Silence -Wreorder warnings.

pull/559/head
Rohit Nirmal 10 years ago
parent f1c0847897
commit 997347b01e

@ -24,10 +24,10 @@
const char *Launcher::DataFilesPage::mDefaultContentListName = "Default";
Launcher::DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, Config::GameSettings &gameSettings, Config::LauncherSettings &launcherSettings, QWidget *parent)
: mCfgMgr(cfg)
: QWidget(parent)
, mCfgMgr(cfg)
, mGameSettings(gameSettings)
, mLauncherSettings(launcherSettings)
, QWidget(parent)
{
ui.setupUi (this);
setObjectName ("DataFilesPage");

@ -25,7 +25,7 @@
using namespace Process;
Launcher::MainDialog::MainDialog(QWidget *parent)
: mGameSettings(mCfgMgr), QMainWindow (parent)
: QMainWindow(parent), mGameSettings (mCfgMgr)
{
setupUi(this);

@ -12,7 +12,7 @@
CSVSettings::RangeView::RangeView (CSMSettings::Setting *setting,
Page *parent)
: mRangeWidget (0), mRangeType (setting->type()), View (setting, parent)
: View (setting, parent), mRangeWidget (0), mRangeType (setting->type())
{
mRangeWidget = 0;

@ -5,7 +5,7 @@
#include "../../model/settings/setting.hpp"
CSVSettings::TextView::TextView(CSMSettings::Setting *setting, Page *parent)
: mDelimiter (setting->delimiter()), View (setting, parent)
: View (setting, parent), mDelimiter (setting->delimiter())
{
if (setting->isMultiLine())

@ -174,24 +174,24 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
}
OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
: mOgre (0)
: mEncoding(ToUTF8::WINDOWS_1252)
, mEncoder(NULL)
, mOgre (0)
, mVerboseScripts (false)
, mSkipMenu (false)
, mUseSound (true)
, mCompileAll (false)
, mCompileAllDialogue (false)
, mWarningsMode (1)
, mScriptContext (0)
, mFSStrict (false)
, mScriptConsoleMode (false)
, mCfgMgr(configurationManager)
, mEncoding(ToUTF8::WINDOWS_1252)
, mEncoder(NULL)
, mActivationDistanceOverride(-1)
, mGrab(true)
, mScriptBlacklistUse (true)
, mExportFonts(false)
, mScriptContext (0)
, mFSStrict (false)
, mScriptBlacklistUse (true)
, mNewGame (false)
, mCfgMgr(configurationManager)
{
OEngine::Misc::Rng::init();
std::srand ( static_cast<unsigned int>(std::time(NULL)) );

@ -77,8 +77,6 @@ namespace MWGui
, mMagicka(NULL)
, mStamina(NULL)
, mDrowning(NULL)
, mDrowningFrame(NULL)
, mDrowningFlash(NULL)
, mWeapImage(NULL)
, mSpellImage(NULL)
, mWeapStatus(NULL)
@ -87,6 +85,9 @@ namespace MWGui
, mMinimap(NULL)
, mCompass(NULL)
, mCrosshair(NULL)
, mCellNameBox(NULL)
, mDrowningFrame(NULL)
, mDrowningFlash(NULL)
, mFpsBox(NULL)
, mFpsCounter(NULL)
, mTriangleCounter(NULL)
@ -94,19 +95,18 @@ namespace MWGui
, mHealthManaStaminaBaseLeft(0)
, mWeapBoxBaseLeft(0)
, mSpellBoxBaseLeft(0)
, mEffectBoxBaseRight(0)
, mMinimapBoxBaseRight(0)
, mEffectBoxBaseRight(0)
, mDragAndDrop(dragAndDrop)
, mCellNameTimer(0.0f)
, mCellNameBox(NULL)
, mWeaponSpellTimer(0.f)
, mMapVisible(true)
, mWeaponVisible(true)
, mSpellVisible(true)
, mWorldMouseOver(false)
, mEnemyHealthTimer(-1)
, mEnemyActorId(-1)
, mEnemyHealthTimer(-1)
, mIsDrowning(false)
, mWeaponSpellTimer(0.f)
, mDrowningFlashTheta(0.f)
{
mMainWidget->setSize(MyGUI::RenderManager::getInstance().getViewSize());

