From 9d2e0124dcfe0b1249e31517295fe958c91cc3fb Mon Sep 17 00:00:00 2001 From: scrawl Date: Thu, 13 Oct 2016 17:44:03 +0200 Subject: [PATCH] Revert "Fix the cell changed flag no longer being reset after the player dies" This reverts commit d7acec74fdd03de00ce6a9a7c0e107f29020ba0c. --- apps/openmw/engine.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/apps/openmw/engine.cpp b/apps/openmw/engine.cpp index c6cabffa34..62457cae6d 100644 --- a/apps/openmw/engine.cpp +++ b/apps/openmw/engine.cpp @@ -120,21 +120,16 @@ void OMW::Engine::frame(float frametime) // global scripts mEnvironment.getScriptManager()->getGlobalScripts().run(); } + + mEnvironment.getWorld()->markCellAsUnchanged(); } - } - mEnvironment.getWorld()->markCellAsUnchanged(); - - if (mEnvironment.getStateManager()->getState()== - MWBase::StateManager::State_Running) - { if (!guiActive) { double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0; mEnvironment.getWorld()->advanceTime(hours, true); } } - osg::Timer_t afterScriptTick = osg::Timer::instance()->tick(); // update actors