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Issue #356: Properly support ingredients effect in ActiveSpells (hopefully)
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3 changed files with 87 additions and 25 deletions
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@ -365,7 +365,7 @@ namespace MWClass
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/// \todo consider instant effects
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/// \todo consider instant effects
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return stats.getActiveSpells().addSpell (id);
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return stats.getActiveSpells().addSpell (id, actor);
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}
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}
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void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const
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void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const
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@ -7,12 +7,18 @@
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#include <components/esm/loadspel.hpp>
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#include <components/esm/loadspel.hpp>
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#include <components/esm/loadingr.hpp>
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#include <components/esm/loadingr.hpp>
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#include <components/esm/loadmgef.hpp>
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#include <components/esm/loadmgef.hpp>
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#include <components/esm/loadskil.hpp>
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#include <components/esm_store/store.hpp>
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#include <components/esm_store/store.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "creaturestats.hpp"
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#include "npcstats.hpp"
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namespace MWMechanics
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namespace MWMechanics
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{
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{
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void ActiveSpells::update() const
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void ActiveSpells::update() const
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@ -43,36 +49,66 @@ namespace MWMechanics
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}
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}
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if (rebuild)
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if (rebuild)
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rebuildEffects();
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}
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void ActiveSpells::rebuildEffects() const
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{
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MWWorld::TimeStamp now = MWBase::Environment::get().getWorld()->getTimeStamp();
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mEffects = MagicEffects();
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for (TIterator iter (begin()); iter!=end(); ++iter)
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{
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{
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mEffects = MagicEffects();
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std::pair<ESM::EffectList, bool> effects = getEffectList (iter->first);
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for (TIterator iter (begin()); iter!=end(); ++iter)
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const MWWorld::TimeStamp& start = iter->second.first;
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float magnitude = iter->second.second;
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for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.first.list.begin());
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iter!=effects.first.list.end(); ++iter)
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{
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{
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std::pair<ESM::EffectList, bool> effects = getEffectList (iter->first);
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if (iter->duration)
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const MWWorld::TimeStamp& start = iter->second.first;
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float magnitude = iter->second.second;
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for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.first.list.begin());
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iter!=effects.first.list.end(); ++iter)
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{
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{
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if (iter->duration)
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int duration = iter->duration;
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{
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MWWorld::TimeStamp end = start;
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if (effects.second)
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end += static_cast<double> (iter->duration)*
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duration *= magnitude;
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MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60);
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MWWorld::TimeStamp end = start;
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end += static_cast<double> (duration)*
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MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60);
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if (end>now)
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if (end>now)
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{
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EffectParam param;
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if (effects.second)
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{
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{
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EffectParam param;
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const ESM::MagicEffect *magicEffect =
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param.mMagnitude = static_cast<int> (
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MWBase::Environment::get().getWorld()->getStore().magicEffects.find (
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(iter->magnMax-iter->magnMin+1)*magnitude + iter->magnMin);
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iter->effectID);
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mEffects.add (*iter, param);
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if (iter->duration==0)
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{
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param.mMagnitude =
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static_cast<int> (magnitude / (0.1 * magicEffect->data.baseCost));
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}
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else
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{
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param.mMagnitude =
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static_cast<int> (0.05*magnitude / (0.1 * magicEffect->data.baseCost));
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}
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}
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}
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else
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param.mMagnitude = static_cast<int> (
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(iter->magnMax-iter->magnMin)*magnitude + iter->magnMin);
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mEffects.add (*iter, param);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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std::pair<ESM::EffectList, bool> ActiveSpells::getEffectList (const std::string& id) const
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std::pair<ESM::EffectList, bool> ActiveSpells::getEffectList (const std::string& id) const
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@ -99,8 +135,8 @@ namespace MWMechanics
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effect.range = 0;
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effect.range = 0;
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effect.area = 0;
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effect.area = 0;
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effect.duration = magicEffect->data.flags & ESM::MagicEffect::NoDuration ? 0 : 1;
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effect.duration = magicEffect->data.flags & ESM::MagicEffect::NoDuration ? 0 : 1;
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effect.magnMin = 0;
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effect.magnMin = 1;
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effect.magnMax = 0;
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effect.magnMax = 1;
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std::pair<ESM::EffectList, bool> result;
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std::pair<ESM::EffectList, bool> result;
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@ -115,7 +151,7 @@ namespace MWMechanics
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: mSpellsChanged (false), mLastUpdate (MWBase::Environment::get().getWorld()->getTimeStamp())
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: mSpellsChanged (false), mLastUpdate (MWBase::Environment::get().getWorld()->getTimeStamp())
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{}
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{}
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bool ActiveSpells::addSpell (const std::string& id)
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bool ActiveSpells::addSpell (const std::string& id, const MWWorld::Ptr& actor)
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{
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{
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std::pair<ESM::EffectList, bool> effects = getEffectList (id);
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std::pair<ESM::EffectList, bool> effects = getEffectList (id);
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@ -138,6 +174,22 @@ namespace MWMechanics
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float random = static_cast<float> (std::rand()) / RAND_MAX;
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float random = static_cast<float> (std::rand()) / RAND_MAX;
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if (effects.second)
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{
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// ingredient -> special treatment required.
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const CreatureStats& creatureStats = MWWorld::Class::get (actor).getCreatureStats (actor);
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const NpcStats& npcStats = MWWorld::Class::get (actor).getNpcStats (actor);
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float x =
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(npcStats.getSkill (ESM::Skill::Alchemy).getModified() +
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0.2 * creatureStats.getAttribute (1).getModified()
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+ 0.1 * creatureStats.getAttribute (7).getModified())
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* creatureStats.getFatigueTerm();
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random *= 100;
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random = random / std::min (x, 100.0f);
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random *= 0.25 * x;
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}
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if (iter==mSpells.end())
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if (iter==mSpells.end())
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mSpells.insert (std::make_pair (id,
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mSpells.insert (std::make_pair (id,
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std::make_pair (MWBase::Environment::get().getWorld()->getTimeStamp(), random)));
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std::make_pair (MWBase::Environment::get().getWorld()->getTimeStamp(), random)));
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@ -191,6 +243,9 @@ namespace MWMechanics
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duration = iter->duration;
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duration = iter->duration;
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}
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}
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if (effects.second)
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duration *= iterator->second.second;
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double scaledDuration = duration *
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double scaledDuration = duration *
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MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60);
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MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60);
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@ -15,6 +15,11 @@ namespace ESM
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struct EffectList;
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struct EffectList;
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}
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}
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWMechanics
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namespace MWMechanics
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{
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{
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/// \brief Lasting spell effects
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/// \brief Lasting spell effects
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@ -36,6 +41,8 @@ namespace MWMechanics
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mutable MWWorld::TimeStamp mLastUpdate;
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mutable MWWorld::TimeStamp mLastUpdate;
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void update() const;
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void update() const;
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void rebuildEffects() const;
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std::pair<ESM::EffectList, bool> getEffectList (const std::string& id) const;
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std::pair<ESM::EffectList, bool> getEffectList (const std::string& id) const;
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@ -43,7 +50,7 @@ namespace MWMechanics
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ActiveSpells();
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ActiveSpells();
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bool addSpell (const std::string& id);
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bool addSpell (const std::string& id, const MWWorld::Ptr& actor);
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///< Overwrites an existing spell with the same ID. If the spell does not have any
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///< Overwrites an existing spell with the same ID. If the spell does not have any
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/// non-instant effects, it is ignored.
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/// non-instant effects, it is ignored.
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///
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///
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