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	Trace up to waterlevel + halfextent
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -1329,13 +1329,13 @@ namespace MWPhysics | |||
|                 else if (physicActor->getCollisionMode()) | ||||
|                 { | ||||
|                     const osg::Vec3f actorPosition = physicActor->getPosition(); | ||||
|                     const osg::Vec3f destinationPosition(actorPosition.x(), actorPosition.y(), waterlevel); | ||||
|                     const osg::Vec3f destinationPosition(actorPosition.x(), actorPosition.y(), waterlevel + physicActor->getHalfExtents().z()); | ||||
|                     ActorTracer tracer; | ||||
|                     tracer.doTrace(physicActor->getCollisionObject(), actorPosition, destinationPosition, mCollisionWorld); | ||||
|                     if (tracer.mFraction >= 1.0f) | ||||
|                     { | ||||
|                         waterCollision = true; | ||||
|                         physicActor->setPosition(destinationPosition); | ||||
|                         physicActor->setPosition(osg::Vec3f(actorPosition.x(), actorPosition.y(), waterlevel)); | ||||
|                     } | ||||
|                     else | ||||
|                     { | ||||
|  |  | |||
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