mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 06:53:53 +00:00
Update changelog
This commit is contained in:
parent
fd89fa415a
commit
94d941cabc
1 changed files with 2 additions and 0 deletions
|
@ -14,6 +14,7 @@
|
||||||
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
|
Bug #2862: [macOS] Can't quit launcher using Command-Q or OpenMW->Quit
|
||||||
Bug #2872: Tab completion in console doesn't work with explicit reference
|
Bug #2872: Tab completion in console doesn't work with explicit reference
|
||||||
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
|
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
|
||||||
|
Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue
|
||||||
Bug #3249: Fixed revert function not updating views properly
|
Bug #3249: Fixed revert function not updating views properly
|
||||||
Bug #3374: Touch spells not hitting kwama foragers
|
Bug #3374: Touch spells not hitting kwama foragers
|
||||||
Bug #3486: [Mod] NPC Commands does not work
|
Bug #3486: [Mod] NPC Commands does not work
|
||||||
|
@ -33,6 +34,7 @@
|
||||||
Bug #4215: OpenMW shows book text after last EOL tag
|
Bug #4215: OpenMW shows book text after last EOL tag
|
||||||
Bug #4221: Characters get stuck in V-shaped terrain
|
Bug #4221: Characters get stuck in V-shaped terrain
|
||||||
Bug #4230: AiTravel package issues break some Tribunal quests
|
Bug #4230: AiTravel package issues break some Tribunal quests
|
||||||
|
Bug #4231: Infected rats from the "Crimson Plague" quest rendered unconscious by change in Drain Fatigue functionality
|
||||||
Bug #4251: Stationary NPCs do not return to their position after combat
|
Bug #4251: Stationary NPCs do not return to their position after combat
|
||||||
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
|
Bug #4274: Pre-0.43 death animations are not forward-compatible with 0.43+
|
||||||
Bug #4286: Scripted animations can be interrupted
|
Bug #4286: Scripted animations can be interrupted
|
||||||
|
|
Loading…
Reference in a new issue