previous commit was missing some files

pull/7/head
Marc Zinnschlag 15 years ago
parent ca842d1b4d
commit 9d6e658e05

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#include "activator.hpp"
#include <components/esm/loadacti.hpp>
namespace MWWorld
{
void Activator::registerSelf()
{
boost::shared_ptr<Class> instance (new Activator);
registerClass (typeid (ESM::Activator).name(), instance);
}
}

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#include "creature.hpp"
#include <components/esm/loadcrea.hpp>
#include "../mwmechanics/creaturestats.hpp"
#include "ptr.hpp"
namespace MWWorld
{
MWMechanics::CreatureStats& Creature::getCreatureStats (const Ptr& ptr) const
{
if (!ptr.getRefData().getCreatureStats().get())
{
boost::shared_ptr<MWMechanics::CreatureStats> stats (
new MWMechanics::CreatureStats);
ESMS::LiveCellRef<ESM::Creature, RefData> *ref = ptr.get<ESM::Creature>();
stats->mAttributes[0].set (ref->base->data.strength);
stats->mAttributes[1].set (ref->base->data.intelligence);
stats->mAttributes[2].set (ref->base->data.willpower);
stats->mAttributes[3].set (ref->base->data.agility);
stats->mAttributes[4].set (ref->base->data.speed);
stats->mAttributes[5].set (ref->base->data.endurance);
stats->mAttributes[6].set (ref->base->data.personality);
stats->mAttributes[7].set (ref->base->data.luck);
stats->mDynamic[0].set (ref->base->data.health);
stats->mDynamic[1].set (ref->base->data.mana);
stats->mDynamic[2].set (ref->base->data.fatigue);
ptr.getRefData().getCreatureStats() = stats;
}
return *ptr.getRefData().getCreatureStats();
}
void Creature::registerSelf()
{
boost::shared_ptr<Class> instance (new Creature);
registerClass (typeid (ESM::Creature).name(), instance);
}
}

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#ifndef GAME_MWWORLD_CREATURE_H
#define GAME_MWWORLD_CREATURE_H
#include "class.hpp"
namespace MWWorld
{
class Creature : public Class
{
public:
virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
///< Return creature stats
static void registerSelf();
};
}
#endif

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#include "npc.hpp"
#include <components/esm/loadnpc.hpp>
#include "ptr.hpp"
namespace MWWorld
{
MWMechanics::CreatureStats& Npc::getCreatureStats (const Ptr& ptr) const
{
if (!ptr.getRefData().getCreatureStats().get())
{
boost::shared_ptr<MWMechanics::CreatureStats> stats (
new MWMechanics::CreatureStats);
ESMS::LiveCellRef<ESM::NPC, RefData> *ref = ptr.get<ESM::NPC>();
stats->mAttributes[0].set (ref->base->npdt52.strength);
stats->mAttributes[1].set (ref->base->npdt52.intelligence);
stats->mAttributes[2].set (ref->base->npdt52.willpower);
stats->mAttributes[3].set (ref->base->npdt52.agility);
stats->mAttributes[4].set (ref->base->npdt52.speed);
stats->mAttributes[5].set (ref->base->npdt52.endurance);
stats->mAttributes[6].set (ref->base->npdt52.personality);
stats->mAttributes[7].set (ref->base->npdt52.luck);
stats->mDynamic[0].set (ref->base->npdt52.health);
stats->mDynamic[1].set (ref->base->npdt52.mana);
stats->mDynamic[2].set (ref->base->npdt52.fatigue);
ptr.getRefData().getCreatureStats() = stats;
}
return *ptr.getRefData().getCreatureStats();
}
void Npc::registerSelf()
{
boost::shared_ptr<Class> instance (new Npc);
registerClass (typeid (ESM::NPC).name(), instance);
}
}

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#ifndef GAME_MWWORLD_NPC_H
#define GAME_MWWORLD_NPC_H
#include "class.hpp"
namespace MWWorld
{
class Npc : public Class
{
public:
virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
///< Return creature stats
static void registerSelf();
};
}
#endif
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