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Add to ESMStore the records that are needed to render ESM4 actors; cleanup usage of records.hpp
This commit is contained in:
parent
5d54ca6fdb
commit
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8 changed files with 213 additions and 136 deletions
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@ -1,6 +1,22 @@
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#include "classes.hpp"
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#include <components/esm/records.hpp>
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#include <components/esm4/loadacti.hpp>
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#include <components/esm4/loadalch.hpp>
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#include <components/esm4/loadammo.hpp>
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#include <components/esm4/loadarmo.hpp>
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#include <components/esm4/loadbook.hpp>
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#include <components/esm4/loadclot.hpp>
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#include <components/esm4/loadcont.hpp>
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#include <components/esm4/loadcrea.hpp>
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadnpc.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadtree.hpp>
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#include <components/esm4/loadweap.hpp>
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#include "activator.hpp"
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#include "apparatus.hpp"
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@ -1,7 +1,43 @@
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#include "cellbindings.hpp"
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#include <components/esm/esmbridge.hpp>
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#include <components/esm/records.hpp>
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#include <components/esm3/loadacti.hpp>
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#include <components/esm3/loadalch.hpp>
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#include <components/esm3/loadappa.hpp>
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#include <components/esm3/loadarmo.hpp>
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#include <components/esm3/loadbook.hpp>
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#include <components/esm3/loadclot.hpp>
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#include <components/esm3/loadcont.hpp>
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loaddoor.hpp>
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#include <components/esm3/loadingr.hpp>
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#include <components/esm3/loadligh.hpp>
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#include <components/esm3/loadlock.hpp>
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#include <components/esm3/loadmisc.hpp>
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#include <components/esm3/loadnpc.hpp>
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#include <components/esm3/loadprob.hpp>
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#include <components/esm3/loadrepa.hpp>
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#include <components/esm3/loadstat.hpp>
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#include <components/esm3/loadweap.hpp>
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#include <components/esm4/loadacti.hpp>
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#include <components/esm4/loadalch.hpp>
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#include <components/esm4/loadammo.hpp>
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#include <components/esm4/loadarmo.hpp>
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#include <components/esm4/loadbook.hpp>
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#include <components/esm4/loadcell.hpp>
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#include <components/esm4/loadclot.hpp>
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#include <components/esm4/loadcont.hpp>
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadtree.hpp>
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#include <components/esm4/loadweap.hpp>
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/worldmodel.hpp"
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@ -7,7 +7,6 @@
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#include <components/debug/debuglog.hpp>
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#include <components/esm/format.hpp>
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#include <components/esm/records.hpp>
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#include <components/esm3/cellref.hpp>
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#include <components/esm3/cellstate.hpp>
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#include <components/esm3/containerstate.hpp>
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@ -41,11 +40,29 @@
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#include <components/esm3/npcstate.hpp>
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#include <components/esm3/objectstate.hpp>
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#include <components/esm3/readerscache.hpp>
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#include <components/esm4/loadachr.hpp>
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#include <components/esm4/loadacti.hpp>
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#include <components/esm4/loadalch.hpp>
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#include <components/esm4/loadammo.hpp>
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#include <components/esm4/loadarmo.hpp>
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#include <components/esm4/loadbook.hpp>
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#include <components/esm4/loadcell.hpp>
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#include <components/esm4/loadclot.hpp>
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#include <components/esm4/loadcont.hpp>
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#include <components/esm4/loadcrea.hpp>
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#include <components/esm4/loaddoor.hpp>
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#include <components/esm4/loadfurn.hpp>
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadnpc.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadtree.hpp>
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#include <components/esm4/loadweap.hpp>
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#include <components/esm4/readerutils.hpp>
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#include <components/files/openfile.hpp>
