From 9c959d9698ff05adc493c0e8d57282d0b6d1cf94 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Fri, 16 Feb 2024 01:33:52 +0000 Subject: [PATCH] Make a long sentence more concise Thanks Bing Chat for doing a mediocre job of this that inspired me to do a competent job of it. --- docs/source/reference/modding/settings/shaders.rst | 2 +- files/settings-default.cfg | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/source/reference/modding/settings/shaders.rst b/docs/source/reference/modding/settings/shaders.rst index 121ecef2b1..22ceb34f44 100644 --- a/docs/source/reference/modding/settings/shaders.rst +++ b/docs/source/reference/modding/settings/shaders.rst @@ -10,7 +10,7 @@ force shaders Force rendering with shaders, even for objects that don't strictly need them. By default, only objects with certain effects, such as bump or normal maps will use shaders. -Many visual enhancements, such as :ref:`enable shadows` and :ref:`reverse z` require shaders to be used for all objects, and so behave as if this setting is true. +With enhancements enabled, such as :ref:`enable shadows` and :ref:`reverse z`, shaders must be used for all objects, as if this setting is true. Typically, one or more of these enhancements will be enabled, and shaders will be needed for everything anyway, meaning toggling this setting will have no effect. Some settings, such as :ref:`clamp lighting` only apply to objects using shaders, so enabling this option may cause slightly different visuals when used at the same time. diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 4fc632f497..15f82760c5 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -407,7 +407,7 @@ console history buffer size = 4096 # Force rendering with shaders, even for objects that don't strictly need them. # By default, only objects with certain effects, such as bump or normal maps will use shaders. -# Many visual enhancements, such as "enable shadows" and "reverse z" require shaders to be used for all objects, and so behave as if this setting is true. +# With enhancements enabled, such as "enable shadows" and "reverse z", shaders must be used for all objects, as if this setting is true. # Some settings, such as "clamp lighting" only apply to objects using shaders, so enabling this option may cause slightly different visuals when used at the same time. # Otherwise, there should not be a visual difference. force shaders = false