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Reset fall height when teleporting (Fixes #2629)
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1 changed files with 3 additions and 0 deletions
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@ -4,6 +4,8 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "player.hpp"
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#include "player.hpp"
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@ -34,6 +36,7 @@ namespace MWWorld
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void ActionTeleport::teleport(const Ptr &actor)
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void ActionTeleport::teleport(const Ptr &actor)
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{
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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MWBase::World* world = MWBase::Environment::get().getWorld();
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actor.getClass().getCreatureStats(actor).land();
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if(actor == world->getPlayerPtr())
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if(actor == world->getPlayerPtr())
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{
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{
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world->getPlayer().setTeleported(true);
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world->getPlayer().setTeleported(true);
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