@ -31,11 +31,11 @@ namespace MWGui
MainMenu::MainMenu(int w, int h)
: OEngine::GUI::Layout("openmw_mainmenu.layout")
, mButtonBox(0), mWidth (w), mHeight (h)
, mSaveGameDialog(NULL)
, mWidth (w), mHeight (h), mButtonBox(0)
, mBackground(NULL)
, mVideoBackground(NULL)
, mVideo(NULL)
, mSaveGameDialog(NULL)
{
getWidget(mVersionText, "VersionText");
std::stringstream sstream;

@ -24,10 +24,10 @@ namespace MWGui
struct MagicEffectInfo
{
MagicEffectInfo()
: mPermanent(false)
, mMagnitude(0)
: mMagnitude(0)
, mRemainingTime(0.f)
, mTotalTime(0.f)
, mPermanent(false)
{}
std::string mSource; // display name for effect source (e.g. potion name)
MWMechanics::EffectKey mKey;

@ -24,9 +24,9 @@ namespace MWGui
bool mActive; // (Items only) is the item equipped?
Spell()
: mSelected(false)
: mType(Type_Spell)
, mSelected(false)
, mActive(false)
, mType(Type_Spell)
{
}
};

@ -21,9 +21,9 @@ namespace MWGui
}
SpellView::SpellView()
: mShowCostColumn(true)
: mScrollView(NULL)
, mShowCostColumn(true)
, mHighlightSelected(true)
, mScrollView(NULL)
{
}

@ -20,10 +20,10 @@ namespace MWGui
{
public:
ToolTipInfo()
: isPotion(false)
, imageSize(32)
, wordWrap(true)
: imageSize(32)
, remainingEnchantCharge(-1)
, isPotion(false)
, wordWrap(true)
{}
std::string caption;

@ -54,10 +54,10 @@ namespace MWGui
TradeWindow::TradeWindow()
: WindowBase("openmw_trade_window.layout")
, mCurrentBalance(0)
, mItemToSell(-1)
, mTradeModel(NULL)
, mSortModel(NULL)
, mTradeModel(NULL)
, mItemToSell(-1)
, mCurrentBalance(0)
, mCurrentMerchantOffer(0)
{
getWidget(mFilterAll, "AllButton");

@ -36,17 +36,17 @@ namespace MWGui
struct SpellEffectParams
{
SpellEffectParams()
: mMagnMin(-1)
: mNoTarget(false)
, mIsConstant(false)
, mKnown(true)
, mEffectID(-1)
, mSkill(-1)
, mAttribute(-1)
, mMagnMin(-1)
, mMagnMax(-1)
, mRange(-1)
, mDuration(-1)
, mSkill(-1)
, mArea(0)
, mAttribute(-1)
, mEffectID(-1)
, mNoTarget(false)
, mIsConstant(false)
, mKnown(true)
{
}

@ -102,6 +102,7 @@ namespace MWGui
const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string, std::string>& fallbackMap)
: mConsoleOnlyScripts(consoleOnlyScripts)
, mCurrentModals()
, mGuiManager(NULL)
, mRendering(ogre)
, mHud(NULL)
@ -135,8 +136,8 @@ namespace MWGui
, mTrainingWindow(NULL)
, mMerchantRepair(NULL)
, mSoulgemDialog(NULL)
, mRecharge(NULL)
, mRepair(NULL)
, mRecharge(NULL)
, mCompanionWindow(NULL)
, mVideoBackground(NULL)
, mVideoWidget(NULL)
@ -159,8 +160,8 @@ namespace MWGui
, mPlayerName()
, mPlayerRaceId()
, mPlayerAttributes()
, mPlayerMinorSkills()
, mPlayerMajorSkills()
, mPlayerMinorSkills()
, mPlayerSkillValues()
, mGui(NULL)
, mGuiModes()
@ -173,7 +174,6 @@ namespace MWGui
, mFPS(0.0f)
, mTriangleCount(0)
, mBatchCount(0)
, mCurrentModals()
, mFallbackMap(fallbackMap)
{
// Set up the GUI system

@ -102,32 +102,32 @@ namespace MWInput
OMW::Engine& engine,
const std::string& userFile, bool userFileExists,
const std::string& controllerBindingsFile, bool grab)
: mOgre(ogre)
: mJoystickLastUsed(false)
, mOgre(ogre)
, mPlayer(NULL)
, mEngine(engine)
, mMouseLookEnabled(false)
, mMouseX(ogre.getWindow()->getWidth ()/2.f)
, mMouseY(ogre.getWindow()->getHeight ()/2.f)
, mMouseWheel(0)
, mDragDrop(false)
, mGuiCursorEnabled(true)
, mUserFile(userFile)
, mUserFileExists(userFileExists)
, mDragDrop(false)
, mGrabCursor (Settings::Manager::getBool("grab cursor", "Input"))
, mInvertY (Settings::Manager::getBool("invert y axis", "Input"))
, mControlsDisabled(false)
, mCameraSensitivity (Settings::Manager::getFloat("camera sensitivity", "Input"))
, mUISensitivity (Settings::Manager::getFloat("ui sensitivity", "Input"))
, mCameraYMultiplier (Settings::Manager::getFloat("camera y multiplier", "Input"))
, mGrabCursor (Settings::Manager::getBool("grab cursor", "Input"))
, mPreviewPOVDelay(0.f)
, mTimeIdle(0.f)
, mMouseLookEnabled(false)
, mGuiCursorEnabled(true)
, mDetectingKeyboard(false)
, mOverencumberedMessageDelay(0.f)
, mMouseX(ogre.getWindow()->getWidth ()/2.f)
, mMouseY(ogre.getWindow()->getHeight ()/2.f)
, mMouseWheel(0)
, mUserFileExists(userFileExists)
, mAlwaysRunActive(Settings::Manager::getBool("always run", "Input"))
, mSneakToggles(Settings::Manager::getBool("toggle sneak", "Input"))
, mSneaking(false)
, mAttemptJump(false)
, mControlsDisabled(false)
, mJoystickLastUsed(false)
, mDetectingKeyboard(false)
, mFakeDeviceID(1)
{

@ -66,7 +66,7 @@ namespace MWMechanics
public:
/// \a weapon may be empty for hand-to-hand combat
ActionWeapon(const MWWorld::Ptr& weapon, const MWWorld::Ptr& ammo = MWWorld::Ptr())
: mWeapon(weapon), mAmmunition(ammo) {}
: mAmmunition(ammo), mWeapon(weapon) {}
/// Equips the given weapon.
virtual void prepare(const MWWorld::Ptr& actor);
virtual void getCombatRange (float& rangeAttack, float& rangeFollow);

@ -65,6 +65,7 @@ void Animation::EffectAnimationTime::setValue(Ogre::Real)
Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
: mPtr(ptr)
, mGlowLight(NULL)
, mInsert(node)
, mSkelBase(NULL)
, mAccumRoot(NULL)
@ -72,7 +73,6 @@ Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
, mNonAccumCtrl(NULL)
, mAccumulate(0.0f)
, mNullAnimationTimePtr(OGRE_NEW NullAnimationTime)
, mGlowLight(NULL)
{
for(size_t i = 0;i < sNumGroups;i++)
mAnimationTimePtr[i].bind(OGRE_NEW AnimationTime(this));

@ -25,7 +25,12 @@ namespace MWRender
CharacterPreview::CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
Ogre::Vector3 position, Ogre::Vector3 lookAt)
: mSceneMgr (0)
: mRecover(false)
, mRenderTarget(NULL)
, mViewport(NULL)
, mCamera(NULL)
, mSceneMgr (0)
, mNode(NULL)
, mPosition(position)
, mLookAt(lookAt)
, mCharacter(character)
@ -33,11 +38,6 @@ namespace MWRender
, mName(name)
, mSizeX(sizeX)
, mSizeY(sizeY)
, mRenderTarget(NULL)
, mViewport(NULL)
, mCamera(NULL)
, mNode(NULL)
, mRecover(false)
{
mCharacter.mCell = NULL;
}
@ -161,9 +161,9 @@ namespace MWRender
InventoryPreview::InventoryPreview(MWWorld::Ptr character)
: CharacterPreview(character, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 71, -700), Ogre::Vector3(0,71,0))
, mSelectionBuffer(NULL)
, mSizeX(0)
, mSizeY(0)
, mSelectionBuffer(NULL)
{
}

@ -155,10 +155,10 @@ ManualObject *Debugging::createPathgridPoints(const ESM::Pathgrid *pathgrid)
}
Debugging::Debugging(SceneNode *root, OEngine::Physic::PhysicEngine *engine) :
mRootNode(root), mEngine(engine),
mSceneMgr(root->getCreator()),
mEngine(engine), mSceneMgr(root->getCreator()),
mPathgridEnabled(false),
mInteriorPathgridNode(NULL), mPathGridRoot(NULL),
mRootNode(root),
mPathGridRoot(NULL), mInteriorPathgridNode(NULL),
mGridMatsCreated(false)
{
ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);

@ -25,9 +25,9 @@ using namespace MWRender;
using namespace Ogre;
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManager* rendering)
: mInterior(false)
: mMapResolution(Settings::Manager::getInt("local map resolution", "Map"))
, mAngle(0.f)
, mMapResolution(Settings::Manager::getInt("local map resolution", "Map"))
, mInterior(false)
{
mRendering = rend;
mRenderingManager = rendering;

@ -91,7 +91,7 @@ namespace MWRender
{
HeadAnimationTime::HeadAnimationTime(MWWorld::Ptr reference)
: mReference(reference), mTalkStart(0), mTalkStop(0), mBlinkStart(0), mBlinkStop(0), mValue(0), mEnabled(true)
: mReference(reference), mTalkStart(0), mTalkStop(0), mBlinkStart(0), mBlinkStop(0), mEnabled(true), mValue(0)
{
resetBlinkTimer();
}
@ -203,17 +203,17 @@ NpcAnimation::~NpcAnimation()
NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, int visibilityFlags, bool disableListener, bool disableSounds, ViewMode viewMode)
: Animation(ptr, node),
mVisibilityFlags(visibilityFlags),
mListenerDisabled(disableListener),
mViewMode(viewMode),
mShowWeapons(false),
mShowCarriedLeft(true),
mNpcType(Type_Normal),
mVisibilityFlags(visibilityFlags),
mFirstPersonOffset(0.f, 0.f, 0.f),
mAlpha(1.f),
mNpcType(Type_Normal),
mSoundsDisabled(disableSounds),
mHeadPitch(0.f),
mHeadYaw(0.f)
mHeadYaw(0.f),
mHeadPitch(0.f)
{
mNpc = mPtr.get<ESM::NPC>()->mBase;

@ -56,14 +56,14 @@ namespace MWRender {
RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir,
const boost::filesystem::path& cacheDir, OEngine::Physic::PhysicEngine* engine,
MWWorld::Fallback* fallback)
: mRendering(_rend)
: mSunEnabled(0)
, mFallback(fallback)
, mTerrain(NULL)
, mRendering(_rend)
, mEffectManager(NULL)
, mPlayerAnimation(NULL)
, mAmbientMode(0)
, mSunEnabled(0)
, mPhysicsEngine(engine)
, mTerrain(NULL)
, mEffectManager(NULL)
, mRenderWorld(true)
{
mActors = new MWRender::Actors(mRendering, this);

@ -247,9 +247,13 @@ unsigned int Moon::getPhaseInt() const
}
SkyManager::SkyManager(Ogre::SceneNode *root, Ogre::Camera *pCamera)
: mHour(0.0f)
: mCreated(false)
, mMoonRed(false)
, mIsStorm(false)
, mHour(0.0f)
, mDay(0)
, mMonth(0)
, mCloudAnimationTimer(0.f)
, mSun(NULL)
, mSunGlare(NULL)
, mMasser(NULL)
@ -260,6 +264,9 @@ SkyManager::SkyManager(Ogre::SceneNode *root, Ogre::Camera *pCamera)
, mAtmosphereDay(NULL)
, mAtmosphereNight(NULL)
, mCloudNode(NULL)
, mParticleNode(NULL)
, mRainTimer(0)
, mStormDirection(0,-1,0)
, mClouds()
, mNextClouds()
, mCloudBlendFactor(0.0f)
@ -268,22 +275,15 @@ SkyManager::SkyManager(Ogre::SceneNode *root, Ogre::Camera *pCamera)
, mStarsOpacity(0.0f)
, mLightning(NULL)
, mRemainingTransitionTime(0.0f)
, mGlareFade(0.0f)
, mGlare(0.0f)
, mGlareFade(0.0f)
, mRainEnabled(false)
, mRainSpeed(0)
, mRainFrequency(1)
, mEnabled(true)
, mSunEnabled(true)
, mMasserEnabled(true)
, mSecundaEnabled(true)
, mCreated(false)
, mCloudAnimationTimer(0.f)
, mMoonRed(false)
, mParticleNode(NULL)
, mRainEnabled(false)
, mRainTimer(0)
, mRainSpeed(0)
, mRainFrequency(1)
, mStormDirection(0,-1,0)
, mIsStorm(false)
{
mSceneMgr = root->getCreator();
mRootNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();

@ -46,10 +46,10 @@ namespace MWRender {
{
public:
Reflection(Ogre::SceneManager* sceneManager)
: mSceneMgr(sceneManager)
, mIsUnderwater(false)
, mCamera(NULL)
: mCamera(NULL)
, mParentCamera(NULL)
, mSceneMgr(sceneManager)
, mIsUnderwater(false)
{}
virtual ~Reflection() {}

@ -25,10 +25,10 @@
using namespace Process;
Wizard::MainWizard::MainWizard(QWidget *parent) :
mGameSettings(mCfgMgr),
QWizard(parent),
mInstallations(),
mError(false),
mInstallations()
mGameSettings(mCfgMgr)
{
#ifndef Q_OS_MAC
setWizardStyle(QWizard::ModernStyle);

@ -21,9 +21,9 @@ ESM_Context ESMReader::getContext()
}
ESMReader::ESMReader()
: mBuffer(50*1024)
: mIdx(0)
, mRecordFlags(0)
, mIdx(0)
, mBuffer(50*1024)
, mGlobalReaderList(NULL)
, mEncoder(NULL)
{

@ -9,10 +9,10 @@
namespace ESM
{
ESMWriter::ESMWriter()
: mEncoder (0)
: mStream(NULL)
, mEncoder (0)
, mRecordCount (0)
, mCounting (true)
, mStream(NULL)
{}
unsigned int ESMWriter::getVersion() const

@ -78,9 +78,9 @@ struct Cell
float mFogDensity;
};
Cell() : mWater(0),
mName(""),
Cell() : mName(""),
mRegion(""),
mWater(0),
mWaterInt(false),
mMapColor(0),
mRefNumCounter(0)

@ -67,11 +67,11 @@ Land::Land()
: mFlags(0)
, mX(0)
, mY(0)
, mPlugin(0)
, mEsm(NULL)
, mDataTypes(0)
, mDataLoaded(false)
, mLandData(NULL)
, mPlugin(0)
{
}

@ -57,8 +57,8 @@ struct FixedPath
, mGlobalConfigPath(mPath.getGlobalConfigPath())
, mLocalPath(mPath.getLocalPath())
, mGlobalDataPath(mPath.getGlobalDataPath())
, mInstallPath(mPath.getInstallPath())
, mCachePath(mPath.getCachePath())
, mInstallPath(mPath.getInstallPath())
{
}

@ -35,7 +35,7 @@ public:
NIFFile * const file;
NIFStream (NIFFile * file, Ogre::DataStreamPtr inp): file (file), inp (inp) {}
NIFStream (NIFFile * file, Ogre::DataStreamPtr inp): inp (inp), file (file) {}
void skip(size_t size) { inp->skip(size); }

@ -69,8 +69,8 @@ class ManualBulletShapeLoader : public OEngine::Physic::BulletShapeLoader
public:
ManualBulletShapeLoader(bool showMarkers=false)
: mShape(NULL)
, mStaticMesh(NULL)
, mCompoundShape(NULL)
, mStaticMesh(NULL)
, mBoundingBox(NULL)
, mShowMarkers(showMarkers)
{

@ -75,7 +75,7 @@ struct ObjectScene {
std::vector<Ogre::Controller<Ogre::Real> > mControllers;
ObjectScene(Ogre::SceneManager* sceneMgr) : mSkelBase(0), mMaxControllerLength(0), mSceneMgr(sceneMgr)
ObjectScene(Ogre::SceneManager* sceneMgr) : mSkelBase(0), mSceneMgr(sceneMgr), mMaxControllerLength(0)
{ }
~ObjectScene();

