refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts.

simplify_debugging
Mads Buvik Sandvei 1 year ago
parent 151521bb68
commit 9a59330561

@ -37,8 +37,8 @@ namespace
const MWWorld::Store<ESM::GameSetting>& gmst
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
return gmst.find(ESM::MagicEffect::effectIdToString(id1))->mValue.getString()
< gmst.find(ESM::MagicEffect::effectIdToString(id2))->mValue.getString();
return gmst.find(ESM::MagicEffect::effectIdToGmstString(id1))->mValue.getString()
< gmst.find(ESM::MagicEffect::effectIdToGmstString(id2))->mValue.getString();
}
void init(ESM::ENAMstruct& effect)
@ -196,7 +196,8 @@ namespace MWGui
mEffectImage->setImageTexture(Misc::ResourceHelpers::correctIconPath(
effect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS()));
mEffectName->setCaptionWithReplacing("#{" + ESM::MagicEffect::effectIdToString(effect->mIndex) + "}");
mEffectName->setCaptionWithReplacing(
"#{" + std::string(ESM::MagicEffect::effectIdToGmstString(effect->mIndex)) + "}");
mEffect.mEffectID = effect->mIndex;
@ -552,7 +553,7 @@ namespace MWGui
mAvailableEffectsList->addItem(MWBase::Environment::get()
.getESMStore()
->get<ESM::GameSetting>()
.find(ESM::MagicEffect::effectIdToString(effectId))
.find(ESM::MagicEffect::effectIdToGmstString(effectId))
->mValue.getString());
mButtonMapping[i] = effectId;
++i;
@ -565,7 +566,7 @@ namespace MWGui
const std::string& name = MWBase::Environment::get()
.getESMStore()
->get<ESM::GameSetting>()
.find(ESM::MagicEffect::effectIdToString(effectId))
.find(ESM::MagicEffect::effectIdToGmstString(effectId))
->mValue.getString();
MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name);

@ -162,10 +162,10 @@ namespace MWGui
image->setImageTexture(Misc::ResourceHelpers::correctIconPath(
effect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS()));
const std::string& name = ESM::MagicEffect::effectIdToString(effectId);
std::string_view name = ESM::MagicEffect::effectIdToGmstString(effectId);
ToolTipInfo tooltipInfo;
tooltipInfo.caption = "#{" + name + "}";
tooltipInfo.caption = "#{" + std::string(name) + "}";
tooltipInfo.icon = effect->mIcon;
tooltipInfo.imageSize = 16;
tooltipInfo.wordWrap = false;

@ -954,7 +954,7 @@ namespace MWGui
void ToolTips::createMagicEffectToolTip(MyGUI::Widget* widget, short id)
{
const ESM::MagicEffect* effect = MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(id);
const std::string& name = ESM::MagicEffect::effectIdToString(id);
std::string_view name = ESM::MagicEffect::effectIdToGmstString(id);
std::string icon = effect->mIcon;
int slashPos = icon.rfind('\\');
@ -963,7 +963,7 @@ namespace MWGui
widget->setUserString("ToolTipType", "Layout");
widget->setUserString("ToolTipLayout", "MagicEffectToolTip");
widget->setUserString("Caption_MagicEffectName", "#{" + name + "}");
widget->setUserString("Caption_MagicEffectName", "#{" + std::string(name) + "}");
widget->setUserString("Caption_MagicEffectDescription", effect->mDescription);
widget->setUserString("Caption_MagicEffectSchool", "#{sSchool}: " + sSchoolNames[effect->mData.mSchool]);
widget->setUserString("ImageTexture_MagicEffectImage", icon);

@ -191,12 +191,9 @@ namespace MWLua
sol::table effect(context.mLua->sol(), sol::create);
magicApi["EFFECT_TYPE"] = LuaUtil::makeStrictReadOnly(effect);
for (int id = 0; id < ESM::MagicEffect::Length; ++id)
for (const auto& it : ESM::MagicEffect::sEffectNames)
{
auto name = ESM::MagicEffect::effectIdToString(id);
// Chop off the 'sEffect' prefix present on 100% of effect id strings
name = name.substr(7);
effect[name] = Misc::StringUtils::lowerCase(name);
effect[it.second] = Misc::StringUtils::lowerCase(it.second);
}
// Spell store
@ -266,7 +263,7 @@ namespace MWLua
auto effectParamsT = lua.new_usertype<ESM::ENAMstruct>("ESM3_EffectParams");
effectParamsT[sol::meta_function::to_string] = [magicEffectStore](const ESM::ENAMstruct& params) {
const ESM::MagicEffect* const rec = magicEffectStore->find(params.mEffectID);
