From 9be3d2668adb2a401e592f55c1d57ccdee579669 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Tue, 7 Feb 2023 22:19:53 +0000 Subject: [PATCH] Break out of loops when uniform is found --- components/sceneutil/mwshadowtechnique.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/components/sceneutil/mwshadowtechnique.cpp b/components/sceneutil/mwshadowtechnique.cpp index 6b12af0e78..f36888ec44 100644 --- a/components/sceneutil/mwshadowtechnique.cpp +++ b/components/sceneutil/mwshadowtechnique.cpp @@ -1512,7 +1512,10 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv) for (const auto & uniform : _uniforms[cv.getTraversalNumber() % 2]) { if (uniform->getName() == validRegionUniformName) + { validRegionUniform = uniform; + break; + } } if (!validRegionUniform) @@ -1549,7 +1552,10 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv) for (const auto & uniform : _uniforms[cv.getTraversalNumber() % 2]) { if (uniform->getName() == shadowSpaceUniformName) + { shadowSpaceUniform = uniform; + break; + } } if (!shadowSpaceUniform)