|
|
|
@ -773,7 +773,7 @@ namespace NifOsg
|
|
|
|
|
|
|
|
|
|
if (isGeometry && !args.mSkipMeshes)
|
|
|
|
|
{
|
|
|
|
|
bool skip;
|
|
|
|
|
bool skip = false;
|
|
|
|
|
if (args.mNifVersion <= Nif::NIFFile::NIFVersion::VER_MW)
|
|
|
|
|
{
|
|
|
|
|
skip = (args.mHasMarkers && Misc::StringUtils::ciStartsWith(nifNode->mName, "tri editormarker"))
|
|
|
|
@ -781,7 +781,10 @@ namespace NifOsg
|
|
|
|
|
|| Misc::StringUtils::ciStartsWith(nifNode->mName, "tri shadow");
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
skip = args.mHasMarkers && Misc::StringUtils::ciStartsWith(nifNode->mName, "EditorMarker");
|
|
|
|
|
{
|
|
|
|
|
if (args.mHasMarkers)
|
|
|
|
|
skip = Misc::StringUtils::ciStartsWith(nifNode->mName, "EditorMarker") || Misc::StringUtils::ciStartsWith(nifNode->mName, "VisibilityEditorMarker");
|
|
|
|
|
}
|
|
|
|
|
if (!skip)
|
|
|
|
|
{
|
|
|
|
|
if (isNiGeometry)
|
|
|
|
@ -2165,7 +2168,8 @@ namespace NifOsg
|
|
|
|
|
if (!mMaterialMgr)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Bgsm::MaterialFilePtr material = mMaterialMgr->get(VFS::Path::Normalized(path));
|
|
|
|
|
std::string normalizedPath = Misc::ResourceHelpers::correctMaterialPath(path, mMaterialMgr->getVFS());
|
|
|
|
|
Bgsm::MaterialFilePtr material = mMaterialMgr->get(VFS::Path::Normalized(normalizedPath));
|
|
|
|
|
if (!material)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
@ -2211,12 +2215,8 @@ namespace NifOsg
|
|
|
|
|
boundTextures.emplace_back(uvSet);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (bgsm->mTwoSided)
|
|
|
|
|
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
|
|
|
|
if (bgsm->mTree)
|
|
|
|
|
stateset->addUniform(new osg::Uniform("useTreeAnim", true));
|
|
|
|
|
|
|
|
|
|
handleDepthFlags(stateset, bgsm->mDepthTest, bgsm->mDepthWrite);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
@ -2247,8 +2247,18 @@ namespace NifOsg
|
|
|
|
|
stateset->addUniform(new osg::Uniform("useFalloff", useFalloff));
|
|
|
|
|
if (useFalloff)
|
|
|
|
|
stateset->addUniform(new osg::Uniform("falloffParams", bgem->mFalloffParams));
|
|
|
|
|
handleDepthFlags(stateset, bgem->mDepthTest, bgem->mDepthWrite);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (material->mTwoSided)
|
|
|
|
|
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
|
|
|
|
if (material->mDecal)
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<osg::PolygonOffset> polygonOffset(new osg::PolygonOffset);
|
|
|
|
|
polygonOffset->setUnits(SceneUtil::AutoDepth::isReversed() ? 1.f : -1.f);
|
|
|
|
|
polygonOffset->setFactor(SceneUtil::AutoDepth::isReversed() ? 0.65f : -0.65f);
|
|
|
|
|
stateset->setAttributeAndModes(polygonOffset, osg::StateAttribute::ON);
|
|
|
|
|
}
|
|
|
|
|
handleDepthFlags(stateset, material->mDepthTest, material->mDepthWrite);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void handleTextureSet(const Nif::BSShaderTextureSet* textureSet, unsigned int clamp,
|
|
|
|
@ -2517,10 +2527,9 @@ namespace NifOsg
|
|
|
|
|
node->setUserValue("shaderPrefix", std::string(getBSLightingShaderPrefix(texprop->mType)));
|
|
|
|
|
node->setUserValue("shaderRequired", shaderRequired);
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
std::string normalizedName = Misc::ResourceHelpers::correctMaterialPath(texprop->mName, mMaterialMgr->getVFS());
|
|
|
|
|
if (normalizedName.ends_with(".bgsm"))
|
|
|
|
|
if (Misc::StringUtils::ciEndsWith(texprop->mName, ".bgsm"))
|
|
|
|
|
{
|
|
|
|
|
handleShaderMaterial(normalizedName, stateset, imageManager, boundTextures);
|
|
|
|
|
handleShaderMaterial(texprop->mName, stateset, imageManager, boundTextures);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (!texprop->mTextureSet.empty())
|
|
|
|
@ -2544,10 +2553,9 @@ namespace NifOsg
|
|
|
|
|
node->setUserValue("shaderPrefix", std::string("bs/nolighting"));
|
|
|
|
|
node->setUserValue("shaderRequired", shaderRequired);
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
std::string normalizedName = Misc::ResourceHelpers::correctMaterialPath(texprop->mName, mMaterialMgr->getVFS());
|
|
|
|
|
if (normalizedName.ends_with(".bgem"))
|
|
|
|
|
if (Misc::StringUtils::ciEndsWith(texprop->mName, ".bgem"))
|
|
|
|
|
{
|
|
|
|
|
handleShaderMaterial(normalizedName, stateset, imageManager, boundTextures);
|
|
|
|
|
handleShaderMaterial(texprop->mName, stateset, imageManager, boundTextures);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (!texprop->mSourceTexture.empty())
|
|
|
|
|