From 93db20c4496452150ebb789adcd473c47b938c83 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matja=C5=BE=20Lamut?= Date: Tue, 4 Jul 2023 19:08:51 +0000 Subject: [PATCH] Subheader formatting for records-drag-and-drop.rst --- .../source/manuals/openmw-cs/records-drag-and-drop.rst | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/source/manuals/openmw-cs/records-drag-and-drop.rst b/docs/source/manuals/openmw-cs/records-drag-and-drop.rst index c25e3b9a41..3392d8bfcd 100644 --- a/docs/source/manuals/openmw-cs/records-drag-and-drop.rst +++ b/docs/source/manuals/openmw-cs/records-drag-and-drop.rst @@ -6,7 +6,7 @@ drop functionality. This article covers the many situations where this works. Records to Input Fields -####################### +*********************** Certain record types in OpenMW-CS have input fields where other records need to be assigned. Assignment can be done manually by typing the ID of the record in @@ -25,14 +25,14 @@ a particular instance. Objects to 3D scene -################### +******************* Records can be dragged from the Objects table into the 3D View to create a new instance of that object in the target cell. Filtering -######### +********* Using regular expressions to filter table contents is powerful, but can at the same time be rather complicated for users not familiar with the syntax. OpenMW-CS thus @@ -57,7 +57,7 @@ can be used for filtering across OpenMW-CS. Creating Topic Infos -#################### +******************** Topic Infos can be created by hand, but since a typical game can have hundreds of Topic Infos this can become very time-consuming . An alternative, and quite faster @@ -67,7 +67,7 @@ appropriate Topic. Land Texture for Terrain Painting -################################# +********************************* Drag and dropping a Land Texture record onto the paint brush button in the 3D view will allow painting the terrain with that particular texture.