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#include <components/misc/tuplehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -387,7 +404,7 @@ namespace MWWorld
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static constexpr bool isESM4ActorRec(unsigned int rec)
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{
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return rec == ESM::REC_NPC_4 || rec == ESM::REC_CREA4 || rec == ESM::REC_LVLN4 || rec == ESM::REC_LVLC4;
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return rec == ESM::REC_NPC_4 || rec == ESM::REC_CREA4;
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}
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template <typename X, typename R>
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@ -5,20 +5,18 @@
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#include <tuple>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/records.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/readerscache.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/lua/configuration.hpp>
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#include <components/misc/algorithm.hpp>
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#include <components/esm4/common.hpp>
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#include <components/esm4/loadland.hpp>
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#include <components/esm4/loadwrld.hpp>
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#include <components/esm4/reader.hpp>
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#include <components/esm4/readerutils.hpp>
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#include <components/esmloader/load.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/lua/configuration.hpp>
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#include <components/misc/algorithm.hpp>
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#include "../mwmechanics/spelllist.hpp"
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@ -278,10 +276,6 @@ namespace MWWorld
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case ESM::REC_STAT:
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case ESM::REC_WEAP:
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case ESM::REC_BODY:
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case ESM::REC_ACHR4:
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case ESM::REC_ACRE4:
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case ESM::REC_STAT4:
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case ESM::REC_LIGH4:
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case ESM::REC_ACTI4:
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case ESM::REC_ALCH4:
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case ESM::REC_AMMO4:
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case ESM::REC_DOOR4:
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case ESM::REC_FURN4:
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case ESM::REC_INGR4:
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case ESM::REC_LIGH4:
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case ESM::REC_LVLI4:
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case ESM::REC_LVLC4:
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case ESM::REC_LVLN4:
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case ESM::REC_MISC4:
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case ESM::REC_NPC_4:
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case ESM::REC_RACE4:
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case ESM::REC_STAT4:
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case ESM::REC_TREE4:
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case ESM::REC_WEAP4:
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return true;
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@ -24,82 +24,87 @@ namespace MWMechanics
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class SpellList;
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}
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namespace ESM
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{
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class ReadersCache;
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class Script;
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struct Activator;
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struct Apparatus;
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struct Armor;
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struct Attribute;
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struct BirthSign;
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struct BodyPart;
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struct Book;
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struct Cell;
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struct Class;
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struct Clothing;
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struct Container;
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struct Creature;
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struct CreatureLevList;
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struct Dialogue;
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struct Door;
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struct Enchantment;
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struct Faction;
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struct GameSetting;
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struct Global;
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struct Ingredient;
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struct ItemLevList;
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struct Land;
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struct LandTexture;
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struct Light;
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struct Lockpick;
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struct MagicEffect;
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struct Miscellaneous;
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struct NPC;
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struct Pathgrid;
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struct Potion;
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struct Probe;
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struct Race;
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struct Region;
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struct Repair;
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struct Skill;
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struct Sound;
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struct SoundGenerator;
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struct Spell;
