mirror of
https://github.com/OpenMW/openmw.git
synced 2025-03-01 00:09:41 +00:00
Cleanup fonts loading
This commit is contained in:
parent
ab2931223e
commit
9e1ab590f1
9 changed files with 115 additions and 140 deletions
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@ -208,7 +208,7 @@ namespace MWGui
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// Load fonts
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mFontLoader = std::make_unique<Gui::FontLoader>(encoding, resourceSystem->getVFS(), mScalingFactor);
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mFontLoader->loadBitmapFonts();
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mFontLoader->loadFonts();
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//Register own widgets with MyGUI
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
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@ -236,7 +236,6 @@ namespace MWGui
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MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
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MyGUI::FactoryManager::getInstance().registerFactory<AutoSizedResourceSkin>("Resource", "AutoSizedResourceSkin");
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MyGUI::ResourceManager::getInstance().load("core.xml");
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mFontLoader->loadTrueTypeFonts();
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bool keyboardNav = Settings::Manager::getBool("keyboard navigation", "GUI");
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mKeyboardNavigation = std::make_unique<KeyboardNavigation>();
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@ -1175,9 +1174,6 @@ namespace MWGui
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for (WindowBase* window : mWindows)
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window->onResChange(x, y);
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// We should reload TrueType fonts to fit new resolution
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mFontLoader->loadTrueTypeFonts();
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// TODO: check if any windows are now off-screen and move them back if so
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}
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@ -10,6 +10,7 @@
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#include <MyGUI_ResourceManager.h>
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#include <MyGUI_ResourceManualFont.h>
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#include <MyGUI_ResourceTrueTypeFont.h>
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#include <MyGUI_XmlDocument.h>
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_RenderManager.h>
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@ -163,37 +164,109 @@ namespace Gui
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mEncoding = encoding;
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MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
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MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource") = MyGUI::newDelegate(this, &FontLoader::loadFontFromXml);
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MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource") = MyGUI::newDelegate(this, &FontLoader::overrideLineHeight);
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}
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void FontLoader::loadBitmapFonts()
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void FontLoader::loadFonts()
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{
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for (const auto& path : mVFS->getRecursiveDirectoryIterator("Fonts/"))
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{
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if (Misc::getFileExtension(path) == "fnt")
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loadBitmapFont(path);
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}
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std::string defaultFont = Fallback::Map::getString("Fonts_Font_0");
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std::string scrollFont = Fallback::Map::getString("Fonts_Font_2");
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loadFont(defaultFont, "DefaultFont");
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loadFont(scrollFont, "ScrollFont");
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loadFont("DejaVuLGCSansMono", "MonoFont"); // We need to use a TrueType monospace font to display debug texts properly.
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// Use our TrueType fonts as a fallback.
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if (!MyGUI::ResourceManager::getInstance().isExist("DefaultFont") && !Misc::StringUtils::ciEqual(defaultFont, "Pelagiad"))
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loadFont("Pelagiad", "DefaultFont");
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if (!MyGUI::ResourceManager::getInstance().isExist("ScrollFont") && !Misc::StringUtils::ciEqual(scrollFont, "OMWAyembedt"))
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loadFont("OMWAyembedt", "ScrollFont");
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}
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void FontLoader::loadTrueTypeFonts()
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void FontLoader::loadFont(const std::string& fileName, const std::string& fontId)
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{
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if (mVFS->exists("fonts/" + fileName + ".fnt"))
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loadBitmapFont(fileName + ".fnt", fontId);
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else if (mVFS->exists("fonts/" + fileName + ".omwfont"))
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loadTrueTypeFont(fileName + ".omwfont", fontId);
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else
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Log(Debug::Error) << "Font '" << fileName << "' is not found.";
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}
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void FontLoader::loadTrueTypeFont(const std::string& fileName, const std::string& fontId)
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{
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Log(Debug::Info) << "Loading font file " << fileName;
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osgMyGUI::DataManager* dataManager = dynamic_cast<osgMyGUI::DataManager*>(&osgMyGUI::DataManager::getInstance());
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if (!dataManager)
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{
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Log(Debug::Error) << "Can not load TrueType fonts: osgMyGUI::DataManager is not available.";
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Log(Debug::Error) << "Can not load TrueType font " << fontId << ": osgMyGUI::DataManager is not available.";
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return;
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}
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std::string oldDataPath = dataManager->getDataPath("");
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dataManager->setResourcePath("fonts");
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std::unique_ptr<MyGUI::IDataStream> dataStream(dataManager->getData(fileName));
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for (const auto& path : mVFS->getRecursiveDirectoryIterator("Fonts/"))
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MyGUI::xml::Document xmlDocument;
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xmlDocument.open(dataStream.get());
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MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
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MyGUI::xml::ElementEnumerator resourceNode = root->getElementEnumerator();
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bool valid = false;
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if (resourceNode.next("Resource"))
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{
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if (Misc::getFileExtension(path) == "omwfont")
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MyGUI::ResourceManager::getInstance().load(std::string(Misc::getFileName(path)));
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std::string type = resourceNode->findAttribute("type");
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valid = (type == "ResourceTrueTypeFont");
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}
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if (valid == false)
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{
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dataManager->setResourcePath(oldDataPath);
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Log(Debug::Error) << "Can not load TrueType font " << fontId << ": " << fileName << " is invalid.";
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return;
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}
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// For TrueType fonts we should override Size and Resolution properties
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// to allow to configure font size via config file, without need to edit XML files.
