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@ -473,7 +473,7 @@ namespace MWRender
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bool debugChunks = Settings::Manager::getBool("debug chunks", "Terrain");
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bool debugChunks = Settings::Manager::getBool("debug chunks", "Terrain");
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mTerrain = std::make_unique<Terrain::QuadTreeWorld>(sceneRoot, mRootNode, mResourceSystem,
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mTerrain = std::make_unique<Terrain::QuadTreeWorld>(sceneRoot, mRootNode, mResourceSystem,
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mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug, compMapResolution, compMapLevel,
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mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug, compMapResolution, compMapLevel,
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lodFactor, vertexLodMod, maxCompGeometrySize, debugChunks);
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lodFactor, vertexLodMod, maxCompGeometrySize, debugChunks, ESM::Cell::sDefaultWorldspaceId);
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if (Settings::Manager::getBool("object paging", "Terrain"))
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if (Settings::Manager::getBool("object paging", "Terrain"))
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{
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{
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mObjectPaging = std::make_unique<ObjectPaging>(mResourceSystem->getSceneManager());
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mObjectPaging = std::make_unique<ObjectPaging>(mResourceSystem->getSceneManager());
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@ -483,7 +483,7 @@ namespace MWRender
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}
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}
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else
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else
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mTerrain = std::make_unique<Terrain::TerrainGrid>(sceneRoot, mRootNode, mResourceSystem,
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mTerrain = std::make_unique<Terrain::TerrainGrid>(sceneRoot, mRootNode, mResourceSystem,
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mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug);
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mTerrainStorage.get(), Mask_Terrain, ESM::Cell::sDefaultWorldspaceId, Mask_PreCompile, Mask_Debug);
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mTerrain->setTargetFrameRate(Settings::cells().mTargetFramerate);
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mTerrain->setTargetFrameRate(Settings::cells().mTargetFramerate);
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@ -1444,7 +1444,7 @@ namespace MWRender
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updateProjectionMatrix();
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updateProjectionMatrix();
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}
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}
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float RenderingManager::getTerrainHeightAt(const osg::Vec3f& pos)
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float RenderingManager::getTerrainHeightAt(const osg::Vec3f& pos, ESM::RefId worldspace)
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{
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{
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return mTerrain->getHeightAt(pos);
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return mTerrain->getHeightAt(pos);
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}
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}
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