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Set focus to Close button when opening the container window (bug #4333)
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@ -54,6 +54,7 @@
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Bug #4307: World cleanup should remove dead bodies only if death animation is finished
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Bug #4311: OpenMW does not handle RootCollisionNode correctly
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Bug #4327: Missing animations during spell/weapon stance switching
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Bug #4333: Keyboard navigation in containers is not intuitive
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Bug #4358: Running animation is interrupted when magic mode is toggled
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Bug #4368: Settings window ok button doesn't have key focus by default
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Bug #4378: On-self absorb spells restore stats
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@ -174,6 +174,8 @@ namespace MWGui
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if(mDragAndDrop != NULL && mDragAndDrop->mIsOnDragAndDrop)
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return;
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
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// transfer everything into the player's inventory
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ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
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mModel->update();
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@ -219,6 +221,8 @@ namespace MWGui
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
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onTakeAllButtonClicked(mTakeButton);
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if (mPtr.getClass().isPersistent(mPtr))
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