mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 06:15:32 +00:00
Share state sets for recast mesh tiles and actors paths
This commit is contained in:
parent
d15be7a685
commit
98d530d8cb
14 changed files with 99 additions and 72 deletions
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@ -1,12 +1,16 @@
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#include "actorspaths.hpp"
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#include "vismask.hpp"
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#include <components/detournavigator/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/agentpath.hpp>
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#include <components/sceneutil/detourdebugdraw.hpp>
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#include <osg/Material>
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#include <osg/PositionAttitudeTransform>
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#include <osg/StateSet>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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@ -15,9 +19,24 @@
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namespace MWRender
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{
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namespace
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{
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osg::ref_ptr<osg::StateSet> makeGroupStateSet()
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{
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osg::ref_ptr<osg::Material> material = new osg::Material;
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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stateSet->setAttribute(material);
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return stateSet;
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}
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}
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ActorsPaths::ActorsPaths(const osg::ref_ptr<osg::Group>& root, bool enabled)
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: mRootNode(root)
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, mEnabled(enabled)
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, mGroupStateSet(makeGroupStateSet())
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, mDebugDrawStateSet(SceneUtil::DebugDraw::makeStateSet())
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{
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}
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@ -48,14 +67,15 @@ namespace MWRender
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if (group != mGroups.end())
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mRootNode->removeChild(group->second.mNode);
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auto newGroup = SceneUtil::createAgentPathGroup(path, agentBounds, start, end, settings.mRecast);
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if (newGroup)
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{
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(newGroup, "debug");
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newGroup->setNodeMask(Mask_Debug);
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mRootNode->addChild(newGroup);
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mGroups[actor.mRef] = Group{ actor.mCell, std::move(newGroup) };
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}
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osg::ref_ptr<osg::Group> newGroup
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= SceneUtil::createAgentPathGroup(path, agentBounds, start, end, settings.mRecast, mDebugDrawStateSet);
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newGroup->setNodeMask(Mask_Debug);
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newGroup->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(newGroup, "debug");
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mRootNode->addChild(newGroup);
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mGroups.insert_or_assign(group, actor.mRef, Group{ actor.mCell, std::move(newGroup) });
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}
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void ActorsPaths::remove(const MWWorld::ConstPtr& actor)
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@ -7,11 +7,11 @@
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#include <deque>
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#include <map>
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#include <unordered_map>
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namespace osg
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{
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class Group;
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class StateSet;
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}
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namespace DetourNavigator
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@ -56,6 +56,8 @@ namespace MWRender
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osg::ref_ptr<osg::Group> mRootNode;
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Groups mGroups;
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bool mEnabled;
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osg::ref_ptr<osg::StateSet> mGroupStateSet;
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osg::ref_ptr<osg::StateSet> mDebugDrawStateSet;
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};
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}
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@ -1,4 +1,5 @@
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#include "navmesh.hpp"
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#include "vismask.hpp"
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#include <components/detournavigator/guardednavmeshcacheitem.hpp>
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@ -129,16 +130,17 @@ namespace MWRender
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if (mAborted.load(std::memory_order_acquire))
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return;
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group = SceneUtil::createNavMeshTileGroup(navMesh->getImpl(), *meshTile, mSettings, mGroupStateSet,
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mDebugDrawStateSet, flags, minSalt, maxSalt);
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group = SceneUtil::createNavMeshTileGroup(
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navMesh->getImpl(), *meshTile, mSettings, mDebugDrawStateSet, flags, minSalt, maxSalt);
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}
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if (group == nullptr)
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{
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removedTiles.push_back(position);
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continue;
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}
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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group->setNodeMask(Mask_Debug);
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group->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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updatedTiles.emplace_back(position, Tile{ version, std::move(group) });
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}
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@ -166,7 +168,7 @@ namespace MWRender
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bool enabled, Settings::NavMeshRenderMode mode)
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: mRootNode(root)
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, mWorkQueue(workQueue)
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, mGroupStateSet(SceneUtil::makeNavMeshTileStateSet())
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, mGroupStateSet(SceneUtil::makeDetourGroupStateSet())
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, mDebugDrawStateSet(SceneUtil::DebugDraw::makeStateSet())
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, mEnabled(enabled)
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, mMode(mode)
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@ -11,7 +11,6 @@
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#include <cstddef>
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#include <map>
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#include <memory>
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#include <string_view>
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#include <vector>
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class dtNavMesh;
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@ -6,6 +6,7 @@
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#include <components/detournavigator/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/detourdebugdraw.hpp>
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#include <components/sceneutil/recastmesh.hpp>
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#include <osg/PositionAttitudeTransform>
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@ -19,6 +20,8 @@ namespace MWRender
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RecastMesh::RecastMesh(const osg::ref_ptr<osg::Group>& root, bool enabled)
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: mRootNode(root)
