Docs: Additional info on how armor is assigned into light, medium, heavy category.

pull/3229/head
Matjaž Lamut 2 years ago
parent 0790a94159
commit 975f034303

@ -32,6 +32,42 @@ Armor
Finally, *Armor Value* tells the game how much points to add to the player
characters *Armor Rating*.
Armor parts can be either Light, Medium, or Heavy and are assigned into these
categories primarily by their weight. In addition, the type of armor part (what slot it goes to)
and GMST values ``fLightMaxMod`` and ``fMedMaxMod`` further affect whether an armor is
Light, Medium, or Heavy. By default these values are:
.. list-table::
:widths: 35 65
:header-rows: 1
* - Armor part
- Light (weight)
- Medium (weight)
- Heavy (weight)
* - Boots
- w ≤ 12.0
- 12.0 < w ≤ 18.0
- 18.0 < w
* - Guirass
- w ≤ 18.0
- 18.0 < w ≤ 27.0
- 27.0 < w
* - Greaves, Shield
- w ≤ 9.0
- 9.0 < w ≤ 13.5
- 13.5 < w
* - Bracer, Gauntlet, Helmet
- w ≤ 3.0
- 3.0 < w ≤ 4.5
- 4.5 < w
* - Pauldron
- w ≤ 6.0
- 6.0 < w ≤ 9.0
- 9.0 < w
Book
This includes scrolls and notes. For the game to make the distinction
between books and scrolls, *Book Type* property is used.

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