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Docs: Additional info on how armor is assigned into light, medium, heavy category.
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@ -32,6 +32,42 @@ Armor
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Finally, *Armor Value* tells the game how much points to add to the player
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character’s *Armor Rating*.
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Armor parts can be either Light, Medium, or Heavy and are assigned into these
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categories primarily by their weight. In addition, the type of armor part (what slot it goes to)
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and GMST values ``fLightMaxMod`` and ``fMedMaxMod`` further affect whether an armor is
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Light, Medium, or Heavy. By default these values are:
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.. list-table::
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:widths: 35 65
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:header-rows: 1
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* - Armor part
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- Light (weight)
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- Medium (weight)
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- Heavy (weight)
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* - Boots
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- w ≤ 12.0
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- 12.0 < w ≤ 18.0
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- 18.0 < w
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* - Guirass
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- w ≤ 18.0
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- 18.0 < w ≤ 27.0
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- 27.0 < w
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* - Greaves, Shield
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- w ≤ 9.0
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- 9.0 < w ≤ 13.5
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- 13.5 < w
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* - Bracer, Gauntlet, Helmet
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- w ≤ 3.0
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- 3.0 < w ≤ 4.5
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- 4.5 < w
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* - Pauldron
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- w ≤ 6.0
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- 6.0 < w ≤ 9.0
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- 9.0 < w
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Book
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This includes scrolls and notes. For the game to make the distinction
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between books and scrolls, *Book Type* property is used.
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