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Fix demoralize and rally being swapped

This commit is contained in:
Evil Eye 2022-01-03 19:17:56 +01:00
parent f91bd8d9eb
commit 97ab7cf457

View file

@ -46,7 +46,7 @@ namespace
{
auto& creatureStats = target.getClass().getCreatureStats(target);
auto stat = creatureStats.getAiSetting(setting);
stat.setModifier(static_cast<int>(stat.getModifier() - magnitude));
stat.setModifier(static_cast<int>(stat.getModifier() + magnitude));
creatureStats.setAiSetting(setting, stat);
}
}
@ -491,11 +491,11 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
break;
case ESM::MagicEffect::FrenzyCreature:
case ESM::MagicEffect::FrenzyHumanoid:
modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid);
modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid);
break;
case ESM::MagicEffect::CalmCreature:
case ESM::MagicEffect::CalmHumanoid:
modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid);
modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid);
if(!invalid && effect.mMagnitude > 0)
{
auto& creatureStats = target.getClass().getCreatureStats(target);
@ -998,11 +998,11 @@ void removeMagicEffect(const MWWorld::Ptr& target, ActiveSpells::ActiveSpellPara
break;
case ESM::MagicEffect::FrenzyCreature:
case ESM::MagicEffect::FrenzyHumanoid:
modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid);
modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid);
break;
case ESM::MagicEffect::CalmCreature:
case ESM::MagicEffect::CalmHumanoid:
modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid);
modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid);
break;
case ESM::MagicEffect::DemoralizeCreature:
case ESM::MagicEffect::DemoralizeHumanoid: