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Rotate blizzard particles

This commit is contained in:
Evil Eye 2023-03-30 19:20:00 +02:00
parent 4793b71eb3
commit 99ab08eaef

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@ -537,7 +537,7 @@ namespace MWRender
osg::Quat quat; osg::Quat quat;
quat.makeRotate(MWWorld::Weather::defaultDirection(), mStormParticleDirection); quat.makeRotate(MWWorld::Weather::defaultDirection(), mStormParticleDirection);
// Morrowind deliberately rotates the blizzard mesh, so so should we. // Morrowind deliberately rotates the blizzard mesh, so so should we.
if (mCurrentParticleEffect == Settings::Manager::getString("weatherblizzard", "Models")) if (mCurrentParticleEffect == "meshes\\blizzard.nif")
quat.makeRotate(osg::Vec3f(-1, 0, 0), mStormParticleDirection); quat.makeRotate(osg::Vec3f(-1, 0, 0), mStormParticleDirection);
mParticleNode->setAttitude(quat); mParticleNode->setAttitude(quat);
} }