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, mEnabled(enabled)
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, mGroupStateSet(SceneUtil::makeDetourGroupStateSet())
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, mDebugDrawStateSet(SceneUtil::DebugDraw::makeStateSet())
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{
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}
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@ -55,11 +58,16 @@ namespace MWRender
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if (it->second.mVersion != tile->second->getVersion())
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{
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const auto group = SceneUtil::createRecastMeshGroup(*tile->second, settings.mRecast);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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const osg::ref_ptr<osg::Group> group
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= SceneUtil::createRecastMeshGroup(*tile->second, settings.mRecast, mDebugDrawStateSet);
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group->setNodeMask(Mask_Debug);
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group->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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mRootNode->removeChild(it->second.mValue);
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mRootNode->addChild(group);
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it->second.mValue = group;
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it->second.mVersion = tile->second->getVersion();
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}
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mRootNode->removeChild(it->second.mValue);
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}
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const auto group = SceneUtil::createRecastMeshGroup(*mesh, settings.mRecast);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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const osg::ref_ptr<osg::Group> group
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= SceneUtil::createRecastMeshGroup(*mesh, settings.mRecast, mDebugDrawStateSet);
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group->setNodeMask(Mask_Debug);
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group->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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mGroups.insert_or_assign(it, position, Group{ mesh->getVersion(), group });
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mRootNode->addChild(group);
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}
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@ -10,6 +10,7 @@ namespace osg
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{
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class Group;
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class Geometry;
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class StateSet;
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}
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namespace DetourNavigator
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@ -47,6 +48,8 @@ namespace MWRender
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osg::ref_ptr<osg::Group> mRootNode;
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bool mEnabled;
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std::map<DetourNavigator::TilePosition, Group> mGroups;
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osg::ref_ptr<osg::StateSet> mGroupStateSet;
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osg::ref_ptr<osg::StateSet> mDebugDrawStateSet;
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};
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}
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#include "agentpath.hpp"
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#include "detourdebugdraw.hpp"
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#include <osg/Material>
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@ -38,13 +39,13 @@ namespace SceneUtil
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{
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osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
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const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
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const DetourNavigator::RecastSettings& settings)
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const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet)
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{
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using namespace DetourNavigator;
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const osg::ref_ptr<osg::Group> group(new osg::Group);
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osg::ref_ptr<osg::Group> group(new osg::Group);
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DebugDraw debugDraw(*group, DebugDraw::makeStateSet(), osg::Vec3f(0, 0, 0), 1);
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DebugDraw debugDraw(*group, debugDrawStateSet, osg::Vec3f(0, 0, 0), 1);
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const auto agentRadius = DetourNavigator::getAgentRadius(agentBounds);
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const auto agentHeight = DetourNavigator::getAgentHeight(agentBounds);
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debugDraw.depthMask(true);
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osg::ref_ptr<osg::Material> material = new osg::Material;
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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group->getOrCreateStateSet()->setAttribute(material);
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return group;
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}
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}
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@ -9,6 +9,7 @@ namespace osg
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{
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class Group;
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class Vec3f;
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class StateSet;
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}
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namespace DetourNavigator
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{
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osg::ref_ptr<osg::Group> createAgentPathGroup(const std::deque<osg::Vec3f>& path,
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const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end,
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const DetourNavigator::RecastSettings& settings);
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const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
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}
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#endif
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#include "detourdebugdraw.hpp"
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#include "depth.hpp"
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#include "util.hpp"
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#include <osg/BlendFunc>
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#include <osg/Group>
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#include <osg/LineWidth>
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#include <osg/Material>
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#include <osg/PolygonOffset>
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#include <algorithm>
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namespace
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{
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stateSet->setAttributeAndModes(new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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return stateSet;
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}
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osg::ref_ptr<osg::StateSet> makeDetourGroupStateSet()
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{
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osg::ref_ptr<osg::Material> material = new osg::Material;
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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const float polygonOffsetFactor = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
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const float polygonOffsetUnits = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
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osg::ref_ptr<osg::PolygonOffset> polygonOffset
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= new osg::PolygonOffset(polygonOffsetFactor, polygonOffsetUnits);
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osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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stateSet->setAttribute(material);
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stateSet->setAttributeAndModes(polygonOffset);
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return stateSet;
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}
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}
