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pull/1035/head
Allofich 8 years ago
parent 67bd882bc7
commit 9e1bfde46f

@ -500,7 +500,10 @@ void CharacterController::refreshIdleAnims(const WeaponInfo* weap, CharacterStat
idle += weap->shortgroup;
if(!mAnimation->hasAnimation(idle))
idle = "idle";
numLoops = 1 + Misc::Rng::rollDice(4);
// play until the Loop Stop key 2 to 5 times, then play until the Stop key
// this replicates original engine behavior for the "Idle1h" 1st-person animation
numLoops = 1 + Misc::Rng::rollDice(4);
}
}

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