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landbindings - static to anonymous namespace + use references

This commit is contained in:
Sebastian Fieber 2025-01-08 21:05:08 +01:00
parent ea02c69186
commit 940e73a356
2 changed files with 32 additions and 32 deletions

View file

@ -11,40 +11,43 @@
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
static const ESM::RefId worldspaceAt(const osg::Vec3f& pos, sol::object cellOrName)
namespace
{
ESM::RefId worldspace;
if (cellOrName.is<MWLua::GCell>())
worldspace = cellOrName.as<MWLua::GCell>().mStore->getCell()->getWorldSpace();
else if (cellOrName.is<std::string_view>() && !cellOrName.as<std::string_view>().empty())
worldspace = MWBase::Environment::get()
.getWorldModel()
->getCell(cellOrName.as<std::string_view>())
.getCell()
->getWorldSpace();
else
worldspace = ESM::Cell::sDefaultWorldspaceId;
const ESM::RefId worldspaceAt(const osg::Vec3f& pos, sol::object cellOrName)
{
ESM::RefId worldspace;
if (cellOrName.is<MWLua::GCell>())
worldspace = cellOrName.as<MWLua::GCell>().mStore->getCell()->getWorldSpace();
else if (cellOrName.is<std::string_view>() && !cellOrName.as<std::string_view>().empty())
worldspace = MWBase::Environment::get()
.getWorldModel()
->getCell(cellOrName.as<std::string_view>())
.getCell()
->getWorldSpace();
else
worldspace = ESM::Cell::sDefaultWorldspaceId;
return worldspace;
}
return worldspace;
}
static bool fillLandData(const MWWorld::Store<ESM::Land>* landStore, const osg::Vec3f& pos, const float cellSize,
const ESM::Land** land, const ESM::Land::LandData** landData)
{
int cellX = static_cast<int>(std::floor(pos.x() / cellSize));
int cellY = static_cast<int>(std::floor(pos.y() / cellSize));
bool fillLandData(const MWWorld::Store<ESM::Land>& landStore, const osg::Vec3f& pos, const float cellSize,
const ESM::Land::LandData*& landData)
{
int cellX = static_cast<int>(std::floor(pos.x() / cellSize));
int cellY = static_cast<int>(std::floor(pos.y() / cellSize));
*land = landStore->search(cellX, cellY);
const ESM::Land* land = landStore.search(cellX, cellY);
if (*land != nullptr)
*landData = (*land)->getLandData(ESM::Land::DATA_VTEX);
if (land != nullptr)
landData = land->getLandData(ESM::Land::DATA_VTEX);
// If we fail to preload land data, return, we need to be able to get *any* land to know how to correct
// the position used to sample terrain
if (*landData == nullptr)
return false;
// If we fail to preload land data, return, we need to be able to get *any* land to know how to correct
// the position used to sample terrain
if (landData == nullptr)
return false;
return true;
return true;
}
}
namespace MWLua
@ -72,10 +75,9 @@ namespace MWLua
// as it differs between tes3 and tes4. It's equal -
// Once we know the value, we will calculate the offset and retrieve a sample again, this time
// with the offset taken into account.
const ESM::Land* land = nullptr;
const ESM::Land::LandData* landData = nullptr;
if (!fillLandData(&landStore, pos, cellSize, &land, &landData))
if (!fillLandData(landStore, pos, cellSize, landData))
return values;
// Use landData to get amount of sampler per cell edge (sLandTextureSize)
@ -86,7 +88,7 @@ namespace MWLua
const ESM::Land* correctedLand = nullptr;
const ESM::Land::LandData* correctedLandData = nullptr;
if (!fillLandData(&landStore, correctedPos, cellSize, &correctedLand, &correctedLandData))
if (!fillLandData(landStore, correctedPos, cellSize, correctedLandData))
return values;
// We're passing in sLandTextureSize, NOT sLandSize like with getHeightAt

View file

@ -505,8 +505,6 @@ namespace ESMTerrain
float Storage::getHeightAt(
const std::span<const float> data, const int landSize, const osg::Vec3f& worldPos, const float cellSize)
{
// if (!data)
// return defaultHeight;
int cellX = static_cast<int>(std::floor(worldPos.x() / cellSize));
int cellY = static_cast<int>(std::floor(worldPos.y() / cellSize));