mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-01 01:45:36 +00:00
Add FFMPEG to include path for OpenMW
I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
(cherry picked from commit d2a4175804
)
This commit is contained in:
parent
1334091613
commit
940e982d65
1 changed files with 4 additions and 1 deletions
|
@ -108,7 +108,10 @@ endif ()
|
|||
|
||||
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
|
||||
# when we change the backend.
|
||||
include_directories(${SOUND_INPUT_INCLUDES})
|
||||
include_directories(
|
||||
${SOUND_INPUT_INCLUDES}
|
||||
${FFMPEG_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
target_link_libraries(openmw
|
||||
${OENGINE_LIBRARY}
|
||||
|
|
Loading…
Reference in a new issue