewer(viewer)
, mRootNode(std::move(rootNode))
, mSceneRoot(std::move(sceneRoot))
, mDrawCompleteCallback(new NotifyDrawCompletedCallback)
, mResourceSystem(resourceSystem)
, mWater(water)
{
}
@ -135,204 +106,18 @@ namespace MWRender
tempDrw->getOrCreateStateSet()->setRenderBinDetails(100, "RenderBin",
osg::StateSet::USE_RENDERBIN_DETAILS); // so its after all scene bins but before POST_RENDER gui camera
camera->addChild(tempDrw);
traversalsAndWait(mViewer->getFrameStamp()->getFrameNumber());
// now that we've "used up" the current frame, get a fresh frame number for the next frame() following after the
// screenshot is completed
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
camera->removeChild(tempDrw);
}
bool ScreenshotManager::screenshot360(osg::Image* image)
{
const Settings::ScreenshotSettings& settings = Settings::video().mScreenshotType;
Screenshot360Type screenshotMapping = Screenshot360Type::Spherical;
switch (settings.mType)
{
case Settings::ScreenshotType::Regular:
Log(Debug::Warning) << "Wrong screenshot 360 type: regular.";
return false;
case Settings::ScreenshotType::Cylindrical:
screenshotMapping = Screenshot360Type::Cylindrical;
break;
case Settings::ScreenshotType::Spherical:
screenshotMapping = Screenshot360Type::Spherical;
break;
case Settings::ScreenshotType::Planet:
screenshotMapping = Screenshot360Type::Planet;
break;
case Settings::ScreenshotType::Cubemap:
screenshotMapping = Screenshot360Type::RawCubemap;
break;
}
int screenshotW = mViewer->getCamera()->getViewport()->width();
if (settings.mWidth.has_value())
screenshotW = *settings.mWidth;
int screenshotH = mViewer->getCamera()->getViewport()->height();
if (settings.mHeight.has_value())
screenshotH = *settings.mHeight;
// planet mapping needs higher resolution
const int cubeSize = screenshotMapping == Screenshot360Type::Planet ? screenshotW : screenshotW / 2;
const bool rawCubemap = screenshotMapping == Screenshot360Type::RawCubemap;
if (rawCubemap)
screenshotW = cubeSize * 6; // the image will consist of 6 cube sides in a row
else if (screenshotMapping == Screenshot360Type::Planet)
screenshotH = screenshotW; // use square resolution for planet mapping
std::vector<osg::ref_ptr<osg::Image>> images;
images.reserve(6);
for (int i = 0; i < 6; ++i)
images.push_back(new osg::Image);
osg::Vec3 directions[6]
= { rawCubemap ? osg::Vec3(1, 0, 0) : osg::Vec3(0, 0, 1), osg::Vec3(0, 0, -1), osg::Vec3(-1, 0, 0),
rawCubemap ? osg::Vec3(0, 0, 1) : osg::Vec3(1, 0, 0), osg::Vec3(0, 1, 0), osg::Vec3(0, -1, 0) };
double rotations[] = { -osg::PI / 2.0, osg::PI / 2.0, osg::PI, 0, osg::PI / 2.0, osg::PI / 2.0 };
for (int i = 0; i < 6; ++i) // for each cubemap side
{
osg::Matrixd transform = osg::Matrixd::rotate(osg::Vec3(0, 0, -1), directions[i]);
if (!rawCubemap)
transform *= osg::Matrixd::rotate(rotations[i], osg::Vec3(0, 0, -1));
osg::Image* sideImage = images[i].get();
makeCubemapScreenshot(sideImage, cubeSize, cubeSize, transform);
if (!rawCubemap)
sideImage->flipHorizontal();
}
if (rawCubemap) // for raw cubemap don't run on GPU, just merge the images
{
image->allocateImage(
cubeSize * 6, cubeSize, images[0]->r(), images[0]->getPixelFormat(), images[0]->getDataType());
for (int i = 0; i < 6; ++i)
osg::copyImage(images[i].get(), 0, 0, 0, images[i]->s(), images[i]->t(), images[i]->r(), image,
i * cubeSize, 0, 0);
return true;
}
// run on GPU now:
osg::ref_ptr<osg::TextureCubeMap> cubeTexture(new osg::TextureCubeMap);
cubeTexture->setResizeNonPowerOfTwoHint(false);
cubeTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
cubeTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
cubeTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
for (int i = 0; i < 6; ++i)
cubeTexture->setImage(i, images[i].get());
osg::ref_ptr<osg::Camera> screenshotCamera(new osg::Camera);
osg::ref_ptr<osg::ShapeDrawable> quad(new osg::ShapeDrawable(new osg::Box(osg::Vec3(0, 0, 0), 2.0)));
osg::ref_ptr<osg::StateSet> stateset = quad->getOrCreateStateSet();
Shader::ShaderManager& shaderMgr = mResourceSystem->getSceneManager()->getShaderManager();
stateset->setAttributeAndModes(shaderMgr.getProgram("s360"), osg::StateAttribute::ON);
stateset->addUniform(new osg::Uniform("cubeMap", 0));
stateset->addUniform(new osg::Uniform("mapping", static_cast<int>(screenshotMapping)));
stateset->setTextureAttributeAndModes(0, cubeTexture, osg::StateAttribute::ON);
screenshotCamera->addChild(quad);
renderCameraToImage(screenshotCamera, image, screenshotW, screenshotH);
return true;
}
void ScreenshotManager::traversalsAndWait(unsigned int frame)
{
// Ref https://gitlab.com/OpenMW/openmw/-/issues/6013
mDrawCompleteCallback->reset(frame);
mDrawCompleteCallback->reset(mViewer->getFrameStamp()->getFrameNumber());
mViewer->getCamera()->setFinalDrawCallback(mDrawCompleteCallback);
mViewer->eventTraversal();
mViewer->updateTraversal();
mViewer->renderingTraversals();
mDrawCompleteCallback->waitTillDone();
}
void ScreenshotManager::renderCameraToImage(osg::Camera* camera, osg::Image* image, int w, int h)
{
camera->setNodeMask(Mask_RenderToTexture);
camera->attach(osg::Camera::COLOR_BUFFER, image);
camera->setRenderOrder(osg::Camera::PRE_RENDER);
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT);
camera->setViewport(0, 0, w, h);
SceneUtil::setCameraClearDepth(camera);
osg::ref_ptr<osg::Texture2D> texture(new osg::Texture2D);
texture->setInternalFormat(GL_RGB);
texture->setTextureSize(w, h);
texture->setResizeNonPowerOfTwoHint(false);
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
camera->attach(osg::Camera::COLOR_BUFFER, texture);
image->setDataType(GL_UNSIGNED_BYTE);
image->setPixelFormat(texture->getInternalFormat());
mRootNode->addChild(camera);
MWBase::Environment::get().getWindowManager()->getLoadingScreen()->loadingOn(false);
// The draw needs to complete before we can copy back our image.
traversalsAndWait(0);
MWBase::Environment::get().getWindowManager()->getLoadingScreen()->loadingOff();
// now that we've "used up" the current frame, get a fresh framenumber for the next frame() following after the
// now that we've "used up" the current frame, get a fresh frame number for the next frame() following after the
// screenshot is completed
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
camera->removeChildren(0, camera->getNumChildren());
mRootNode->removeChild(camera);
}
void ScreenshotManager::makeCubemapScreenshot(osg::Image* image, int w, int h, const osg::Matrixd& cameraTransform)
{
osg::ref_ptr<osg::Camera> rttCamera(new osg::Camera);
const float nearClip = Settings::camera().mNearClip;
const float viewDistance = Settings::camera().mViewingDistance;
// each cubemap side sees 90 degrees
if (SceneUtil::AutoDepth::isReversed())
rttCamera->setProjectionMatrix(
SceneUtil::getReversedZProjectionMatrixAsPerspectiveInf(90.0, w / float(h), nearClip));
else
rttCamera->setProjectionMatrixAsPerspective(90.0, w / float(h), nearClip, viewDistance);
rttCamera->setViewMatrix(mViewer->getCamera()->getViewMatrix() * cameraTransform);
rttCamera->setUpdateCallback(new NoTraverseCallback);
rttCamera->addChild(mSceneRoot);
rttCamera->addChild(mWater->getReflectionNode());
rttCamera->addChild(mWater->getRefractionNode());
rttCamera->setCullMask(
MWBase::Environment::get().getWindowManager()->getCullMask() & ~(Mask_GUI | Mask_FirstPerson));
rttCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
renderCameraToImage(rttCamera.get(), image, w, h);
camera->removeChild(tempDrw);
}
}

