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Unbreak un-paging (#7768)
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1 changed files with 6 additions and 1 deletions
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@ -111,11 +111,16 @@ namespace
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std::string model = getModel(ptr);
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const auto rotation = makeDirectNodeRotation(ptr);
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// Null node meant to distinguish objects that aren't in the scene from paged objects
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// TODO: find a more clever way to make paging exclusion more reliable?
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static const osg::ref_ptr<SceneUtil::PositionAttitudeTransform> pagedNode(
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new SceneUtil::PositionAttitudeTransform);
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ESM::RefNum refnum = ptr.getCellRef().getRefNum();
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if (!refnum.hasContentFile() || !std::binary_search(pagedRefs.begin(), pagedRefs.end(), refnum))
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ptr.getClass().insertObjectRendering(ptr, model, rendering);
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else
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ptr.getRefData().setBaseNode(nullptr);
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ptr.getRefData().setBaseNode(pagedNode);
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setNodeRotation(ptr, rendering, rotation);
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if (ptr.getClass().useAnim())
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