diff --git a/files/shaders/nv_default_fragment.glsl b/files/shaders/nv_default_fragment.glsl index 245f83b620..17204534e3 100644 --- a/files/shaders/nv_default_fragment.glsl +++ b/files/shaders/nv_default_fragment.glsl @@ -44,7 +44,7 @@ void main() { #if @diffuseMap gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV); - gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, adjustedDiffuseUV); + gl_FragData[0].a *= coveragePreservingAlphaScale(diffuseMap, diffuseMapUV); #else gl_FragData[0] = vec4(1.0); #endif