@ -1,45 +1,25 @@
#ifndef MWRENDER_SCREENSHOTMANAGER_H
#define MWRENDER_SCREENSHOTMANAGER_H
#include <memory>
#include <osg/Group>
#include <osg/ref_ptr>
#include <osgViewer/Viewer>
namespace Resource
{
class ResourceSystem;
}
namespace MWRender
{
class Water;
class NotifyDrawCompletedCallback;
class ScreenshotManager
{
public:
ScreenshotManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode,
osg::ref_ptr<osg::Group> sceneRoot, Resource::ResourceSystem* resourceSystem, Water* water);
ScreenshotManager(osgViewer::Viewer* viewer);
~ScreenshotManager();
void screenshot(osg::Image* image, int w, int h);
bool screenshot360(osg::Image* image);
private:
osg::ref_ptr<osgViewer::Viewer> mViewer;
osg::ref_ptr<osg::Group> mRootNode;
osg::ref_ptr<osg::Group> mSceneRoot;
osg::ref_ptr<NotifyDrawCompletedCallback> mDrawCompleteCallback;
Resource::ResourceSystem* mResourceSystem;
Water* mWater;
void traversalsAndWait(unsigned int frame);
void renderCameraToImage(osg::Camera* camera, osg::Image* image, int w, int h);
void makeCubemapScreenshot(
osg::Image* image, int w, int h, const osg::Matrixd& cameraTransform = osg::Matrixd());
};
}

