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synced 2025-03-01 16:09:55 +00:00
Merge pull request #1492 from drummyfish/master
fix rain/snow moving with player (issue #2698)
This commit is contained in:
commit
97ec38affb
5 changed files with 144 additions and 4 deletions
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@ -256,6 +256,7 @@ namespace MWRender
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mRootNode->getOrCreateStateSet()->addUniform(mUniformRainIntensity);
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mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
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mSky->setCamera(mViewer->getCamera());
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source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);
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@ -25,6 +25,9 @@
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#include <osgParticle/ConstantRateCounter>
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#include <osgParticle/RadialShooter>
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#include <osgParticle/Operator>
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#include <osgParticle/ModularProgram>
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#include <components/misc/rng.hpp>
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#include <components/misc/resourcehelpers.hpp>
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@ -48,7 +51,6 @@
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namespace
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{
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osg::ref_ptr<osg::Material> createAlphaTrackingUnlitMaterial()
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{
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osg::ref_ptr<osg::Material> mat = new osg::Material;
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@ -1093,6 +1095,7 @@ private:
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SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneManager)
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: mSceneManager(sceneManager)
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, mCamera(NULL)
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, mAtmosphereNightRoll(0.f)
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, mCreated(false)
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, mIsStorm(false)
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@ -1337,6 +1340,87 @@ protected:
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osg::Uniform* mRainIntensityUniform;
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};
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void SkyManager::setCamera(osg::Camera *camera)
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{
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mCamera = camera;
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}
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class WrapAroundOperator : public osgParticle::Operator
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{
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public:
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WrapAroundOperator(osg::Camera *camera, const osg::Vec3 &wrapRange): osgParticle::Operator()
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{
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mCamera = camera;
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mWrapRange = wrapRange;
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mHalfWrapRange = mWrapRange / 2.0;
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mPreviousCameraPosition = getCameraPosition();
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}
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virtual osg::Object *cloneType() const override
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{
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return NULL;
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}
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virtual osg::Object *clone(const osg::CopyOp &op) const override
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{
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return NULL;
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}
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virtual void operate(osgParticle::Particle *P, double dt) override
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{
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}
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virtual void operateParticles(osgParticle::ParticleSystem *ps, double dt) override
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{
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osg::Vec3 position = getCameraPosition();
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osg::Vec3 positionDifference = position - mPreviousCameraPosition;
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osg::Matrix toWorld, toLocal;
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std::vector<osg::Matrix> worldMatrices = ps->getWorldMatrices();
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if (!worldMatrices.empty())
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{
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toWorld = worldMatrices[0];
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toLocal.invert(toWorld);
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}
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for (int i = 0; i < ps->numParticles(); ++i)
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{
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osgParticle::Particle *p = ps->getParticle(i);
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p->setPosition(toWorld.preMult(p->getPosition()));
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p->setPosition(p->getPosition() - positionDifference);
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for (int j = 0; j < 3; ++j) // wrap-around in all 3 dimensions
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{
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osg::Vec3 pos = p->getPosition();
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if (pos[j] < -mHalfWrapRange[j])
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pos[j] = mHalfWrapRange[j] + fmod(pos[j] - mHalfWrapRange[j],mWrapRange[j]);
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else if (pos[j] > mHalfWrapRange[j])
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pos[j] = fmod(pos[j] + mHalfWrapRange[j],mWrapRange[j]) - mHalfWrapRange[j];
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p->setPosition(pos);
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}
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p->setPosition(toLocal.preMult(p->getPosition()));
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}
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mPreviousCameraPosition = position;
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}
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protected:
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osg::Camera *mCamera;
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osg::Vec3 mPreviousCameraPosition;
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osg::Vec3 mWrapRange;
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osg::Vec3 mHalfWrapRange;
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osg::Vec3 getCameraPosition()
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{
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return mCamera->getInverseViewMatrix().getTrans();
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}
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};
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void SkyManager::createRain()
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{
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if (mRainNode)
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@ -1345,6 +1429,8 @@ void SkyManager::createRain()
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mRainNode = new osg::Group;
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mRainParticleSystem = new osgParticle::ParticleSystem;
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osg::Vec3 rainRange = osg::Vec3(600,600,600);
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mRainParticleSystem->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