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// Also we should take UI scaling factor in account.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::clamp(resolution, 50, 125) * mScalingFactor;
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MyGUI::xml::ElementPtr resolutionNode = resourceNode->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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sizeNode->addAttribute("key", "Size");
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sizeNode->addAttribute("value", std::to_string(mFontHeight));
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MyGUI::ResourceTrueTypeFont* font = static_cast<MyGUI::ResourceTrueTypeFont*>(
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MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
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font->deserialization(resourceNode.current(), MyGUI::Version(3,2,0));
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font->setResourceName(fontId);
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MyGUI::ResourceManager::getInstance().addResource(font);
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float currentX = Settings::Manager::getInt("resolution x", "Video");
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float currentY = Settings::Manager::getInt("resolution y", "Video");
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// TODO: read size from openmw_layout.xml somehow
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// TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
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float heightScale = (currentY / 520);
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float widthScale = (currentX / 600);
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float uiScale = std::min(widthScale, heightScale);
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resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::clamp(resolution, 50, 125) * uiScale;
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resolutionNode->setAttribute("value", std::to_string(resolution));
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MyGUI::ResourceTrueTypeFont* bookFont = static_cast<MyGUI::ResourceTrueTypeFont*>(
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MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
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bookFont->deserialization(resourceNode.current(), MyGUI::Version(3,2,0));
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bookFont->setResourceName("Journalbook " + fontId);
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MyGUI::ResourceManager::getInstance().addResource(bookFont);
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dataManager->setResourcePath(oldDataPath);
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if (resourceNode.next("Resource"))
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Log(Debug::Warning) << "Font file " << fileName << " contains multiple Resource entries, only first one will be used.";
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}
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typedef struct
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@ -216,9 +289,11 @@ namespace Gui
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float ascent;
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} GlyphInfo;
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void FontLoader::loadBitmapFont(const std::string &fileName)
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void FontLoader::loadBitmapFont(const std::string &fileName, const std::string& fontId)
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{
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Files::IStreamPtr file = mVFS->get(fileName);
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Log(Debug::Info) << "Loading font file " << fileName;
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Files::IStreamPtr file = mVFS->get("fonts/" + fileName);
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float fontSize;
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file->read((char*)&fontSize, sizeof(fontSize));
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@ -254,7 +329,7 @@ namespace Gui
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file.reset();
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// Create the font texture
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std::string bitmapFilename = "Fonts/" + std::string(name) + ".tex";
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std::string bitmapFilename = "fonts/" + std::string(name) + ".tex";
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Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename);
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@ -285,8 +360,7 @@ namespace Gui
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MyGUI::xml::Document xmlDocument;
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MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
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std::string baseName(Misc::stemFile(fileName));
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root->addAttribute("name", getInternalFontName(baseName));
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root->addAttribute("name", fontId);
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MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
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defaultHeight->addAttribute("key", "DefaultHeight");
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@ -444,48 +518,21 @@ namespace Gui
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MyGUI::ResourceManualFont* bookFont = static_cast<MyGUI::ResourceManualFont*>(
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MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
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mFonts.push_back(bookFont);
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bookFont->deserialization(root, MyGUI::Version(3,2,0));
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bookFont->setResourceName("Journalbook " + getInternalFontName(baseName));
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bookFont->setResourceName("Journalbook " + fontId);
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MyGUI::ResourceManager::getInstance().addResource(font);
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MyGUI::ResourceManager::getInstance().addResource(bookFont);
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}
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void FontLoader::loadFontFromXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
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void FontLoader::overrideLineHeight(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version)
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{
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MyGUI::xml::ElementEnumerator resourceNode = _node->getElementEnumerator();
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bool createCopy = false;
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while (resourceNode.next("Resource"))
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{
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std::string type, name;
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resourceNode->findAttribute("type", type);
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resourceNode->findAttribute("name", name);
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std::string type = resourceNode->findAttribute("type");
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if (name.empty())
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continue;
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if (Misc::StringUtils::ciEqual(type, "ResourceTrueTypeFont"))
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{
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createCopy = true;
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// For TrueType fonts we should override Size and Resolution properties
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// to allow to configure font size via config file, without need to edit XML files.
