From f62b43d2d6d62e9e044b5c7f80587cb69c2e6525 Mon Sep 17 00:00:00 2001 From: Joakim Berg Date: Tue, 14 Nov 2023 05:27:30 +0000 Subject: [PATCH 1/3] Update file sv.yaml --- files/data/l10n/OMWEngine/sv.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/files/data/l10n/OMWEngine/sv.yaml b/files/data/l10n/OMWEngine/sv.yaml index 1ee8bdc707..4ee69f70c7 100644 --- a/files/data/l10n/OMWEngine/sv.yaml +++ b/files/data/l10n/OMWEngine/sv.yaml @@ -140,11 +140,11 @@ TextureFilteringBilinear: "Bilinjär" TextureFilteringDisabled: "Ingen" TextureFilteringOther: "Annan" TextureFilteringTrilinear: "Trilinjär" -ToggleHUD: "Växla till HUD" -TogglePostProcessorHUD: "Växla till Postprocess-HUD" +ToggleHUD: "Visa/dölj HUD" +TogglePostProcessorHUD: "Visa/dölj Postprocess-HUD" TransparencyFull: "Full" TransparencyNone: "Ingen" -Video: "Video" +Video: "Bild" VSync: "VSynk" ViewDistance: "Siktavstånd" Water: "Vatten" From 818cd8343feb719dee9c59cf03ab2cde5d336b06 Mon Sep 17 00:00:00 2001 From: Joakim Berg Date: Tue, 14 Nov 2023 10:52:28 +0000 Subject: [PATCH 2/3] Update file sv.yaml --- files/data/l10n/OMWShaders/sv.yaml | 1 + 1 file changed, 1 insertion(+) diff --git a/files/data/l10n/OMWShaders/sv.yaml b/files/data/l10n/OMWShaders/sv.yaml index c1f1a5a333..2dff2946a8 100644 --- a/files/data/l10n/OMWShaders/sv.yaml +++ b/files/data/l10n/OMWShaders/sv.yaml @@ -34,6 +34,7 @@ DisplayDepthFactorName: "Färgfaktor" DisplayDepthFactorDescription: "Avgör korrelation mellan djupvärdet på pixeln och dess producerade färg. Högre värden ger ljusare bild." DisplayDepthName: "Visualisera djupbufferten." DisplayNormalsName: "Visualisera normalvektorer" # på engelska står det "pass normals", finns bättre översättning? +NormalsInWorldSpace: "Visa normalvektorer i världens koordination" # "Show normals in world space", beskrivs såhär: "makes the shader visualize normals in the world's coordinate frame (blue = up, green = north, red = east) as opposed to the screen's coordinate frame (blue = depth, green = up, red = right), which is the default." ContrastLevelDescription: "Kontrastnivå" ContrastLevelName: "Kontrast" GammaLevelDescription: "Gammanivå" From 624d6ce7d0f915ba8cef1356574c5a5c21e3aa2d Mon Sep 17 00:00:00 2001 From: Joakim Berg Date: Tue, 14 Nov 2023 21:11:27 +0000 Subject: [PATCH 3/3] Update file sv.yaml --- files/data/l10n/OMWShaders/sv.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/data/l10n/OMWShaders/sv.yaml b/files/data/l10n/OMWShaders/sv.yaml index 2dff2946a8..f7876b9ee3 100644 --- a/files/data/l10n/OMWShaders/sv.yaml +++ b/files/data/l10n/OMWShaders/sv.yaml @@ -34,7 +34,7 @@ DisplayDepthFactorName: "Färgfaktor" DisplayDepthFactorDescription: "Avgör korrelation mellan djupvärdet på pixeln och dess producerade färg. Högre värden ger ljusare bild." DisplayDepthName: "Visualisera djupbufferten." DisplayNormalsName: "Visualisera normalvektorer" # på engelska står det "pass normals", finns bättre översättning? -NormalsInWorldSpace: "Visa normalvektorer i världens koordination" # "Show normals in world space", beskrivs såhär: "makes the shader visualize normals in the world's coordinate frame (blue = up, green = north, red = east) as opposed to the screen's coordinate frame (blue = depth, green = up, red = right), which is the default." +NormalsInWorldSpace: "Visa normalvektorer enligt världens koordinatsystem" ContrastLevelDescription: "Kontrastnivå" ContrastLevelName: "Kontrast" GammaLevelDescription: "Gammanivå"