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Merge branch 'antialiasing_sanitizer' into 'master'
Allow any integer number >= 0 for antialiasing level (#7414) Closes #7414 See merge request OpenMW/openmw!3110
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95522de8e8
3 changed files with 4 additions and 4 deletions
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@ -24,7 +24,7 @@ namespace Settings
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SettingValue<int> mScreen{ mIndex, "Video", "screen", makeMaxSanitizerInt(0) };
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SettingValue<bool> mMinimizeOnFocusLoss{ mIndex, "Video", "minimize on focus loss" };
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SettingValue<bool> mWindowBorder{ mIndex, "Video", "window border" };
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SettingValue<int> mAntialiasing{ mIndex, "Video", "antialiasing", makeEnumSanitizerInt({ 0, 2, 4, 8, 16 }) };
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SettingValue<int> mAntialiasing{ mIndex, "Video", "antialiasing", makeMaxSanitizerInt(0) };
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SettingValue<int> mVsyncMode{ mIndex, "Video", "vsync mode", makeEnumSanitizerInt({ 0, 1, 2 }) };
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SettingValue<float> mFramerateLimit{ mIndex, "Video", "framerate limit", makeMaxSanitizerFloat(0) };
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SettingValue<float> mContrast{ mIndex, "Video", "contrast", makeMaxStrictSanitizerFloat(0) };
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@ -111,14 +111,14 @@ antialiasing
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------------
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:Type: integer
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:Range: 0, 2, 4, 8, 16
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:Range: >= 0
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:Default: 0
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This setting controls anti-aliasing. Anti-aliasing is a technique designed to improve the appearance of polygon edges,
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so they do not appear to be "jagged".
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Anti-aliasing can smooth these edges at the cost of a minor reduction in the frame rate.
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A value of 0 disables anti-aliasing.
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Other powers of two (e.g. 2, 4, 8, 16) are supported according to the capabilities of your graphics hardware.
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Other values are supported according to the capabilities of your graphics hardware.
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Higher values do a better job of smoothing out the image but have a greater impact on frame rate.
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This setting can be configured from a list of valid choices in the Graphics panel of the OpenMW Launcher,
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@ -624,7 +624,7 @@ minimize on focus loss = true
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# An operating system border is drawn around the OpenMW window.
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window border = true
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# Anti-aliasing reduces jagged polygon edges. (0, 2, 4, 8, 16).
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# Anti-aliasing reduces jagged polygon edges. (>=0).
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antialiasing = 0
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# Vertical syncing to reduce tearing defects.
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