@ -568,16 +568,6 @@ namespace MWRender
updateVisible();
}
osg::Node* Water::getReflectionNode()
{
return mReflection;
}
osg::Node* Water::getRefractionNode()
{
return mRefraction;
}
osg::Vec3d Water::getPosition() const
{
return mWaterNode->getPosition();

@ -117,9 +117,6 @@ namespace MWRender
void update(float dt, bool paused);
osg::Node* getReflectionNode();
osg::Node* getRefractionNode();
osg::Vec3d getPosition() const;
void processChangedSettings(const Settings::CategorySettingVector& settings);

@ -2385,11 +2385,6 @@ namespace MWWorld
mRendering->screenshot(image, w, h);
}
bool World::screenshot360(osg::Image* image)
{
return mRendering->screenshot360(image);
}
void World::activateDoor(const MWWorld::Ptr& door)
{
auto state = door.getClass().getDoorState(door);

@ -517,7 +517,6 @@ namespace MWWorld
/// \todo this does not belong here
void screenshot(osg::Image* image, int w, int h) override;
bool screenshot360(osg::Image* image) override;
/// Find center of exterior cell above land surface
/// \return false if exterior with given name not exists, true otherwise

@ -103,7 +103,6 @@ add_component_dir (settings
settingvalue
shadermanager
values
screenshotsettings
windowmode
)

@ -22,7 +22,7 @@ namespace Loading
/// periodically.
/// @note It is best to use the ScopedLoad object instead of using loadingOn()/loadingOff() directly,
/// so that the loading is exception safe.
virtual void loadingOn(bool visible = true) {}
virtual void loadingOn() {}
virtual void loadingOff() {}
/// Set the total range of progress (e.g. the number of objects to load).

