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added night lighting mode
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parent
fa29942b27
commit
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5 changed files with 72 additions and 1 deletions
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@ -69,7 +69,7 @@ opencs_units (view/render
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)
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opencs_units_noqt (view/render
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navigation navigation1st navigationfree navigationorbit lighting lightingday
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navigation navigation1st navigationfree navigationorbit lighting lightingday lightingnight
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)
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opencs_units_noqt (view/world
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36
apps/opencs/view/render/lightingnight.cpp
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36
apps/opencs/view/render/lightingnight.cpp
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@ -0,0 +1,36 @@
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#include "lightingnight.hpp"
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#include <OgreSceneManager.h>
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CSVRender::LightingNight::LightingNight() : mSceneManager (0), mLight (0) {}
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void CSVRender::LightingNight::activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient)
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{
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mSceneManager = sceneManager;
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if (defaultAmbient)
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mSceneManager->setAmbientLight (*defaultAmbient);
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else
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mSceneManager->setAmbientLight (Ogre::ColourValue (0.2, 0.2, 0.2, 1));
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mLight = mSceneManager->createLight();
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mLight->setType (Ogre::Light::LT_DIRECTIONAL);
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mLight->setDirection (Ogre::Vector3 (0, 0, -1));
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mLight->setDiffuseColour (Ogre::ColourValue (0.2, 0.2, 0.2));
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}
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void CSVRender::LightingNight::deactivate()
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{
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if (mLight)
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{
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mSceneManager->destroyLight (mLight);
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mLight = 0;
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}
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}
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void CSVRender::LightingNight::setDefaultAmbient (const Ogre::ColourValue& colour)
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{
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mSceneManager->setAmbientLight (colour);
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}
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31
apps/opencs/view/render/lightingnight.hpp
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31
apps/opencs/view/render/lightingnight.hpp
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@ -0,0 +1,31 @@
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#ifndef OPENCS_VIEW_LIGHTING_NIGHT_H
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#define OPENCS_VIEW_LIGHTING_NIGHT_H
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#include "lighting.hpp"
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namespace Ogre
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{
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class Light;
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}
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namespace CSVRender
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{
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class LightingNight : public Lighting
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{
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Ogre::SceneManager *mSceneManager;
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Ogre::Light *mLight;
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public:
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LightingNight();
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virtual void activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient = 0);
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virtual void deactivate();
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virtual void setDefaultAmbient (const Ogre::ColourValue& colour);
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};
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}
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#endif
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@ -345,6 +345,8 @@ namespace CSVRender
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{
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if (mode=="day")
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setLighting (&mLightingDay);
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else if (mode=="night")
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setLighting (&mLightingNight);
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}
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}
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@ -6,6 +6,7 @@
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#include <OgreColourValue.h>
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#include "lightingday.hpp"
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#include "lightingnight.hpp"
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namespace Ogre
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{
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@ -99,6 +100,7 @@ namespace CSVRender
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Ogre::ColourValue mDefaultAmbient;
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bool mHasDefaultAmbient;
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LightingDay mLightingDay;
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LightingNight mLightingNight;
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private slots:
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