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alpha test defaults to false
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@ -492,7 +492,7 @@ minimum interior brightness = 0.08
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# Convert the alpha test (cutout/punchthrough alpha) to alpha-to-coverage.
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# This allows MSAA to work with alpha-tested meshes, producing better-looking edges without pixelation.
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# When MSAA is off, this setting will have no visible effect, but might have a performance cost.
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antialias alpha test = true
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antialias alpha test = false
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# Soften intersection of blended particle systems with opaque geometry
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soft particles = false
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