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// Also we should take UI scaling factor in account.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::clamp(resolution, 50, 125) * mScalingFactor;
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MyGUI::xml::ElementPtr resolutionNode = resourceNode->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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sizeNode->addAttribute("key", "Size");
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sizeNode->addAttribute("value", std::to_string(mFontHeight));
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resourceNode->setAttribute("name", getInternalFontName(name));
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}
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else if (Misc::StringUtils::ciEqual(type, "ResourceSkin") ||
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if (Misc::StringUtils::ciEqual(type, "ResourceSkin") ||
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Misc::StringUtils::ciEqual(type, "AutoSizedResourceSkin"))
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{
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// We should adjust line height for MyGUI widgets depending on font size
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@ -496,47 +543,6 @@ namespace Gui
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}
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MyGUI::ResourceManager::getInstance().loadFromXmlNode(_node, _file, _version);
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if (createCopy)
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{
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std::unique_ptr<MyGUI::xml::Element> copy{_node->createCopy()};
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MyGUI::xml::ElementEnumerator copyFont = copy->getElementEnumerator();
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while (copyFont.next("Resource"))
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{
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std::string type, name;
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copyFont->findAttribute("type", type);
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copyFont->findAttribute("name", name);
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if (name.empty())
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continue;
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if (Misc::StringUtils::ciEqual(type, "ResourceTrueTypeFont"))
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{
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// Since the journal and books use the custom scaling factor depending on resolution,
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// setup separate fonts with different Resolution to fit these windows.
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// These fonts have an internal prefix.
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int resolution = Settings::Manager::getInt("ttf resolution", "GUI");
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resolution = std::clamp(resolution, 50, 125);
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float currentX = Settings::Manager::getInt("resolution x", "Video");
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float currentY = Settings::Manager::getInt("resolution y", "Video");
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// TODO: read size from openmw_layout.xml somehow
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float heightScale = (currentY / 520);
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float widthScale = (currentX / 600);
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float uiScale = std::min(widthScale, heightScale);
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resolution *= uiScale;
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MyGUI::xml::ElementPtr resolutionNode = copyFont->createChild("Property");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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copyFont->setAttribute("name", "Journalbook " + getInternalFontName(name));
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}
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}
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MyGUI::ResourceManager::getInstance().loadFromXmlNode(copy.get(), _file, _version);
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}
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}
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int FontLoader::getFontHeight()
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@ -544,26 +550,6 @@ namespace Gui
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return mFontHeight;
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}
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std::string FontLoader::getInternalFontName(const std::string& name)
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{
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const std::string lowerName = Misc::StringUtils::lowerCase(name);
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if (lowerName == Misc::StringUtils::lowerCase(Fallback::Map::getString("Fonts_Font_0")))
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return "DefaultFont";
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if (lowerName == Misc::StringUtils::lowerCase(Fallback::Map::getString("Fonts_Font_2")))
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return "ScrollFont";
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if (lowerName == "dejavusansmono")
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return "MonoFont"; // We need to use a TrueType monospace font to display debug texts properly.
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// Use our TrueType fonts as a fallback.
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if (!MyGUI::ResourceManager::getInstance().isExist("DefaultFont") && name == "pelagiad")
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return "DefaultFont";
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if (!MyGUI::ResourceManager::getInstance().isExist("ScrollFont") && name == "ayembedt")
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return "ScrollFont";
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return name;
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}
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std::string FontLoader::getFontForFace(const std::string& face)
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{
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const std::string lowerFace = Misc::StringUtils::lowerCase(face);
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@ -27,10 +27,9 @@ namespace Gui
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public:
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FontLoader (ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor);
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void loadBitmapFonts ();
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void loadTrueTypeFonts ();
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void loadFonts();
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void loadFontFromXml(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
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void overrideLineHeight(MyGUI::xml::ElementPtr _node, const std::string& _file, MyGUI::Version _version);
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int getFontHeight();
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@ -42,11 +41,10 @@ namespace Gui
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int mFontHeight;
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float mScalingFactor;
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std::vector<MyGUI::ResourceManualFont*> mFonts;
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void loadFont(const std::string& fontName, const std::string& fontId);
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std::string getInternalFontName(const std::string& name);
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void loadBitmapFont (const std::string& fileName);
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void loadBitmapFont (const std::string& fileName, const std::string& fontId);
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void loadTrueTypeFont(const std::string& fileName, const std::string& fontId);
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FontLoader(const FontLoader&);
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void operator=(const FontLoader&);
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@ -3,8 +3,8 @@ Fonts
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Default UI font and font used in magic scrolls are defined in ``openmw.cfg``:
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fallback=Fonts_Font_0,pelagiad
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fallback=Fonts_Font_2,ayembedt
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fallback=Fonts_Font_0,Pelagiad
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fallback=Fonts_Font_2,OMWAyembedt
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When there are no ``Fonts_Font_*`` lines in user's ``openmw.cfg``, built-in TrueType fonts are used.
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Font used by console and another debug windows is not configurable (so ``Fonts_Font_1`` is unused).
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@ -33,13 +33,11 @@ Unlike vanilla Morrowind, OpenMW directly supports TrueType (``.ttf``) fonts. Th
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OpenMW has build-in TrueType fonts: Pelagiad, OMWAyembedt and DejaVuLGCSansMono, which are used by default.
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TrueType fonts are configured via ``openmw.cfg`` too:
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fallback=Fonts_Font_0,pelagiad
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fallback=Fonts_Font_2,ayembedt
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fallback=Fonts_Font_0,Pelagiad
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fallback=Fonts_Font_2,OMWAyembedt
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In this example, OpenMW will scan ``Fonts`` folder in data directories for ``.omwfont`` files.
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These files are XML files wich schema used by MyGUI. OpenMW uses files which ``name`` tag matches ``openmw.cfg`` entries:
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<Resource type="ResourceTrueTypeFont" name="pelagiad">
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These files are XML files with schema provided by MyGUI. OpenMW uses ``.omwfont`` files which name (without extension) matches ``openmw.cfg`` entries.
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It is also possible to adjust the font size and resolution via ``settings.cfg`` file::
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource" version="1.1">
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<Resource type="ResourceTrueTypeFont" name="dejavusansmono">
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<Resource type="ResourceTrueTypeFont">
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<Property key="Source" value="DejaVuLGCSansMono.ttf"/>
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<Property key="Antialias" value="false"/>
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<Property key="TabWidth" value="8"/>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource" version="1.1">
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<Resource type="ResourceTrueTypeFont" name="ayembedt">
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<Resource type="ResourceTrueTypeFont">
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<Property key="Source" value="OMWAyembedt.ttf"/>
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<Property key="Antialias" value="false"/>
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<Property key="TabWidth" value="8"/>
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@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource" version="1.1">
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<Resource type="ResourceTrueTypeFont" name="pelagiad">
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<Resource type="ResourceTrueTypeFont">
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<Property key="Source" value="Pelagiad.ttf"/>
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<Property key="Antialias" value="false"/>
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<Property key="TabWidth" value="8"/>
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@ -71,9 +71,9 @@ fallback=Water_UnderwaterColor,012,030,037
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fallback=Water_UnderwaterColorWeight,0.85
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# fonts
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fallback=Fonts_Font_0,pelagiad
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fallback=Fonts_Font_1,dejavusansmono
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fallback=Fonts_Font_2,ayembedt
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fallback=Fonts_Font_0,Pelagiad
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fallback=Fonts_Font_1,DejaVuLGCSansMono
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fallback=Fonts_Font_2,OMWAyembedt
|
||||
fallback=FontColor_color_normal,202,165,96
|
||||
fallback=FontColor_color_normal_over,223,201,159
|
||||
fallback=FontColor_color_normal_pressed,243,237,221
|
||||
|
|
|
@ -71,9 +71,9 @@ fallback=Water_UnderwaterColor,012,030,037
|
|||
fallback=Water_UnderwaterColorWeight,0.85
|
||||
|
||||
# fonts
|
||||
fallback=Fonts_Font_0,pelagiad
|
||||
fallback=Fonts_Font_1,dejavusansmono
|
||||
fallback=Fonts_Font_2,ayembedt
|
||||
fallback=Fonts_Font_0,Pelagiad
|
||||
fallback=Fonts_Font_1,DejaVuLGCSansMono
|
||||
fallback=Fonts_Font_2,OMWAyembedt
|
||||
fallback=FontColor_color_normal,202,165,96
|
||||
fallback=FontColor_color_normal_over,223,201,159
|
||||
fallback=FontColor_color_normal_pressed,243,237,221
|
||||
|
|
Loading…
Reference in a new issue