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void addColor(osg::Vec4f&& value);
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};
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osg::ref_ptr<osg::StateSet> makeDetourGroupStateSet();
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}
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#endif
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#include "navmesh.hpp"
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#include "depth.hpp"
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#include "detourdebugdraw.hpp"
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#include <components/detournavigator/settings.hpp>
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#include <DetourDebugDraw.h>
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#include <osg/Group>
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#include <osg/Material>
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#include <osg/PolygonOffset>
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#include <algorithm>
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namespace
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{
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namespace SceneUtil
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{
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osg::ref_ptr<osg::StateSet> makeNavMeshTileStateSet()
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{
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osg::ref_ptr<osg::Material> material = new osg::Material;
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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const float polygonOffsetFactor = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
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const float polygonOffsetUnits = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
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osg::ref_ptr<osg::PolygonOffset> polygonOffset
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= new osg::PolygonOffset(polygonOffsetFactor, polygonOffsetUnits);
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osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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stateSet->setAttribute(material);
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stateSet->setAttributeAndModes(polygonOffset);
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return stateSet;
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}
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osg::ref_ptr<osg::Group> createNavMeshTileGroup(const dtNavMesh& navMesh, const dtMeshTile& meshTile,
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const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& groupStateSet,
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const osg::ref_ptr<osg::StateSet>& debugDrawStateSet, unsigned char flags, unsigned minSalt, unsigned maxSalt)
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const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet,
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unsigned char flags, unsigned minSalt, unsigned maxSalt)
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{
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if (meshTile.header == nullptr)
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return nullptr;
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osg::ref_ptr<osg::Group> group(new osg::Group);
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group->setStateSet(groupStateSet);
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constexpr float shift = 10.0f;
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DebugDraw debugDraw(
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*group, debugDrawStateSet, osg::Vec3f(0, 0, shift), 1.0f / settings.mRecast.mRecastScaleFactor);
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NavMeshTileDrawFlagsHeat = 1 << 3,
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};
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osg::ref_ptr<osg::StateSet> makeNavMeshTileStateSet();
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osg::ref_ptr<osg::Group> createNavMeshTileGroup(const dtNavMesh& navMesh, const dtMeshTile& meshTile,
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const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& groupStateSet,
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const osg::ref_ptr<osg::StateSet>& debugDrawStateSet, unsigned char flags, unsigned minSalt, unsigned maxSalt);
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const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet,
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unsigned char flags, unsigned minSalt, unsigned maxSalt);
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}
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#endif
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#include "recastmesh.hpp"
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#include "depth.hpp"
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#include "detourdebugdraw.hpp"
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#include <components/detournavigator/recastmesh.hpp>
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namespace SceneUtil
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{
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osg::ref_ptr<osg::Group> createRecastMeshGroup(
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const DetourNavigator::RecastMesh& recastMesh, const DetourNavigator::RecastSettings& settings)
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osg::ref_ptr<osg::Group> createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh,
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const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet)
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{
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using namespace DetourNavigator;
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const osg::ref_ptr<osg::Group> group(new osg::Group);
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DebugDraw debugDraw(*group, DebugDraw::makeStateSet(), osg::Vec3f(0, 0, 0), 1.0f);
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DebugDraw debugDraw(*group, debugDrawStateSet, osg::Vec3f(0, 0, 0), 1.0f);
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const DetourNavigator::Mesh& mesh = recastMesh.getMesh();
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std::vector<int> indices = mesh.getIndices();
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std::vector<float> vertices = mesh.getVertices();
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duDebugDrawTriMeshSlope(&debugDraw, vertices.data(), static_cast<int>(vertices.size() / 3), indices.data(),
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normals.data(), static_cast<int>(indices.size() / 3), settings.mMaxSlope, texScale);
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osg::ref_ptr<osg::Material> material = new osg::Material;
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material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
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const float polygonOffsetFactor = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
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const float polygonOffsetUnits = SceneUtil::AutoDepth::isReversed() ? 1.0 : -1.0;
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osg::ref_ptr<osg::PolygonOffset> polygonOffset
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= new osg::PolygonOffset(polygonOffsetFactor, polygonOffsetUnits);
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osg::ref_ptr<osg::StateSet> stateSet = group->getOrCreateStateSet();
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stateSet->setAttribute(material);
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stateSet->setAttributeAndModes(polygonOffset);
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return group;
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}
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}
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namespace osg
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{
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class Group;
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class StateSet;
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}
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namespace DetourNavigator
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namespace SceneUtil
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{
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osg::ref_ptr<osg::Group> createRecastMeshGroup(
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const DetourNavigator::RecastMesh& recastMesh, const DetourNavigator::RecastSettings& settings);
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osg::ref_ptr<osg::Group> createRecastMeshGroup(const DetourNavigator::RecastMesh& recastMesh,
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const DetourNavigator::RecastSettings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet);
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}
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#endif
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