return "ESM3_EffectParams[" + ESM::MagicEffect::effectIdToString(rec->mIndex) + "]";
return "ESM3_EffectParams[" + std::string(ESM::MagicEffect::effectIdToGmstString(rec->mIndex)) + "]";
};
effectParamsT["effect"]
= sol::readonly_property([magicEffectStore](const ESM::ENAMstruct& params) -> const ESM::MagicEffect* {
@ -299,11 +296,10 @@ namespace MWLua
auto magicEffectT = context.mLua->sol().new_usertype<ESM::MagicEffect>("ESM3_MagicEffect");
magicEffectT[sol::meta_function::to_string] = [](const ESM::MagicEffect& rec) {
return "ESM3_MagicEffect[" + ESM::MagicEffect::effectIdToString(rec.mIndex) + "]";
return "ESM3_MagicEffect[" + std::string(ESM::MagicEffect::effectIdToGmstString(rec.mIndex)) + "]";
};
magicEffectT["id"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string {
auto gmstName = ESM::MagicEffect::effectIdToString(rec.mIndex);
auto name = gmstName.substr(7); // Remove the 'sEffect' prefix
auto name = ESM::MagicEffect::effectIdToName(rec.mIndex);
return Misc::StringUtils::lowerCase(name);
});
magicEffectT["name"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string_view {
@ -311,7 +307,7 @@ namespace MWLua
.getWorld()
->getStore()
.get<ESM::GameSetting>()
.find(ESM::MagicEffect::effectIdToString(rec.mIndex))
.find(ESM::MagicEffect::effectIdToGmstString(rec.mIndex))
->mValue.getString();
});
magicEffectT["school"]
@ -331,11 +327,10 @@ namespace MWLua
auto activeEffectT = context.mLua->sol().new_usertype<ActiveEffect>("ActiveEffect");
activeEffectT[sol::meta_function::to_string] = [](const ActiveEffect& effect) {
return "ActiveEffect[" + ESM::MagicEffect::effectIdToString(effect.key.mId) + "]";
return "ActiveEffect[" + std::string(ESM::MagicEffect::effectIdToGmstString(effect.key.mId)) + "]";
};
activeEffectT["id"] = sol::readonly_property([](const ActiveEffect& effect) -> std::string {
auto gmstName = ESM::MagicEffect::effectIdToString(effect.key.mId);
auto name = gmstName.substr(7); // Remove the 'sEffect' prefix
auto name = ESM::MagicEffect::effectIdToName(effect.key.mId);
return Misc::StringUtils::lowerCase(name);
});
activeEffectT["name"]
@ -575,7 +570,7 @@ namespace MWLua
if (!effects.isActor())
return sol::nullopt;
auto id = ESM::MagicEffect::effectStringToId("sEffect" + std::string(idStr));
auto id = ESM::MagicEffect::effectNameToId(idStr);
auto* rec = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(id);
MWMechanics::EffectKey key = MWMechanics::EffectKey(id);

@ -268,7 +268,7 @@ namespace MWMechanics
if (spellLine.empty())
{
const std::string& effectIDStr = ESM::MagicEffect::effectIdToString(effect.mIndex);
std::string_view effectIDStr = ESM::MagicEffect::effectIdToGmstString(effect.mIndex);
spellLine = windowManager->getGameSettingString(effectIDStr, {});
}

@ -582,7 +582,7 @@ namespace MWScript
k.has_value() && *k >= 0 && *k <= 32767)
key = *k;
else
key = ESM::MagicEffect::effectStringToId({ effect });
key = ESM::MagicEffect::effectGmstIdToId(effect);
const MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);

@ -538,8 +538,8 @@ namespace MWWorld
{
iter->mAttribute = -1;
Log(Debug::Verbose)
<< ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '" << spell.mId
<< "' has an attribute argument present. Dropping the argument.";
<< ESM::MagicEffect::effectIdToGmstString(iter->mEffectID) << " effect of spell '"
<< spell.mId << "' has an attribute argument present. Dropping the argument.";
changed = true;
}
}
@ -549,8 +549,8 @@ namespace MWWorld
{
iter->mSkill = -1;
Log(Debug::Verbose)
<< ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '" << spell.mId
<< "' has a skill argument present. Dropping the argument.";
<< ESM::MagicEffect::effectIdToGmstString(iter->mEffectID) << " effect of spell '"
<< spell.mId << "' has a skill argument present. Dropping the argument.";
changed = true;
}
}
@ -558,8 +558,9 @@ namespace MWWorld
{
iter->mSkill = -1;
iter->mAttribute = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) << " effect of spell '"
<< spell.mId << "' has argument(s) present. Dropping the argument(s).";
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToGmstString(iter->mEffectID)
<< " effect of spell '" << spell.mId
<< "' has argument(s) present. Dropping the argument(s).";
changed = true;
}

@ -351,171 +351,307 @@ namespace ESM
return -1;
}
static std::map<short, std::string> genNameMap()
{
// Map effect ID to GMST name
// http://www.uesp.net/morrow/hints/mweffects.shtml
std::map<short, std::string> names;
names[85] = "sEffectAbsorbAttribute";
names[88] = "sEffectAbsorbFatigue";
names[86] = "sEffectAbsorbHealth";
names[87] = "sEffectAbsorbSpellPoints";
names[89] = "sEffectAbsorbSkill";
names[63] = "sEffectAlmsiviIntervention";
names[47] = "sEffectBlind";
names[123] = "sEffectBoundBattleAxe";
names[129] = "sEffectBoundBoots";
names[127] = "sEffectBoundCuirass";
names[120] = "sEffectBoundDagger";
names[131] = "sEffectBoundGloves";
names[128] = "sEffectBoundHelm";
names[125] = "sEffectBoundLongbow";
names[126] = "sEffectExtraSpell";
names[121] = "sEffectBoundLongsword";
names[122] = "sEffectBoundMace";
names[130] = "sEffectBoundShield";
names[124] = "sEffectBoundSpear";
names[7] = "sEffectBurden";
names[50] = "sEffectCalmCreature";
names[49] = "sEffectCalmHumanoid";
names[40] = "sEffectChameleon";
names[44] = "sEffectCharm";
names[118] = "sEffectCommandCreatures";
names[119] = "sEffectCommandHumanoids";
names[132] = "sEffectCorpus"; // NB this typo. (bethesda made it)
names[70] = "sEffectCureBlightDisease";
names[69] = "sEffectCureCommonDisease";
names[71] = "sEffectCureCorprusDisease";
names[73] = "sEffectCureParalyzation";
names[72] = "sEffectCurePoison";
names[22] = "sEffectDamageAttribute";
names[25] = "sEffectDamageFatigue";
names[23] = "sEffectDamageHealth";
names[24] = "sEffectDamageMagicka";
names[26] = "sEffectDamageSkill";
names[54] = "sEffectDemoralizeCreature";
names[53] = "sEffectDemoralizeHumanoid";
names[64] = "sEffectDetectAnimal";
names[65] = "sEffectDetectEnchantment";
names[66] = "sEffectDetectKey";
names[38] = "sEffectDisintegrateArmor";
names[37] = "sEffectDisintegrateWeapon";
names[57] = "sEffectDispel";
names[62] = "sEffectDivineIntervention";
names[17] = "sEffectDrainAttribute";
names[20] = "sEffectDrainFatigue";
names[18] = "sEffectDrainHealth";
names[19] = "sEffectDrainSpellpoints";
names[21] = "sEffectDrainSkill";
names[8] = "sEffectFeather";
names[14] = "sEffectFireDamage";
names[4] = "sEffectFireShield";
names[117] = "sEffectFortifyAttackBonus";
names[79] = "sEffectFortifyAttribute";
names[82] = "sEffectFortifyFatigue";
names[80] = "sEffectFortifyHealth";
names[81] = "sEffectFortifySpellpoints";
names[84] = "sEffectFortifyMagickaMultiplier";
names[83] = "sEffectFortifySkill";
names[52] = "sEffectFrenzyCreature";
names[51] = "sEffectFrenzyHumanoid";
names[16] = "sEffectFrostDamage";
names[6] = "sEffectFrostShield";
names[39] = "sEffectInvisibility";
names[9] = "sEffectJump";
names[10] = "sEffectLevitate";
names[41] = "sEffectLight";
names[5] = "sEffectLightningShield";
names[12] = "sEffectLock";
names[60] = "sEffectMark";
names[43] = "sEffectNightEye";
names[13] = "sEffectOpen";
names[45] = "sEffectParalyze";
names[27] = "sEffectPoison";
names[56] = "sEffectRallyCreature";
names[55] = "sEffectRallyHumanoid";
names[61] = "sEffectRecall";
names[68] = "sEffectReflect";
names[100] = "sEffectRemoveCurse";
names[95] = "sEffectResistBlightDisease";
names[94] = "sEffectResistCommonDisease";
names[96] = "sEffectResistCorprusDisease";
names[90] = "sEffectResistFire";
names[91] = "sEffectResistFrost";
names[93] = "sEffectResistMagicka";
names[98] = "sEffectResistNormalWeapons";
names[99] = "sEffectResistParalysis";
names[97] = "sEffectResistPoison";
names[92] = "sEffectResistShock";
names[74] = "sEffectRestoreAttribute";
names[77] = "sEffectRestoreFatigue";
names[75] = "sEffectRestoreHealth";
names[76] = "sEffectRestoreSpellPoints";
names[78] = "sEffectRestoreSkill";
names[42] = "sEffectSanctuary";
names[3] = "sEffectShield";
names[15] = "sEffectShockDamage";
names[46] = "sEffectSilence";
