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Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell
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@ -669,6 +669,9 @@ namespace MWMechanics
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MWBase::Environment::get().getWorld()->moveObject(actor, static_cast<float>(dest.mX),
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MWBase::Environment::get().getWorld()->moveObject(actor, static_cast<float>(dest.mX),
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static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
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static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
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actor.getClass().adjustPosition(actor, false);
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actor.getClass().adjustPosition(actor, false);
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// may have changed cell
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mStoredAvailableNodes = false;
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}
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}
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void AiWander::getAllowedNodes(const MWWorld::Ptr& actor, const ESM::Cell* cell)
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void AiWander::getAllowedNodes(const MWWorld::Ptr& actor, const ESM::Cell* cell)
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