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mRainParticleSystem->setAlignVectorX(osg::Vec3f(0.1,0,0));
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mRainParticleSystem->setAlignVectorY(osg::Vec3f(0,0,1));
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@ -1370,8 +1456,8 @@ void SkyManager::createRain()
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emitter->setParticleSystem(mRainParticleSystem);
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osg::ref_ptr<osgParticle::BoxPlacer> placer (new osgParticle::BoxPlacer);
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placer->setXRange(-300, 300); // Rain_Diameter
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placer->setYRange(-300, 300);
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placer->setXRange(-rainRange.x() / 2, rainRange.x() / 2); // Rain_Diameter
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placer->setYRange(-rainRange.y() / 2, rainRange.y() / 2);
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placer->setZRange(300, 300);
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emitter->setPlacer(placer);
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@ -1386,6 +1472,11 @@ void SkyManager::createRain()
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osg::ref_ptr<osgParticle::ParticleSystemUpdater> updater (new osgParticle::ParticleSystemUpdater);
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updater->addParticleSystem(mRainParticleSystem);
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osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
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program->addOperator(new WrapAroundOperator(mCamera,rainRange));
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program->setParticleSystem(mRainParticleSystem);
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mRainNode->addChild(program);
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mRainNode->addChild(emitter);
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mRainNode->addChild(mRainParticleSystem);
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mRainNode->addChild(updater);
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@ -1452,6 +1543,7 @@ void SkyManager::update(float duration)
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if (mParticleNode)
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mParticleNode->setAttitude(quat);
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mCloudNode->setAttitude(quat);
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}
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else
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@ -1559,6 +1651,22 @@ void SkyManager::setWeather(const WeatherResult& weather)
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SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
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mParticleEffect->accept(disableFreezeOnCullVisitor);
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if (!weather.mIsStorm)
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{
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SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
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mParticleEffect->accept(findPSVisitor);
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for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); ++i)
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{
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osgParticle::ParticleSystem *ps = static_cast<osgParticle::ParticleSystem *>(findPSVisitor.mFoundNodes[i]);
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osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
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program->addOperator(new WrapAroundOperator(mCamera,osg::Vec3(1024,1024,800)));
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program->setParticleSystem(ps);
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mParticleNode->addChild(program);
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}
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}
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}
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}
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@ -9,6 +9,11 @@
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#include <osg/ref_ptr>
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#include <osg/Vec4f>
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namespace osg
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{
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class Camera;
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}
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namespace osg
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{
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class Group;
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@ -161,6 +166,8 @@ namespace MWRender
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void listAssetsToPreload(std::vector<std::string>& models, std::vector<std::string>& textures);
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void setCamera(osg::Camera *camera);
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private:
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void create();
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///< no need to call this, automatically done on first enable()
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@ -171,6 +178,8 @@ namespace MWRender
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Resource::SceneManager* mSceneManager;
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osg::Camera* mCamera;
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osg::ref_ptr<osg::Group> mRootNode;
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osg::ref_ptr<osg::Group> mEarlyRenderBinRoot;
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@ -19,6 +19,14 @@ namespace SceneUtil
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return false;
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}
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void FindByClassVisitor::apply(osg::Node &node)
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{
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if (Misc::StringUtils::ciEqual(node.className(), mNameToFind))
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mFoundNodes.push_back(&node);
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traverse(node);
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}
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void FindByNameVisitor::apply(osg::Group &group)
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{
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if (!checkGroup(group))
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@ -20,7 +20,6 @@ namespace SceneUtil
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}
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virtual void apply(osg::Group& group);
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virtual void apply(osg::MatrixTransform& node);
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virtual void apply(osg::Geometry& node);
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@ -30,6 +29,21 @@ namespace SceneUtil
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osg::Group* mFoundNode;
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};
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class FindByClassVisitor : public osg::NodeVisitor
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{
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public:
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FindByClassVisitor(const std::string& nameToFind)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mNameToFind(nameToFind)
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{
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}
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virtual void apply(osg::Node &node);
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std::string mNameToFind;
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std::vector<osg::Node *> mFoundNodes;
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};
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// Disable freezeOnCull for all visited particlesystems
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class DisableFreezeOnCullVisitor : public osg::NodeVisitor
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{
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