names[11] = "sEffectSlowFall";
names[58] = "sEffectSoultrap";
names[48] = "sEffectSound";
names[67] = "sEffectSpellAbsorption";
names[136] = "sEffectStuntedMagicka";
names[106] = "sEffectSummonAncestralGhost";
names[110] = "sEffectSummonBonelord";
names[108] = "sEffectSummonLeastBonewalker";
names[134] = "sEffectSummonCenturionSphere";
names[103] = "sEffectSummonClannfear";
names[104] = "sEffectSummonDaedroth";
names[105] = "sEffectSummonDremora";
names[114] = "sEffectSummonFlameAtronach";
names[115] = "sEffectSummonFrostAtronach";
names[113] = "sEffectSummonGoldenSaint";
names[109] = "sEffectSummonGreaterBonewalker";
names[112] = "sEffectSummonHunger";
names[102] = "sEffectSummonScamp";
names[107] = "sEffectSummonSkeletalMinion";
names[116] = "sEffectSummonStormAtronach";
names[111] = "sEffectSummonWingedTwilight";
names[135] = "sEffectSunDamage";
names[1] = "sEffectSwiftSwim";
names[59] = "sEffectTelekinesis";
names[101] = "sEffectTurnUndead";
names[133] = "sEffectVampirism";
names[0] = "sEffectWaterBreathing";
names[2] = "sEffectWaterWalking";
names[33] = "sEffectWeaknesstoBlightDisease";
names[32] = "sEffectWeaknesstoCommonDisease";
names[34] = "sEffectWeaknesstoCorprusDisease";
names[28] = "sEffectWeaknesstoFire";
names[29] = "sEffectWeaknesstoFrost";
names[31] = "sEffectWeaknesstoMagicka";
names[36] = "sEffectWeaknesstoNormalWeapons";
names[35] = "sEffectWeaknesstoPoison";
names[30] = "sEffectWeaknesstoShock";
// Map effect ID to GMST name
const std::map<int, std::string> MagicEffect::sGmstEffectIds = {
{ MagicEffect::AbsorbAttribute, "sEffectAbsorbAttribute" },
{ MagicEffect::AbsorbFatigue, "sEffectAbsorbFatigue" },
{ MagicEffect::AbsorbHealth, "sEffectAbsorbHealth" },
{ MagicEffect::AbsorbMagicka, "sEffectAbsorbSpellPoints" },
{ MagicEffect::AbsorbSkill, "sEffectAbsorbSkill" },
{ MagicEffect::AlmsiviIntervention, "sEffectAlmsiviIntervention" },
{ MagicEffect::Blind, "sEffectBlind" },
{ MagicEffect::BoundBattleAxe, "sEffectBoundBattleAxe" },
{ MagicEffect::BoundBoots, "sEffectBoundBoots" },
{ MagicEffect::BoundCuirass, "sEffectBoundCuirass" },
{ MagicEffect::BoundDagger, "sEffectBoundDagger" },
{ MagicEffect::BoundGloves, "sEffectBoundGloves" },
{ MagicEffect::BoundHelm, "sEffectBoundHelm" },
{ MagicEffect::BoundLongbow, "sEffectBoundLongbow" },
{ MagicEffect::ExtraSpell, "sEffectExtraSpell" },
{ MagicEffect::BoundLongsword, "sEffectBoundLongsword" },
{ MagicEffect::BoundMace, "sEffectBoundMace" },
{ MagicEffect::BoundShield, "sEffectBoundShield" },
{ MagicEffect::BoundSpear, "sEffectBoundSpear" },
{ MagicEffect::Burden, "sEffectBurden" },
{ MagicEffect::CalmCreature, "sEffectCalmCreature" },
{ MagicEffect::CalmHumanoid, "sEffectCalmHumanoid" },
{ MagicEffect::Chameleon, "sEffectChameleon" },
{ MagicEffect::Charm, "sEffectCharm" },
{ MagicEffect::CommandCreature, "sEffectCommandCreatures" },
{ MagicEffect::CommandHumanoid, "sEffectCommandHumanoids" },
{ MagicEffect::Corprus, "sEffectCorpus" }, // NB this typo. (bethesda made it)
{ MagicEffect::CureBlightDisease, "sEffectCureBlightDisease" },
{ MagicEffect::CureCommonDisease, "sEffectCureCommonDisease" },
{ MagicEffect::CureCorprusDisease, "sEffectCureCorprusDisease" },
{ MagicEffect::CureParalyzation, "sEffectCureParalyzation" },
{ MagicEffect::CurePoison, "sEffectCurePoison" },
{ MagicEffect::DamageAttribute, "sEffectDamageAttribute" },
{ MagicEffect::DamageFatigue, "sEffectDamageFatigue" },
{ MagicEffect::DamageHealth, "sEffectDamageHealth" },
{ MagicEffect::DamageMagicka, "sEffectDamageMagicka" },
{ MagicEffect::DamageSkill, "sEffectDamageSkill" },
{ MagicEffect::DemoralizeCreature, "sEffectDemoralizeCreature" },
{ MagicEffect::DemoralizeHumanoid, "sEffectDemoralizeHumanoid" },
{ MagicEffect::DetectAnimal, "sEffectDetectAnimal" },
{ MagicEffect::DetectEnchantment, "sEffectDetectEnchantment" },
{ MagicEffect::DetectKey, "sEffectDetectKey" },
{ MagicEffect::DisintegrateArmor, "sEffectDisintegrateArmor" },
{ MagicEffect::DisintegrateWeapon, "sEffectDisintegrateWeapon" },
{ MagicEffect::Dispel, "sEffectDispel" },
{ MagicEffect::DivineIntervention, "sEffectDivineIntervention" },
{ MagicEffect::DrainAttribute, "sEffectDrainAttribute" },
{ MagicEffect::DrainFatigue, "sEffectDrainFatigue" },
{ MagicEffect::DrainHealth, "sEffectDrainHealth" },
{ MagicEffect::DrainMagicka, "sEffectDrainSpellpoints" },
{ MagicEffect::DrainSkill, "sEffectDrainSkill" },
{ MagicEffect::Feather, "sEffectFeather" },
{ MagicEffect::FireDamage, "sEffectFireDamage" },
{ MagicEffect::FireShield, "sEffectFireShield" },
{ MagicEffect::FortifyAttack, "sEffectFortifyAttackBonus" },
{ MagicEffect::FortifyAttribute, "sEffectFortifyAttribute" },
{ MagicEffect::FortifyFatigue, "sEffectFortifyFatigue" },
{ MagicEffect::FortifyHealth, "sEffectFortifyHealth" },
{ MagicEffect::FortifyMagicka, "sEffectFortifySpellpoints" },
{ MagicEffect::FortifyMaximumMagicka, "sEffectFortifyMagickaMultiplier" },
{ MagicEffect::FortifySkill, "sEffectFortifySkill" },
{ MagicEffect::FrenzyCreature, "sEffectFrenzyCreature" },
{ MagicEffect::FrenzyHumanoid, "sEffectFrenzyHumanoid" },
{ MagicEffect::FrostDamage, "sEffectFrostDamage" },
{ MagicEffect::FrostShield, "sEffectFrostShield" },
{ MagicEffect::Invisibility, "sEffectInvisibility" },
{ MagicEffect::Jump, "sEffectJump" },
{ MagicEffect::Levitate, "sEffectLevitate" },
{ MagicEffect::Light, "sEffectLight" },
{ MagicEffect::LightningShield, "sEffectLightningShield" },
{ MagicEffect::Lock, "sEffectLock" },
{ MagicEffect::Mark, "sEffectMark" },
{ MagicEffect::NightEye, "sEffectNightEye" },
{ MagicEffect::Open, "sEffectOpen" },
{ MagicEffect::Paralyze, "sEffectParalyze" },
{ MagicEffect::Poison, "sEffectPoison" },
{ MagicEffect::RallyCreature, "sEffectRallyCreature" },
{ MagicEffect::RallyHumanoid, "sEffectRallyHumanoid" },
{ MagicEffect::Recall, "sEffectRecall" },
{ MagicEffect::Reflect, "sEffectReflect" },
{ MagicEffect::RemoveCurse, "sEffectRemoveCurse" },
{ MagicEffect::ResistBlightDisease, "sEffectResistBlightDisease" },
{ MagicEffect::ResistCommonDisease, "sEffectResistCommonDisease" },
{ MagicEffect::ResistCorprusDisease, "sEffectResistCorprusDisease" },
{ MagicEffect::ResistFire, "sEffectResistFire" },
{ MagicEffect::ResistFrost, "sEffectResistFrost" },
{ MagicEffect::ResistMagicka, "sEffectResistMagicka" },
{ MagicEffect::ResistNormalWeapons, "sEffectResistNormalWeapons" },
{ MagicEffect::ResistParalysis, "sEffectResistParalysis" },
{ MagicEffect::ResistPoison, "sEffectResistPoison" },
{ MagicEffect::ResistShock, "sEffectResistShock" },
{ MagicEffect::RestoreAttribute, "sEffectRestoreAttribute" },
{ MagicEffect::RestoreFatigue, "sEffectRestoreFatigue" },
{ MagicEffect::RestoreHealth, "sEffectRestoreHealth" },
{ MagicEffect::RestoreMagicka, "sEffectRestoreSpellPoints" },
{ MagicEffect::RestoreSkill, "sEffectRestoreSkill" },
{ MagicEffect::Sanctuary, "sEffectSanctuary" },
{ MagicEffect::Shield, "sEffectShield" },
{ MagicEffect::ShockDamage, "sEffectShockDamage" },
{ MagicEffect::Silence, "sEffectSilence" },
{ MagicEffect::SlowFall, "sEffectSlowFall" },
{ MagicEffect::Soultrap, "sEffectSoultrap" },
{ MagicEffect::Sound, "sEffectSound" },
{ MagicEffect::SpellAbsorption, "sEffectSpellAbsorption" },
{ MagicEffect::StuntedMagicka, "sEffectStuntedMagicka" },
{ MagicEffect::SummonAncestralGhost, "sEffectSummonAncestralGhost" },
{ MagicEffect::SummonBonelord, "sEffectSummonBonelord" },
{ MagicEffect::SummonBonewalker, "sEffectSummonLeastBonewalker" },
{ MagicEffect::SummonCenturionSphere, "sEffectSummonCenturionSphere" },
{ MagicEffect::SummonClannfear, "sEffectSummonClannfear" },
{ MagicEffect::SummonDaedroth, "sEffectSummonDaedroth" },
{ MagicEffect::SummonDremora, "sEffectSummonDremora" },
{ MagicEffect::SummonFlameAtronach, "sEffectSummonFlameAtronach" },
{ MagicEffect::SummonFrostAtronach, "sEffectSummonFrostAtronach" },
{ MagicEffect::SummonGoldenSaint, "sEffectSummonGoldenSaint" },
{ MagicEffect::SummonGreaterBonewalker, "sEffectSummonGreaterBonewalker" },
{ MagicEffect::SummonHunger, "sEffectSummonHunger" },
{ MagicEffect::SummonScamp, "sEffectSummonScamp" },
{ MagicEffect::SummonSkeletalMinion, "sEffectSummonSkeletalMinion" },
{ MagicEffect::SummonStormAtronach, "sEffectSummonStormAtronach" },
{ MagicEffect::SummonWingedTwilight, "sEffectSummonWingedTwilight" },
{ MagicEffect::SunDamage, "sEffectSunDamage" },
{ MagicEffect::SwiftSwim, "sEffectSwiftSwim" },
{ MagicEffect::Telekinesis, "sEffectTelekinesis" },
{ MagicEffect::TurnUndead, "sEffectTurnUndead" },
{ MagicEffect::Vampirism, "sEffectVampirism" },
{ MagicEffect::WaterBreathing, "sEffectWaterBreathing" },
{ MagicEffect::WaterWalking, "sEffectWaterWalking" },
{ MagicEffect::WeaknessToBlightDisease, "sEffectWeaknesstoBlightDisease" },
{ MagicEffect::WeaknessToCommonDisease, "sEffectWeaknesstoCommonDisease" },
{ MagicEffect::WeaknessToCorprusDisease, "sEffectWeaknesstoCorprusDisease" },
{ MagicEffect::WeaknessToFire, "sEffectWeaknesstoFire" },
{ MagicEffect::WeaknessToFrost, "sEffectWeaknesstoFrost" },
{ MagicEffect::WeaknessToMagicka, "sEffectWeaknesstoMagicka" },
{ MagicEffect::WeaknessToNormalWeapons, "sEffectWeaknesstoNormalWeapons" },
{ MagicEffect::WeaknessToPoison, "sEffectWeaknesstoPoison" },
{ MagicEffect::WeaknessToShock, "sEffectWeaknesstoShock" },
// bloodmoon
names[138] = "sEffectSummonCreature01";
names[139] = "sEffectSummonCreature02";
names[140] = "sEffectSummonCreature03";
names[141] = "sEffectSummonCreature04";
names[142] = "sEffectSummonCreature05";
{ MagicEffect::SummonWolf, "sEffectSummonCreature01" },
{ MagicEffect::SummonBear, "sEffectSummonCreature02" },
{ MagicEffect::SummonBonewolf, "sEffectSummonCreature03" },
{ MagicEffect::SummonCreature04, "sEffectSummonCreature04" },
{ MagicEffect::SummonCreature05, "sEffectSummonCreature05" },
// tribunal
names[137] = "sEffectSummonFabricant";
{ MagicEffect::SummonFabricant, "sEffectSummonFabricant" },
};
return names;
}
const std::map<short, std::string> MagicEffect::sNames = genNameMap();
// Map effect ID to identifying name
const std::map<int, std::string> MagicEffect::sEffectNames = {
{ MagicEffect::AbsorbAttribute, "AbsorbAttribute" },
{ MagicEffect::AbsorbFatigue, "AbsorbFatigue" },
{ MagicEffect::AbsorbHealth, "AbsorbHealth" },
{ MagicEffect::AbsorbMagicka, "AbsorbMagicka" },
{ MagicEffect::AbsorbSkill, "AbsorbSkill" },
{ MagicEffect::AlmsiviIntervention, "AlmsiviIntervention" },
{ MagicEffect::Blind, "Blind" },
{ MagicEffect::BoundBattleAxe, "BoundBattleAxe" },
{ MagicEffect::BoundBoots, "BoundBoots" },
{ MagicEffect::BoundCuirass, "BoundCuirass" },
{ MagicEffect::BoundDagger, "BoundDagger" },
{ MagicEffect::BoundGloves, "BoundGloves" },
{ MagicEffect::BoundHelm, "BoundHelm" },
{ MagicEffect::BoundLongbow, "BoundLongbow" },
{ MagicEffect::ExtraSpell, "ExtraSpell" },
{ MagicEffect::BoundLongsword, "BoundLongsword" },
{ MagicEffect::BoundMace, "BoundMace" },
{ MagicEffect::BoundShield, "BoundShield" },
{ MagicEffect::BoundSpear, "BoundSpear" },
{ MagicEffect::Burden, "Burden" },
{ MagicEffect::CalmCreature, "CalmCreature" },
{ MagicEffect::CalmHumanoid, "CalmHumanoid" },
{ MagicEffect::Chameleon, "Chameleon" },
{ MagicEffect::Charm, "Charm" },
{ MagicEffect::CommandCreature, "CommandCreature" },
{ MagicEffect::CommandHumanoid, "CommandHumanoid" },
{ MagicEffect::Corprus, "Corprus" }, // NB this typo. (bethesda made it)
{ MagicEffect::CureBlightDisease, "CureBlightDisease" },
{ MagicEffect::CureCommonDisease, "CureCommonDisease" },
{ MagicEffect::CureCorprusDisease, "CureCorprusDisease" },
{ MagicEffect::CureParalyzation, "CureParalyzation" },
{ MagicEffect::CurePoison, "CurePoison" },
{ MagicEffect::DamageAttribute, "DamageAttribute" },
{ MagicEffect::DamageFatigue, "DamageFatigue" },
{ MagicEffect::DamageHealth, "DamageHealth" },
{ MagicEffect::DamageMagicka, "DamageMagicka" },
{ MagicEffect::DamageSkill, "DamageSkill" },
{ MagicEffect::DemoralizeCreature, "DemoralizeCreature" },
{ MagicEffect::DemoralizeHumanoid, "DemoralizeHumanoid" },
{ MagicEffect::DetectAnimal, "DetectAnimal" },
{ MagicEffect::DetectEnchantment, "DetectEnchantment" },
{ MagicEffect::DetectKey, "DetectKey" },
{ MagicEffect::DisintegrateArmor, "DisintegrateArmor" },
{ MagicEffect::DisintegrateWeapon, "DisintegrateWeapon" },
{ MagicEffect::Dispel, "Dispel" },
{ MagicEffect::DivineIntervention, "DivineIntervention" },
{ MagicEffect::DrainAttribute, "DrainAttribute" },
{ MagicEffect::DrainFatigue, "DrainFatigue" },
{ MagicEffect::DrainHealth, "DrainHealth" },
{ MagicEffect::DrainMagicka, "DrainMagicka" },
{ MagicEffect::DrainSkill, "DrainSkill" },
{ MagicEffect::Feather, "Feather" },
{ MagicEffect::FireDamage, "FireDamage" },
{ MagicEffect::FireShield, "FireShield" },
{ MagicEffect::FortifyAttack, "FortifyAttack" },
{ MagicEffect::FortifyAttribute, "FortifyAttribute" },
{ MagicEffect::FortifyFatigue, "FortifyFatigue" },
{ MagicEffect::FortifyHealth, "FortifyHealth" },
{ MagicEffect::FortifyMagicka, "FortifyMagicka" },
{ MagicEffect::FortifyMaximumMagicka, "FortifyMaximumMagicka" },
{ MagicEffect::FortifySkill, "FortifySkill" },
{ MagicEffect::FrenzyCreature, "FrenzyCreature" },
{ MagicEffect::FrenzyHumanoid, "FrenzyHumanoid" },
{ MagicEffect::FrostDamage, "FrostDamage" },
{ MagicEffect::FrostShield, "FrostShield" },
{ MagicEffect::Invisibility, "Invisibility" },
{ MagicEffect::Jump, "Jump" },
{ MagicEffect::Levitate, "Levitate" },
{ MagicEffect::Light, "Light" },
{ MagicEffect::LightningShield, "LightningShield" },
{ MagicEffect::Lock, "Lock" },
{ MagicEffect::Mark, "Mark" },
{ MagicEffect::NightEye, "NightEye" },
{ MagicEffect::Open, "Open" },
{ MagicEffect::Paralyze, "Paralyze" },
{ MagicEffect::Poison, "Poison" },
{ MagicEffect::RallyCreature, "RallyCreature" },
{ MagicEffect::RallyHumanoid, "RallyHumanoid" },
{ MagicEffect::Recall, "Recall" },
{ MagicEffect::Reflect, "Reflect" },
{ MagicEffect::RemoveCurse, "RemoveCurse" },
{ MagicEffect::ResistBlightDisease, "ResistBlightDisease" },
{ MagicEffect::ResistCommonDisease, "ResistCommonDisease" },
{ MagicEffect::ResistCorprusDisease, "ResistCorprusDisease" },
{ MagicEffect::ResistFire, "ResistFire" },
{ MagicEffect::ResistFrost, "ResistFrost" },
{ MagicEffect::ResistMagicka, "ResistMagicka" },
{ MagicEffect::ResistNormalWeapons, "ResistNormalWeapons" },
{ MagicEffect::ResistParalysis, "ResistParalysis" },
{ MagicEffect::ResistPoison, "ResistPoison" },
{ MagicEffect::ResistShock, "ResistShock" },
{ MagicEffect::RestoreAttribute, "RestoreAttribute" },
{ MagicEffect::RestoreFatigue, "RestoreFatigue" },
{ MagicEffect::RestoreHealth, "RestoreHealth" },
{ MagicEffect::RestoreMagicka, "RestoreMagicka" },
{ MagicEffect::RestoreSkill, "RestoreSkill" },
{ MagicEffect::Sanctuary, "Sanctuary" },
{ MagicEffect::Shield, "Shield" },
{ MagicEffect::ShockDamage, "ShockDamage" },
{ MagicEffect::Silence, "Silence" },
{ MagicEffect::SlowFall, "SlowFall" },
{ MagicEffect::Soultrap, "Soultrap" },
{ MagicEffect::Sound, "Sound" },
{ MagicEffect::SpellAbsorption, "SpellAbsorption" },
{ MagicEffect::StuntedMagicka, "StuntedMagicka" },
{ MagicEffect::SummonAncestralGhost, "SummonAncestralGhost" },
{ MagicEffect::SummonBonelord, "SummonBonelord" },
{ MagicEffect::SummonBonewalker, "SummonBonewalker" },
{ MagicEffect::SummonCenturionSphere, "SummonCenturionSphere" },
{ MagicEffect::SummonClannfear, "SummonClannfear" },
{ MagicEffect::SummonDaedroth, "SummonDaedroth" },
{ MagicEffect::SummonDremora, "SummonDremora" },
{ MagicEffect::SummonFlameAtronach, "SummonFlameAtronach" },
{ MagicEffect::SummonFrostAtronach, "SummonFrostAtronach" },
{ MagicEffect::SummonGoldenSaint, "SummonGoldenSaint" },
{ MagicEffect::SummonGreaterBonewalker, "SummonGreaterBonewalker" },
{ MagicEffect::SummonHunger, "SummonHunger" },
{ MagicEffect::SummonScamp, "SummonScamp" },
{ MagicEffect::SummonSkeletalMinion, "SummonSkeletalMinion" },
{ MagicEffect::SummonStormAtronach, "SummonStormAtronach" },
{ MagicEffect::SummonWingedTwilight, "SummonWingedTwilight" },
{ MagicEffect::SunDamage, "SunDamage" },
{ MagicEffect::SwiftSwim, "SwiftSwim" },
{ MagicEffect::Telekinesis, "Telekinesis" },
{ MagicEffect::TurnUndead, "TurnUndead" },
{ MagicEffect::Vampirism, "Vampirism" },
{ MagicEffect::WaterBreathing, "WaterBreathing" },
{ MagicEffect::WaterWalking, "WaterWalking" },
{ MagicEffect::WeaknessToBlightDisease, "WeaknessToBlightDisease" },
{ MagicEffect::WeaknessToCommonDisease, "WeaknessToCommonDisease" },
{ MagicEffect::WeaknessToCorprusDisease, "WeaknessToCorprusDisease" },
{ MagicEffect::WeaknessToFire, "WeaknessToFire" },
{ MagicEffect::WeaknessToFrost, "WeaknessToFrost" },
{ MagicEffect::WeaknessToMagicka, "WeaknessToMagicka" },
{ MagicEffect::WeaknessToNormalWeapons, "WeaknessToNormalWeapons" },
{ MagicEffect::WeaknessToPoison, "WeaknessToPoison" },
{ MagicEffect::WeaknessToShock, "WeaknessToShock" },
const std::string& MagicEffect::effectIdToString(short effectID)
{
std::map<short, std::string>::const_iterator name = sNames.find(effectID);
if (name == sNames.end())
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
// bloodmoon
{ MagicEffect::SummonWolf, "SummonWolf" },
{ MagicEffect::SummonBear, "SummonBear" },
{ MagicEffect::SummonBonewolf, "SummonBonewolf" },
{ MagicEffect::SummonCreature04, "SummonCreature04" },
{ MagicEffect::SummonCreature05, "SummonCreature05" },
return name->second;
}
// tribunal
{ MagicEffect::SummonFabricant, "SummonFabricant" },
};
class FindSecond
{
@ -535,17 +671,6 @@ namespace ESM
}
};
short MagicEffect::effectStringToId(std::string_view effect)
{
std::map<short, std::string>::const_iterator name;
name = std::find_if(sNames.begin(), sNames.end(), FindSecond(effect));
if (name == sNames.end())
throw std::runtime_error("Unimplemented effect " + std::string(effect));
return name->first;
}
MagicEffect::MagnitudeDisplayType MagicEffect::getMagnitudeDisplayType() const
{
if (mData.mFlags & NoMagnitude)
@ -587,6 +712,42 @@ namespace ESM
mDescription.clear();
}
std::string_view MagicEffect::effectIdToGmstString(int effectID)
{
auto name = sGmstEffectIds.find(effectID);
if (name == sGmstEffectIds.end())
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
return name->second;
}
std::string_view MagicEffect::effectIdToName(int effectID)
{
auto name = sEffectNames.find(effectID);
if (name == sEffectNames.end())
throw std::runtime_error(std::string("Unimplemented effect ID ") + std::to_string(effectID));
return name->second;
}
int MagicEffect::effectNameToId(std::string_view effect)
{
auto name = std::find_if(sEffectNames.begin(), sEffectNames.end(), FindSecond(effect));
if (name == sEffectNames.end())
throw std::runtime_error("Unimplemented effect " + std::string(effect));
return name->first;
}
int MagicEffect::effectGmstIdToId(std::string_view gmstId)
{
auto name = std::find_if(sGmstEffectIds.begin(), sGmstEffectIds.end(), FindSecond(gmstId));
if (name == sGmstEffectIds.end())
throw std::runtime_error("Unimplemented effect " + std::string(gmstId));
return name->first;
}
RefId MagicEffect::indexToRefId(int index)
{
if (index == -1)

@ -79,11 +79,6 @@ namespace ESM
float mUnknown2; // Called "Size Cap" in CS
}; // 36 bytes
static const std::map<short, std::string> sNames;
static const std::string& effectIdToString(short effectID);
static short effectStringToId(std::string_view effect);
/// Returns the effect that provides resistance against \a effect (or -1 if there's none)
static short getResistanceEffect(short effect);
/// Returns the effect that induces weakness against \a effect (or -1 if there's none)
@ -269,6 +264,13 @@ namespace ESM
Length
};
static const std::map<int, std::string> sGmstEffectIds;
static const std::map<int, std::string> sEffectNames;
static std::string_view effectIdToGmstString(int effectID);
static std::string_view effectIdToName(int effectID);
static int effectNameToId(std::string_view effect);
static int effectGmstIdToId(std::string_view gmstId);
static const std::string_view sIndexNames[MagicEffect::Length];
static RefId indexToRefId(int index);

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