@ -3,7 +3,6 @@
#include <components/sdlutil/vsyncmode.hpp>
#include <components/settings/sanitizerimpl.hpp>
#include <components/settings/screenshotsettings.hpp>
#include <components/settings/settingvalue.hpp>
#include <components/settings/windowmode.hpp>
@ -32,7 +31,6 @@ namespace Settings
SettingValue<float> mFramerateLimit{ mIndex, "Video", "framerate limit", makeMaxSanitizerFloat(0) };
SettingValue<float> mContrast{ mIndex, "Video", "contrast", makeMaxStrictSanitizerFloat(0) };
SettingValue<float> mGamma{ mIndex, "Video", "gamma", makeMaxStrictSanitizerFloat(0) };
SettingValue<ScreenshotSettings> mScreenshotType{ mIndex, "Video", "screenshot type" };
};
}

@ -1,29 +0,0 @@
#ifndef OPENMW_COMPONENTS_SETTINGS_SCREENSHOTSETTINGS_H
#define OPENMW_COMPONENTS_SETTINGS_SCREENSHOTSETTINGS_H
#include <optional>
#include <ostream>
namespace Settings
{
enum class ScreenshotType
{
Regular,
Cylindrical,
Spherical,
Planet,
Cubemap,
};
struct ScreenshotSettings
{
ScreenshotType mType;
std::optional<int> mWidth;
std::optional<int> mHeight;
std::optional<int> mCubeSize;
auto operator<=>(const ScreenshotSettings& value) const = default;
};
}
#endif

@ -119,23 +119,6 @@ namespace Settings
Log(Debug::Warning) << "Invalid HRTF mode value: " << static_cast<int>(value) << ", fallback to auto (-1)";
return -1;
}
ScreenshotType parseScreenshotType(std::string_view value)
{
if (value == "regular")
return ScreenshotType::Regular;
if (value == "spherical")
return ScreenshotType::Spherical;
if (value == "cylindrical")
return ScreenshotType::Cylindrical;
if (value == "planet")
return ScreenshotType::Planet;
if (value == "cubemap")
return ScreenshotType::Cubemap;
Log(Debug::Warning) << "Invalid screenshot type: " << value << ", fallback to regular";
return ScreenshotType::Regular;
}
}
CategorySettingValueMap Manager::mDefaultSettings = CategorySettingValueMap();
@ -576,28 +559,4 @@ namespace Settings
Log(Debug::Warning) << "Unknown lighting method '" << value << "', returning fallback '" << fallback << "'";
return SceneUtil::LightingMethod::PerObjectUniform;
}
ScreenshotSettings parseScreenshotSettings(std::string_view value)
{
std::vector<std::string_view> settingArgs;
Misc::StringUtils::split(value, settingArgs);
ScreenshotSettings result;
if (settingArgs.size() > 0)
result.mType = parseScreenshotType(settingArgs[0]);
else
result.mType = ScreenshotType::Regular;
if (settingArgs.size() > 1)
result.mWidth = std::min(10000, Misc::StringUtils::toNumeric<int>(settingArgs[1], 0));
if (settingArgs.size() > 2)
result.mHeight = std::min(10000, Misc::StringUtils::toNumeric<int>(settingArgs[2], 0));
if (settingArgs.size() > 3)
result.mCubeSize = std::min(5000, Misc::StringUtils::toNumeric<int>(settingArgs[3], 0));
return result;
}
}

