Don't apply normal weapon resistance twice for NPCs (#8124)

pull/3236/head
Alexei Kotov 4 months ago
parent 830a26f75e
commit 951c440c8b

@ -189,6 +189,7 @@
Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting
Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher
Bug #8097: GetEffect doesn't detect 0 magnitude spells Bug #8097: GetEffect doesn't detect 0 magnitude spells
Bug #8124: Normal weapon resistance is applied twice for NPCs
Feature #1415: Infinite fall failsafe Feature #1415: Infinite fall failsafe
Feature #2566: Handle NAM9 records for manual cell references Feature #2566: Handle NAM9 records for manual cell references
Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking Feature #3501: OpenMW-CS: Instance Editing - Shortcuts for axial locking

@ -755,9 +755,6 @@ namespace MWClass
if (!object.isEmpty()) if (!object.isEmpty())
stats.setLastHitObject(object.getCellRef().getRefId()); stats.setLastHitObject(object.getCellRef().getRefId());
if (damage > 0.0f && !object.isEmpty())
MWMechanics::resistNormalWeapon(ptr, attacker, object, damage);
if (damage < 0.001f) if (damage < 0.001f)
damage = 0; damage = 0;

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