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struct StartScript;
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struct Static;
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struct Weapon;
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}
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namespace ESM4
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{
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class Reader;
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struct Static;
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struct Cell;
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struct Light;
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struct Reference;
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struct Activator;
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struct ActorCharacter;
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struct ActorCreature;
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struct Activator;
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struct Potion;
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struct Ammunition;
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struct Armor;
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struct ArmorAddon;
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struct Book;
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struct Cell;
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struct Clothing;
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struct Container;
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struct Creature;
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struct Door;
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struct Furniture;
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struct Hair;
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struct HeadPart;
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struct Ingredient;
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struct Land;
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struct LevelledCreature;
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struct LevelledItem;
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struct LevelledNpc;
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struct Light;
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struct MiscItem;
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struct Npc;
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struct Outfit;
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struct Potion;
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struct Race;
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struct Reference;
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struct Static;
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struct Tree;
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struct Weapon;
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struct World;
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struct Land;
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}
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namespace ESM
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{
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class ReadersCache;
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struct Activator;
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struct Potion;
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struct Apparatus;
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struct Armor;
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struct BodyPart;
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struct Book;
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struct BirthSign;
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struct Class;
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struct Clothing;
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struct Container;
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struct Creature;
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struct Dialogue;
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struct Door;
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struct Enchantment;
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struct Faction;
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struct Global;
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struct Ingredient;
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struct CreatureLevList;
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struct ItemLevList;
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struct Light;
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struct Lockpick;
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struct Miscellaneous;
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struct NPC;
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struct Probe;
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struct Race;
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struct Region;
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struct Repair;
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struct SoundGenerator;
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struct Sound;
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struct Spell;
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struct StartScript;
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struct Static;
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struct Weapon;
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struct GameSetting;
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class Script;
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struct Cell;
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struct Land;
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struct LandTexture;
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struct Pathgrid;
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struct MagicEffect;
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struct Skill;
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struct Attribute;
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}
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namespace MWWorld
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// Special entry which is hardcoded and not loaded from an ESM
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Store<ESM::Attribute>,
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Store<ESM4::Static>, Store<ESM4::Cell>, Store<ESM4::Light>, Store<ESM4::Reference>, Store<ESM4::Activator>,
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Store<ESM4::Potion>, Store<ESM4::Ammunition>, Store<ESM4::Armor>, Store<ESM4::Book>, Store<ESM4::Clothing>,
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Store<ESM4::Container>, Store<ESM4::Door>, Store<ESM4::Ingredient>, Store<ESM4::MiscItem>,