@ -5,7 +5,6 @@
#include "gyroscopeaxis.hpp"
#include "hrtfmode.hpp"
#include "navmeshrendermode.hpp"
#include "screenshotsettings.hpp"
#include "windowmode.hpp"
#include <components/detournavigator/collisionshapetype.hpp>
@ -264,14 +263,6 @@ namespace Settings
return SDLUtil::VSyncMode::Disabled;
return static_cast<SDLUtil::VSyncMode>(value);
}
ScreenshotSettings parseScreenshotSettings(std::string_view value);
template <>
inline ScreenshotSettings Manager::getImpl<ScreenshotSettings>(std::string_view setting, std::string_view category)
{
return parseScreenshotSettings(getString(setting, category));
}
}
#endif // COMPONENTS_SETTINGS_H

@ -44,7 +44,6 @@ namespace Settings
HrtfMode,
WindowMode,
VSyncMode,
ScreenshotSettings,
};
template <class T>
@ -176,12 +175,6 @@ namespace Settings
return SettingValueType::VSyncMode;
}
template <>
inline constexpr SettingValueType getSettingValueType<ScreenshotSettings>()
{
return SettingValueType::ScreenshotSettings;
}
inline constexpr std::string_view getSettingValueTypeName(SettingValueType type)
{
switch (type)
@ -228,8 +221,6 @@ namespace Settings
return "window mode";
case SettingValueType::VSyncMode:
return "vsync mode";
case SettingValueType::ScreenshotSettings:
return "screenshot settings";
}
return "unsupported";
}
@ -397,17 +388,6 @@ namespace Settings
}
return stream;
}
else if constexpr (std::is_same_v<T, ScreenshotSettings>)
{
stream << "ScreenshotSettings{ .mType = " << static_cast<int>(value.mValue.mType);
if (value.mValue.mWidth.has_value())
stream << ", .mWidth = " << *value.mValue.mWidth;
if (value.mValue.mHeight.has_value())
stream << ", .mHeight = " << *value.mValue.mHeight;
if (value.mValue.mCubeSize.has_value())
stream << ", .mCubeSize = " << *value.mValue.mCubeSize;
return stream << " }";
}
else
return stream << value.mValue;
}

@ -194,12 +194,3 @@ Gamma is an exponent that makes colors brighter if greater than 1.0 and darker i
This setting can be changed in the Detail tab of the Video panel of the Options menu.
It has been reported to not work on some Linux systems,
and therefore the in-game setting in the Options menu has been disabled on Linux systems.
screenshot type
---------------
:Type: screenshot settings
:Default: regular
Type of screenshot to take (regular, cylindrical, spherical, planet or cubemap), optionally followed by
screenshot width, height and cubemap resolution in pixels (e.g. spherical 1600 1000 1200).

@ -652,10 +652,6 @@ contrast = 1.0
# Video gamma setting. (>0.0). No effect in Linux.
gamma = 1.0
# Type of screenshot to take (regular, cylindrical, spherical, planet or cubemap), optionally followed by
# screenshot width, height and cubemap resolution in pixels. (e.g. spherical 1600 1000 1200)
screenshot type = regular
[Water]
# Enable water shader with reflections and optionally refraction.

@ -39,8 +39,6 @@ set(SHADER_FILES
compatibility/objects.frag
compatibility/terrain.vert
compatibility/terrain.frag
compatibility/s360.frag
compatibility/s360.vert
compatibility/shadows_vertex.glsl
compatibility/shadows_fragment.glsl
compatibility/shadowcasting.vert

@ -1,21 +0,0 @@
#version 120
varying vec2 uv;
uniform samplerCube cubeMap;
uniform int mapping;
#include "lib/util/coordinates.glsl"
void main(void)
{
vec3 c;
if (mapping == 0)
c = sphericalCoords(uv);
else if (mapping == 1)
c = cylindricalCoords(uv);
else
c = planetCoords(uv);
gl_FragData[0] = textureCube(cubeMap,c);
}

@ -1,9 +0,0 @@
#version 120
varying vec2 uv;
void main(void)
{
gl_Position = gl_Vertex;
uv = (gl_Vertex.xy * vec2(1.0,-1.0) + vec2(1.0)) / 2;
}
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