From 9af8f30819a7b45714773df600ac3d01e59adb75 Mon Sep 17 00:00:00 2001 From: Nelsson Huotari Date: Thu, 10 Oct 2019 14:30:06 +0300 Subject: [PATCH] Add changelog --- CHANGELOG.md | 1 + CHANGELOG_PR.md | 1 + 2 files changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9bafad417b..0bb5a0448a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -79,6 +79,7 @@ Bug #4888: Global variable stray explicit reference calls break script compilation Bug #4896: Title screen music doesn't loop Bug #4902: Using scrollbars in settings causes resolution to change + Bug #4904: Editor: Texture painting with duplicate of a base-version texture Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5 Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used. Bug #4918: Abilities don't play looping VFX when they're initially applied diff --git a/CHANGELOG_PR.md b/CHANGELOG_PR.md index 3062cc9d24..8862a8448c 100644 --- a/CHANGELOG_PR.md +++ b/CHANGELOG_PR.md @@ -101,6 +101,7 @@ Editor Bug Fixes: - Colour fields in interior-cell records now also use the colour picker widget (#4745) - Cloned, added, or moved instances no longer disappear at load-time (#4748) - "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757) +- Terrain texture editing for plugins now correctly handles drags from base file (#4904) - Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911) - Minimap doesn't get corrupted, when editing new omwgame (#5177)