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Store<ESM4::Tree>, Store<ESM4::Weapon>, Store<ESM4::World>, Store<ESM4::Furniture>, Store<ESM4::Land>,
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Store<ESM4::ActorCharacter>, Store<ESM4::ActorCreature>, Store<ESM4::Race>, Store<ESM4::Creature>,
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Store<ESM4::LevelledCreature>, Store<ESM4::Npc>, Store<ESM4::LevelledNpc>>;
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Store<ESM4::Activator>, Store<ESM4::ActorCharacter>, Store<ESM4::ActorCreature>, Store<ESM4::Ammunition>,
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Store<ESM4::Armor>, Store<ESM4::ArmorAddon>, Store<ESM4::Book>, Store<ESM4::Cell>, Store<ESM4::Clothing>,
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Store<ESM4::Container>, Store<ESM4::Creature>, Store<ESM4::Door>, Store<ESM4::Furniture>, Store<ESM4::Hair>,
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Store<ESM4::HeadPart>, Store<ESM4::Ingredient>, Store<ESM4::Land>, Store<ESM4::LevelledCreature>,
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Store<ESM4::LevelledItem>, Store<ESM4::LevelledNpc>, Store<ESM4::Light>, Store<ESM4::MiscItem>,
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Store<ESM4::Npc>, Store<ESM4::Outfit>, Store<ESM4::Potion>, Store<ESM4::Race>, Store<ESM4::Reference>,
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Store<ESM4::Static>, Store<ESM4::Tree>, Store<ESM4::Weapon>, Store<ESM4::World>>;
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private:
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template <typename T>
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#include <stdexcept>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/records.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm4/loadland.hpp>
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#include <components/esm4/loadwrld.hpp>
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#include <components/fallback/fallback.hpp>
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#include <components/loadinglistener/loadinglistener.hpp>
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#include <components/misc/rng.hpp>
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template class MWWorld::TypedDynamicStore<ESM::Static>;
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template class MWWorld::TypedDynamicStore<ESM::Weapon>;
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template class MWWorld::TypedDynamicStore<ESM4::Reference, ESM::FormId>;
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template class MWWorld::TypedDynamicStore<ESM4::ActorCharacter, ESM::FormId>;
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template class MWWorld::TypedDynamicStore<ESM4::ActorCreature, ESM::FormId>;
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template class MWWorld::TypedDynamicStore<ESM4::Activator>;
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template class MWWorld::TypedDynamicStore<ESM4::Potion>;
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template class MWWorld::TypedDynamicStore<ESM4::Ammunition>;
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template class MWWorld::TypedDynamicStore<ESM4::Armor>;
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template class MWWorld::TypedDynamicStore<ESM4::ArmorAddon>;
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template class MWWorld::TypedDynamicStore<ESM4::Book>;
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template class MWWorld::TypedDynamicStore<ESM4::Cell>;
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template class MWWorld::TypedDynamicStore<ESM4::Clothing>;
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template class MWWorld::TypedDynamicStore<ESM4::Container>;
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template class MWWorld::TypedDynamicStore<ESM4::Creature>;
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template class MWWorld::TypedDynamicStore<ESM4::Door>;
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template class MWWorld::TypedDynamicStore<ESM4::Furniture>;
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template class MWWorld::TypedDynamicStore<ESM4::Hair>;
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template class MWWorld::TypedDynamicStore<ESM4::HeadPart>;
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template class MWWorld::TypedDynamicStore<ESM4::Ingredient>;
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template class MWWorld::TypedDynamicStore<ESM4::MiscItem>;
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template class MWWorld::TypedDynamicStore<ESM4::Static>;
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template class MWWorld::TypedDynamicStore<ESM4::Tree>;
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template class MWWorld::TypedDynamicStore<ESM4::Land>;
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template class MWWorld::TypedDynamicStore<ESM4::LevelledCreature>;
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template class MWWorld::TypedDynamicStore<ESM4::LevelledItem>;
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template class MWWorld::TypedDynamicStore<ESM4::LevelledNpc>;
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template class MWWorld::TypedDynamicStore<ESM4::Light>;
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template class MWWorld::TypedDynamicStore<ESM4::MiscItem>;
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template class MWWorld::TypedDynamicStore<ESM4::Npc>;
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template class MWWorld::TypedDynamicStore<ESM4::Reference, ESM::FormId>;
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template class MWWorld::TypedDynamicStore<ESM4::ActorCharacter, ESM::FormId>;
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template class MWWorld::TypedDynamicStore<ESM4::ActorCreature, ESM::FormId>;
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template class MWWorld::TypedDynamicStore<ESM4::Outfit>;
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template class MWWorld::TypedDynamicStore<ESM4::Potion>;
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template class MWWorld::TypedDynamicStore<ESM4::Race>;
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template class MWWorld::TypedDynamicStore<ESM4::Cell>;
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template class MWWorld::TypedDynamicStore<ESM4::Static>;
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template class MWWorld::TypedDynamicStore<ESM4::Tree>;
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template class MWWorld::TypedDynamicStore<ESM4::Weapon>;
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template class MWWorld::TypedDynamicStore<ESM4::World>;
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template class MWWorld::TypedDynamicStore<ESM4::Land>;