@ -78,15 +78,15 @@ namespace Terrain
DefaultWorld::DefaultWorld(Ogre::SceneManager* sceneMgr,
Storage* storage, int visibilityFlags, bool shaders, Alignment align, float minBatchSize, float maxBatchSize)
: World(sceneMgr, storage, visibilityFlags, shaders, align)
, mMinBatchSize(minBatchSize)
, mMaxBatchSize(maxBatchSize)
, mWorkQueueChannel(0)
, mVisible(true)
, mMaxX(0)
, mChunksLoading(0)
, mMinX(0)
, mMaxY(0)
, mMaxX(0)
, mMinY(0)
, mChunksLoading(0)
, mWorkQueueChannel(0)
, mMaxY(0)
, mMinBatchSize(minBatchSize)
, mMaxBatchSize(maxBatchSize)
, mLayerLoadPending(true)
{
#if TERRAIN_USE_SHADER == 0

@ -133,6 +133,7 @@ namespace
QuadTreeNode::QuadTreeNode(DefaultWorld* terrain, ChildDirection dir, float size, const Ogre::Vector2 &center, QuadTreeNode* parent)
: mMaterialGenerator(NULL)
, mLoadState(LS_Unloaded)
, mIsDummy(false)
, mSize(size)
, mLodLevel(Log2(static_cast<int>(mSize)))
@ -142,9 +143,8 @@ QuadTreeNode::QuadTreeNode(DefaultWorld* terrain, ChildDirection dir, float size
, mCenter(center)
, mSceneNode(NULL)
, mParent(parent)
, mTerrain(terrain)
, mChunk(NULL)
, mLoadState(LS_Unloaded)
, mTerrain(terrain)
{
mBounds.setNull();
for (int i=0; i<4; ++i)

@ -30,14 +30,14 @@ namespace Terrain
World::World(Ogre::SceneManager* sceneMgr,
Storage* storage, int visibilityFlags, bool shaders, Alignment align)
: mStorage(storage)
, mSceneMgr(sceneMgr)
, mVisibilityFlags(visibilityFlags)
, mShaders(shaders)
, mAlign(align)
, mCache(storage->getCellVertices())
: mShaders(shaders)
, mShadows(false)
, mSplitShadows(false)
, mAlign(align)
, mStorage(storage)
, mVisibilityFlags(visibilityFlags)
, mSceneMgr(sceneMgr)
, mCache(storage->getCellVertices())
{
}

@ -9,8 +9,8 @@ namespace Gui
{
MWList::MWList() :
mClient(0)
, mScrollView(0)
mScrollView(0)
,mClient(0)
, mItemHeight(0)
{
}

@ -74,13 +74,11 @@ namespace Physic
{
PhysicActor::PhysicActor(const std::string &name, const std::string &mesh, PhysicEngine *engine, const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, float scale)
: mName(name), mEngine(engine), mMesh(mesh)
, mBody(0), mOnGround(false), mInternalCollisionMode(true)
: mCanWaterWalk(false), mWalkingOnWater(false)
, mBody(0), mScale(scale), mForce(0.0f), mOnGround(false)
, mInternalCollisionMode(true)
, mExternalCollisionMode(true)
, mForce(0.0f)
, mScale(scale)
, mWalkingOnWater(false)
, mCanWaterWalk(false)
, mMesh(mesh), mName(name), mEngine(engine)
{
if (!NifBullet::getBoundingBox(mMesh, mHalfExtents, mMeshTranslation, mMeshOrientation))
{
@ -239,8 +237,8 @@ namespace Physic
PhysicEngine::PhysicEngine(BulletShapeLoader* shapeLoader) :
mDebugActive(0)
, mSceneMgr(NULL)
mSceneMgr(NULL)
, mDebugActive(0)
{
// Set up the collision configuration and dispatcher
collisionConfiguration = new btDefaultCollisionConfiguration();

@ -99,8 +99,8 @@ public:
mManualRender(false),
mCountBatch(0),
mVertexProgramNoTexture(NULL),
mFragmentProgramNoTexture(NULL),
mVertexProgramOneTexture(NULL),
mFragmentProgramNoTexture(NULL),
mFragmentProgramOneTexture(NULL)
{
mTextureAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP;

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