mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-01 17:15:34 +00:00
Use player reference instead of pointer
This commit is contained in:
parent
acd3cba5fa
commit
9c45cc7e48
1 changed files with 7 additions and 8 deletions
|
@ -257,15 +257,14 @@ namespace MWMechanics
|
||||||
if (newItem.isEmpty() || boundPtr != newItem)
|
if (newItem.isEmpty() || boundPtr != newItem)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
|
||||||
|
|
||||||
// change draw state only if the item is in player's right hand
|
// change draw state only if the item is in player's right hand
|
||||||
if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
|
if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
|
||||||
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
|
player.setDrawState(MWMechanics::DrawState_Weapon);
|
||||||
|
|
||||||
if (prevItem != store.end())
|
if (prevItem != store.end())
|
||||||
{
|
player.setPreviousItem(itemId, prevItem->getCellRef().getRefId());
|
||||||
MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer();
|
|
||||||
player->setPreviousItem(itemId, prevItem->getCellRef().getRefId());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Actors::removeBoundItem (const std::string& itemId, const MWWorld::Ptr& actor)
|
void Actors::removeBoundItem (const std::string& itemId, const MWWorld::Ptr& actor)
|
||||||
|
@ -282,9 +281,9 @@ namespace MWMechanics
|
||||||
if (actor != MWMechanics::getPlayer())
|
if (actor != MWMechanics::getPlayer())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer();
|
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
|
||||||
std::string prevItemId = player->getPreviousItem(itemId);
|
std::string prevItemId = player.getPreviousItem(itemId);
|
||||||
player->erasePreviousItem(itemId);
|
player.erasePreviousItem(itemId);
|
||||||
|
|
||||||
if (prevItemId.empty())
|
if (prevItemId.empty())
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in a new issue