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm3/typetraits.hpp>
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#include <components/esm4/common.hpp>
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#include <components/esm4/loadcell.hpp>
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#include <components/esm4/loadland.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadwrld.hpp>
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#include <components/esm4/reader.hpp>
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#include <components/esm4/readerutils.hpp>
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#include <components/files/configurationmanager.hpp>
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#ifndef OPENMW_ESM_RECORDS_H
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#define OPENMW_ESM_RECORDS_H
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#include "components/esm3/loadacti.hpp"
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#include "components/esm3/loadalch.hpp"
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#include "components/esm3/loadappa.hpp"
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#include "components/esm3/loadarmo.hpp"
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#include "components/esm3/loadbody.hpp"
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#include "components/esm3/loadbook.hpp"
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#include "components/esm3/loadbsgn.hpp"
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#include "components/esm3/loadcell.hpp"
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#include "components/esm3/loadclas.hpp"
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#include "components/esm3/loadclot.hpp"
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#include "components/esm3/loadcont.hpp"
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#include "components/esm3/loadcrea.hpp"
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#include "components/esm3/loaddial.hpp"
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#include "components/esm3/loaddoor.hpp"
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#include "components/esm3/loadench.hpp"
|
||||
#include "components/esm3/loadfact.hpp"
|
||||
#include "components/esm3/loadglob.hpp"
|
||||
#include "components/esm3/loadgmst.hpp"
|
||||
#include "components/esm3/loadinfo.hpp"
|
||||
#include "components/esm3/loadingr.hpp"
|
||||
#include "components/esm3/loadland.hpp"
|
||||
#include "components/esm3/loadlevlist.hpp"
|
||||
#include "components/esm3/loadligh.hpp"
|
||||
#include "components/esm3/loadlock.hpp"
|
||||
#include "components/esm3/loadltex.hpp"
|
||||
#include "components/esm3/loadmgef.hpp"
|
||||
#include "components/esm3/loadmisc.hpp"
|
||||
#include "components/esm3/loadnpc.hpp"
|
||||
#include "components/esm3/loadpgrd.hpp"
|
||||
#include "components/esm3/loadprob.hpp"
|
||||
#include "components/esm3/loadrace.hpp"
|
||||
#include "components/esm3/loadregn.hpp"
|
||||
#include "components/esm3/loadrepa.hpp"
|
||||
#include "components/esm3/loadscpt.hpp"
|
||||
#include "components/esm3/loadskil.hpp"
|
||||
#include "components/esm3/loadsndg.hpp"
|
||||
#include "components/esm3/loadsoun.hpp"
|
||||
#include "components/esm3/loadspel.hpp"
|
||||
#include "components/esm3/loadsscr.hpp"
|
||||
#include "components/esm3/loadstat.hpp"
|
||||
#include "components/esm3/loadweap.hpp"
|
||||
#include <components/esm3/loadacti.hpp>
|
||||
#include <components/esm3/loadalch.hpp>
|
||||
#include <components/esm3/loadappa.hpp>
|
||||
#include <components/esm3/loadarmo.hpp>
|
||||
#include <components/esm3/loadbody.hpp>
|
||||
#include <components/esm3/loadbook.hpp>
|
||||
#include <components/esm3/loadbsgn.hpp>
|
||||
#include <components/esm3/loadcell.hpp>
|
||||
#include <components/esm3/loadclas.hpp>
|
||||
#include <components/esm3/loadclot.hpp>
|
||||
#include <components/esm3/loadcont.hpp>
|
||||
#include <components/esm3/loadcrea.hpp>
|
||||
#include <components/esm3/loaddial.hpp>
|
||||
#include <components/esm3/loaddoor.hpp>
|
||||
#include <components/esm3/loadench.hpp>
|
||||
#include <components/esm3/loadfact.hpp>
|
||||
#include <components/esm3/loadglob.hpp>
|
||||
#include <components/esm3/loadgmst.hpp>
|
||||
#include <components/esm3/loadinfo.hpp>
|
||||
#include <components/esm3/loadingr.hpp>
|
||||
#include <components/esm3/loadland.hpp>
|
||||
#include <components/esm3/loadlevlist.hpp>
|
||||
#include <components/esm3/loadligh.hpp>
|
||||
#include <components/esm3/loadlock.hpp>
|
||||
#include <components/esm3/loadltex.hpp>
|
||||
#include <components/esm3/loadmgef.hpp>
|
||||
#include <components/esm3/loadmisc.hpp>
|
||||
#include <components/esm3/loadnpc.hpp>
|
||||
#include <components/esm3/loadpgrd.hpp>
|
||||
#include <components/esm3/loadprob.hpp>
|
||||
#include <components/esm3/loadrace.hpp>
|
||||
#include <components/esm3/loadregn.hpp>
|
||||
#include <components/esm3/loadrepa.hpp>
|
||||
#include <components/esm3/loadscpt.hpp>
|
||||
#include <components/esm3/loadskil.hpp>
|
||||
#include <components/esm3/loadsndg.hpp>
|
||||
#include <components/esm3/loadsoun.hpp>
|
||||
#include <components/esm3/loadspel.hpp>
|
||||
#include <components/esm3/loadsscr.hpp>
|
||||
#include <components/esm3/loadstat.hpp>
|
||||
#include <components/esm3/loadweap.hpp>
|
||||
|
||||
#include <components/esm4/loadachr.hpp>
|
||||
#include <components/esm4/loadacti.hpp>
|
||||
#include <components/esm4/loadalch.hpp>
|
||||
#include <components/esm4/loadammo.hpp>
|
||||
#include <components/esm4/loadarma.hpp>
|
||||
#include <components/esm4/loadarmo.hpp>
|
||||
#include <components/esm4/loadbook.hpp>
|
||||
#include <components/esm4/loadcell.hpp>
|
||||
|
@ -54,20 +56,24 @@
|
|||
#include <components/esm4/loadcrea.hpp>
|
||||
#include <components/esm4/loaddoor.hpp>
|
||||
#include <components/esm4/loadfurn.hpp>
|
||||
#include <components/esm4/loadhair.hpp>
|
||||
#include <components/esm4/loadhdpt.hpp>
|
||||
#include <components/esm4/loadingr.hpp>
|
||||
#include <components/esm4/loadland.hpp>
|
||||
#include <components/esm4/loadligh.hpp>
|
||||
#include <components/esm4/loadlvlc.hpp>
|
||||
#include <components/esm4/loadlvli.hpp>
|
||||
#include <components/esm4/loadlvln.hpp>
|
||||
#include <components/esm4/loadmisc.hpp>
|
||||
#include <components/esm4/loadnpc.hpp>
|
||||
#include <components/esm4/loadotft.hpp>
|
||||
#include <components/esm4/loadrace.hpp>
|
||||
#include <components/esm4/loadrefr.hpp>
|
||||
#include <components/esm4/loadstat.hpp>
|
||||
#include <components/esm4/loadtree.hpp>
|
||||
#include <components/esm4/loadweap.hpp>
|
||||
|
||||
#include "defs.hpp"
|
||||
#include <components/esm4/loadwrld.hpp>
|
||||
|
||||
// Special records which are not loaded from ESM
|
||||
#include "components/esm/attr.hpp"
|
||||
#include <components/esm/attr.hpp>
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue