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Move getArmorRating to MWWorld::Class.
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c66675b599
commit
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10 changed files with 71 additions and 56 deletions
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@ -83,9 +83,6 @@ namespace MWBase
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virtual int getDerivedDisposition(const MWWorld::Ptr& ptr) = 0;
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///< Calculate the diposition of an NPC toward the player.
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virtual float getArmorRating (const MWWorld::Ptr& ptr) = 0;
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///< Calculate the combined armor rating of an NPC.
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virtual int countDeaths (const std::string& id) const = 0;
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///< Return the number of deaths for actors with the given ID.
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@ -191,6 +191,12 @@ namespace MWClass
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return info;
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}
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float Creature::getArmorRating (const MWWorld::Ptr& ptr) const
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{
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/// \todo add Shield magic effect magnitude here, controlled by a GMST (Vanilla vs MCP behaviour)
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return 0.f;
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}
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float Creature::getCapacity (const MWWorld::Ptr& ptr) const
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{
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const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
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@ -54,6 +54,9 @@ namespace MWClass
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///< Returns total weight of objects inside this object (including modifications from magic
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/// effects). Throws an exception, if the object can't hold other objects.
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virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
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///< @return combined armor rating of this actor
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virtual bool isEssential (const MWWorld::Ptr& ptr) const;
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///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
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@ -505,6 +505,55 @@ namespace MWClass
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stats.useSkill (skill, *class_, usageType);
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}
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float Npc::getArmorRating (const MWWorld::Ptr& ptr) const
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore(ptr);
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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int ratings[MWWorld::InventoryStore::Slots];
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int iBaseArmorSkill = gmst.find("iBaseArmorSkill")->getInt();
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float fUnarmoredBase1 = gmst.find("fUnarmoredBase1")->getFloat();
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float fUnarmoredBase2 = gmst.find("fUnarmoredBase2")->getFloat();
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int unarmoredSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(ESM::Skill::Unarmored).getModified();
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for (int i = 0; i < MWWorld::InventoryStore::Slots; ++i)
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(i);
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if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
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{
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// unarmored
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ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
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}
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else
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{
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MWWorld::LiveCellRef<ESM::Armor> *ref =
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it->get<ESM::Armor>();
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int armorSkillType = MWWorld::Class::get(*it).getEquipmentSkill(*it);
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int armorSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(armorSkillType).getModified();
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if (ref->mBase->mData.mWeight == 0)
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ratings[i] = ref->mBase->mData.mArmor;
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else
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ratings[i] = ref->mBase->mData.mArmor * armorSkill / iBaseArmorSkill;
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}
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}
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float shield = MWWorld::Class::get(ptr).getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Shield).mMagnitude;
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return ratings[MWWorld::InventoryStore::Slot_Cuirass] * 0.3
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+ (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helmet]
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+ ratings[MWWorld::InventoryStore::Slot_Greaves] + ratings[MWWorld::InventoryStore::Slot_Boots]
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+ ratings[MWWorld::InventoryStore::Slot_LeftPauldron] + ratings[MWWorld::InventoryStore::Slot_RightPauldron]
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) * 0.1
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+ (ratings[MWWorld::InventoryStore::Slot_LeftGauntlet] + MWWorld::InventoryStore::Slot_RightGauntlet)
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* 0.05
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+ shield;
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}
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void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const
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{
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y = 0;
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@ -104,6 +104,9 @@ namespace MWClass
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///< Returns total weight of objects inside this object (including modifications from magic
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/// effects). Throws an exception, if the object can't hold other objects.
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virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
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///< @return combined armor rating of this actor
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virtual bool apply (const MWWorld::Ptr& ptr, const std::string& id,
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const MWWorld::Ptr& actor) const;
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///< Apply \a id on \a ptr.
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@ -292,7 +292,7 @@ namespace MWGui
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mAvatarImage->setImageTexture("CharacterPreview");
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mArmorRating->setCaptionWithReplacing ("#{sArmor}: "
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+ boost::lexical_cast<std::string>(static_cast<int>(MWBase::Environment::get().getMechanicsManager()->getArmorRating(mPtr))));
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+ boost::lexical_cast<std::string>(static_cast<int>(MWWorld::Class::get(mPtr).getArmorRating(mPtr))));
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}
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void InventoryWindow::pickUpObject (MWWorld::Ptr object)
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@ -669,52 +669,4 @@ namespace MWMechanics
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mActors.skipAnimation(ptr);
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}
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float MechanicsManager::getArmorRating(const MWWorld::Ptr &ptr)
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore(ptr);
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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int ratings[MWWorld::InventoryStore::Slots];
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int iBaseArmorSkill = gmst.find("iBaseArmorSkill")->getInt();
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float fUnarmoredBase1 = gmst.find("fUnarmoredBase1")->getFloat();
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float fUnarmoredBase2 = gmst.find("fUnarmoredBase2")->getFloat();
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int unarmoredSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(ESM::Skill::Unarmored).getModified();
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for (int i = 0; i < MWWorld::InventoryStore::Slots; ++i)
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{
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MWWorld::ContainerStoreIterator it = invStore.getSlot(i);
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if (it == invStore.end() || it->getTypeName() != typeid(ESM::Armor).name())
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{
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// unarmored
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ratings[i] = (fUnarmoredBase1 * unarmoredSkill) * (fUnarmoredBase2 * unarmoredSkill);
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}
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else
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{
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MWWorld::LiveCellRef<ESM::Armor> *ref =
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it->get<ESM::Armor>();
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int armorSkillType = MWWorld::Class::get(*it).getEquipmentSkill(*it);
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int armorSkill = MWWorld::Class::get(ptr).getNpcStats(ptr).getSkill(armorSkillType).getModified();
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if (ref->mBase->mData.mWeight == 0)
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ratings[i] = ref->mBase->mData.mArmor;
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else
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ratings[i] = ref->mBase->mData.mArmor * armorSkill / iBaseArmorSkill;
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}
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}
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float shield = MWWorld::Class::get(ptr).getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Shield).mMagnitude;
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return ratings[MWWorld::InventoryStore::Slot_Cuirass] * 0.3
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+ (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helmet]
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+ ratings[MWWorld::InventoryStore::Slot_Greaves] + ratings[MWWorld::InventoryStore::Slot_Boots]
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+ ratings[MWWorld::InventoryStore::Slot_LeftPauldron] + ratings[MWWorld::InventoryStore::Slot_RightPauldron]
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) * 0.1
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+ (ratings[MWWorld::InventoryStore::Slot_LeftGauntlet] + MWWorld::InventoryStore::Slot_RightGauntlet)
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* 0.05
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+ shield;
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}
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}
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@ -88,9 +88,6 @@ namespace MWMechanics
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virtual int getDerivedDisposition(const MWWorld::Ptr& ptr);
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///< Calculate the diposition of an NPC toward the player.
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virtual float getArmorRating (const MWWorld::Ptr& ptr);
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///< Calculate the combined armor rating of an NPC.
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virtual int countDeaths (const std::string& id) const;
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///< Return the number of deaths for actors with the given ID.
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@ -167,11 +167,16 @@ namespace MWWorld
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return false;
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}
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bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
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bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
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{
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return false;
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}
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float Class::getArmorRating (const MWWorld::Ptr& ptr) const
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{
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throw std::runtime_error("Class does not support armor rating");
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}
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const Class& Class::get (const std::string& key)
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{
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std::map<std::string, boost::shared_ptr<Class> >::const_iterator iter = sClasses.find (key);
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@ -215,6 +215,9 @@ namespace MWWorld
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///< Return the down sound ID of \a ptr or throw an exception, if class does not support ID retrieval
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/// (default implementation: throw an exception)
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virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
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///< @return combined armor rating of this actor
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virtual std::string getInventoryIcon (const MWWorld::Ptr& ptr) const;
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///< Return name of inventory icon.
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